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save a frigate
http://galaxylegion.com/forum/viewtopic.php?f=6&t=4021
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Author:  flame [ Thu Jan 27, 2011 1:57 pm ]
Post subject:  save a frigate

rank 600
a frigate was on a delivery and you notice a big ship might hit. sheild the ship then fend it off
engy 60 1 round exp 90 reward the frigate cargo 90 aidonium,risks: brace for impact(major damage),might get torn though (instant death and mission failure)
boss batle:crimson blades: sonic stealth. rank 900
attack 9000
defence 10000
cloak 900
extremly rare
rewards:(50 PERCENT HERE)space star plans(unlocks artifical planet como 58) .hostage scientist(60 scientists) ,rogue science lab chassis size 3 research 10 defense 75 pop 75 attack(50%) 150 super warp engine(device) cloak 240, 360 contraband(must keep for yourself sels for 18,000,000 a unit), crimson death ray(planet space 30)attack 1,000,000,captured figure(200 political favor), crimson thief(100 tactical officers each),crimson base(planet) size 1 1300 defence, rigid nuke(trap 1 month, 80% percent chance for attacker to selfdestruct, 5% chance for crew death(7% chance for tactical officer death) all sharable to 1-750. 32,589,580 crdits
abilites: reinforcements(50% percent chance to increase attack defence and health by 60 pecent)
used by the crimson blades and rogue science league for the pupose of research and asualt there leaders, james science monuel and luke crimson thomas are notorious crimals with a high bounty

Author:  Vekno [ Thu Jan 27, 2011 3:03 pm ]
Post subject:  Re: save a frigate

ok, so when do u unlock this mission? and the xp return rate is VERY low. its about as bad as the Prejor missions... and do you get ALL of the rewards listed for killing the boss? or just one? either way it drops too much stuff. it drops like 3 buildings and a module, 2 random crew things and a nuke trap. and why are you able to share a mission NPC? it kind of defeats the purpose. and the 50 aidonium is NOT worth it. if you can instantly be disabled, then you have to repair to do the mission again, AND the mission starts over. i assume you want this to be for the level 600s. it costs 200 million to repair their ships. if they fail the mission 5 times (which has happened to me before on the space casino missions) then theyre negative 150 million AFTER selling the aidonium.

Author:  zophah [ Thu Jan 27, 2011 5:26 pm ]
Post subject:  Re: save a frigate

Isn't this the third time you posted this? You did good but they still need work. Either edit the first one or admit your mistakes. Otherwise I'll start reporting spam.

Author:  Darth Flagitious [ Thu Jan 27, 2011 10:47 pm ]
Post subject:  Re: save a frigate

Save a frigate...

Ride a co-pilot...

Author:  Veristek [ Thu Jan 27, 2011 10:55 pm ]
Post subject:  Re: save a frigate

Enter Blackpeace, the organization dedicated to saving all inorganic and species-made interstellar space objects!

Author:  flame [ Thu Jan 27, 2011 11:16 pm ]
Post subject:  Re: save a frigate

Vekno wrote:
ok, so when do u unlock this mission? and the xp return rate is VERY low. its about as bad as the Prejor missions... and do you get ALL of the rewards listed for killing the boss? or just one? either way it drops too much stuff. it drops like 3 buildings and a module, 2 random crew things and a nuke trap. and why are you able to share a mission NPC? it kind of defeats the purpose. and the 50 aidonium is NOT worth it. if you can instantly be disabled, then you have to repair to do the mission again, AND the mission starts over. i assume you want this to be for the level 600s. it costs 200 million to repair their ships. if they fail the mission 5 times (which has happened to me before on the space casino missions) then theyre negative 150 million AFTER selling the aidonium.
but there's a 40% chance to get torn through otherwise brace for major damage with 100% chace for the brace for impact

Author:  Fralo [ Fri Jan 28, 2011 12:12 am ]
Post subject:  Re: save a frigate

This is better flame, but still, what is this fascination with the Crimson Blades? On the other hand, all of these mission unlock as SERIOUSLY high ranks. They should be much lower so if they were put in, people might actually enjoy them.

Author:  flame [ Fri Jan 28, 2011 2:47 am ]
Post subject:  Re: save a frigate

Fralo wrote:
This is better flame, but still, what is this fascination with the Crimson Blades? On the other hand, all of these mission unlock as SERIOUSLY high ranks. They should be much lower so if they were put in, people might actually enjoy them.
lol yeah try asking what's the fascination with the rogur science league to sgtlynch

Author:  FerrusManus [ Fri Jan 28, 2011 3:16 am ]
Post subject:  Re: save a frigate

Fralo wrote:
This is better flame, but still, what is this fascination with the Crimson Blades? On the other hand, all of these mission unlock as SERIOUSLY high ranks. They should be much lower so if they were put in, people might actually enjoy them.


I think it'd be nice to add some higher level missions. There are quite a lot of people who have passed the highest level mission (which I believe is 220 or so).

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