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[ 7 posts ] |
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Ship Mod Quick Configuration
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Imobjoas
Joined: Sat Oct 05, 2013 4:36 am Posts: 4
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I think this would be beneficial to all players, but especially SSB and MSB size ships. What do you think about having a few customizable ship configurations that you can easily swap between? It would be nice to switch between my NPC config, to my PvP config, to my Energy config, to my Rank config with a single click instead of removing all the modules one at a time. Also, would be cool to have a repair all modules option as well. If this seems like a waste of time or something that would be too hard to implement, could it be possible to keep the current place you are at when removing/adding ship modules instead of resetting the view? It's a pain when you have to remove a bunch of relays/energy cores where there are 4 of each type you and you have to go 3 pages in each time after you add/remove one of them. This would at least cut the number of clicks in half to swap out ship mods!  Thanks
Last edited by Imobjoas on Fri Mar 14, 2014 7:00 am, edited 1 time in total.
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Thu Mar 13, 2014 7:28 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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while i sympathize, this is one of the 'costs' of going SSB or MSB.
those going LSB have increase damage from attackers, but do not have to worry about swapping out mods. those going SSB have decreased damage from attackers, but damage their ship mods when swapping out mods, and lose time doing so. it's called balance.
if you find it too troublesome to remain a SSB, just increase your number of decks.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Thu Mar 13, 2014 8:18 am |
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Glaxor
Joined: Sun Jan 20, 2013 8:36 pm Posts: 129
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I like it. Doesn't give any advantage, everyone could us at least one of these for level ups, as much as people on the internet confuse effort with tedium, and time wasting and as much as a free/energy recharge game lives on time wasters there are plenty of other places that burn time without being as atrociously unnecessary.
_________________ Never trust a man who has not a single redeeming vice. -- Winston Churchill
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Sat Mar 15, 2014 5:42 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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MSB and SSB already have the damage cap advantage, this is their negative. While I think it is a dumb system, at least it gives a disadvantage to MSB/SSB.
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Sat Mar 15, 2014 5:56 pm |
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Johnson
Joined: Tue Nov 27, 2012 12:22 pm Posts: 107
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I would like to see something like this where it reduces the time it takes to do simple tasks such as uninstalling mods etc. Would be nice if we could do it in groups saving on the amount of clicks you have to do, click reduction has been talked about by many people before.
The way I make it easier on myself is to click on the bar just below the install button for each of the mod sections but sometimes it still isn't enough so a rework is in order i think.
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Sat Mar 15, 2014 6:49 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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This has to be in the top ten "most frequently suggested". If it hasn't happened by now... it's just not gonna happen.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Sun Mar 16, 2014 9:02 am |
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Borg0001
Joined: Tue Nov 01, 2011 10:44 pm Posts: 288
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Sorry to resurrect this old thread, but I think this is a good idea. Speaking as someone who plays this game on a slow smartphone, it takes me almost 40 minutes to uninstall modules, install reactors, use the energy, then re install everything.
Having a button to change modules would save me time and battery power.
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Tue Apr 15, 2014 2:00 am |
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