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should pvp ally abilities require badges to activate ?
http://galaxylegion.com/forum/viewtopic.php?f=6&t=40505
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Author:  senatorhung [ Thu Apr 17, 2014 2:13 pm ]
Post subject:  should pvp ally abilities require badges to activate ?

could have posted this in the pvp incentive topic ... but i don't like posting in topics originated by forum foes.

badges are required to rank up allies. but once they are capped at r100 ... there is no further incentive to badge in some cases.

so why not have the pvp ally abilities require badges to activate ? even say 2 badges to use the bainar and thraccti abilities every 40 hours would maintain the incentive to continue to pvp. 'a badge a day keeps my allies in play !'

this might include future allies for red and green.

this could also be extended to some of the other non.pvp allies:

cuniculus could require the use of 2 dark badges to activate its bio-con aspect ability.

dunno if this should include vortov (relic). i know i have a tough enough time ranking the sucker ... maybe only require 1 relic badge to activate the ability ?

apparitious could give an additional 1% bonus to invasion attack IF the planet is recently scanned ?

trovar zane elite trace ability could give an additional 1% bonus to scan IF a planet has been scanned within the last 12 hours ?

EDIT:
but maybe using badges to activate the ability is too much. maybe you can use badges to cut the timer by 20 hours instead ? that way it is just an OPTION for those who want to continue to feed their allies somehow.

EDIT2:
or badges to activate NEW abilities on each ally ? you would then have to choose between the current ability and the new one every 40 hours ;)

Author:  Toruk_Makto [ Thu Apr 17, 2014 2:16 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

-1 a Lvl 100 ally is the reward of your work. You shouldn't have to work to use your reward

Author:  Pennsyltucky [ Thu Apr 17, 2014 4:13 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

Whatever we do I think the incentive should be promoted. +1

Author:  Billik [ Thu Apr 17, 2014 4:29 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

I'd love my autoblasters to not be GP required

Author:  senatorhung [ Thu Apr 17, 2014 4:55 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

Billik wrote:
I'd love my autoblasters to not be GP required


oh heck yeah ... i would definitely use the charges on my tri.blasters if they could be recharged with reds ... so far i have only used them by accidental mis.clicks ....

but i don't think going to zero GP would go over well with Dan.

maybe Dan could test out this scale and see which one is most popular ?:

12 GP and 0 red badges
10 GP and 25 red badges
8 GP and 50 red badges
6 GP and 100 red badges
4 GP and 250 red badges
3 GP and 500 red badges

Author:  PurFikshun [ Thu Apr 17, 2014 9:34 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

Yes another scheme by a PVP king to keep people from using halcs? Think about it....LOL

No offense....just a cynic thinking about the ramifications. So, serious -1,000,000.

Author:  PurFikshun [ Thu Apr 17, 2014 9:38 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

Billik wrote:
I'd love my autoblasters to not be GP required


Now this part of the idea I really like. I've had my triblasters for 9 months or more and only used the charges on 1. Just flat out don't bother since I think the charges are too precious now. But they might be more useful without the pure GP refill choice.

Author:  Pennsyltucky [ Thu Apr 17, 2014 9:42 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

PurFikshun wrote:
Billik wrote:
I'd love my autoblasters to not be GP required


Now this part of the idea I really like. I've had my triblasters for 9 months or more and only used the charges on 1. Just flat out don't bother since I think the charges are too precious now. But they might be more useful without the pure GP refill choice.


Gotta agree the GP refill really is a joke :roll:

Author:  senatorhung [ Thu Apr 17, 2014 10:21 pm ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

PurFikshun wrote:
Yes another scheme by a PVP king to keep people from using halcs? Think about it....LOL


*bzzz* wrong. you will not find a single post by me on this forum criticizing halc traps. NOT ONE.

and i am definitely not a pvp king ... not even on the hacks leaderboard.

but maybe using badges to activate the ability is too much. maybe you can use badges to cut the timer by 20 hours instead ? that way it is just an OPTION for those who want to continue to feed their allies somehow.

Author:  Mwchism [ Fri Apr 18, 2014 3:27 am ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

senatorhung wrote:

but maybe using badges to activate the ability is too much. maybe you can use badges to cut the timer by 20 hours instead ? that way it is just an OPTION for those who want to continue to feed their allies somehow.

Ahhh, I love this idea. Honestly, it's so annoying to me that once i spend a ton of badges getting an ally and ranking it up I then have to wait 40 hours in between using its ability. Would be a great way for the people that choose to spend extra badges to gain a little benefit from it, thus encouraging PVP, without it being OP. Is using my bainar ability every day instead of every 2 days really going to give me a huge edge over someone that doesn't? No, especially when considering the resources required to gain the extra badges in the first place. Love, love, love this idea :mrgreen:

Author:  Mwchism [ Fri Apr 18, 2014 3:28 am ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

PurFikshun wrote:
Billik wrote:
I'd love my autoblasters to not be GP required


Now this part of the idea I really like. I've had my triblasters for 9 months or more and only used the charges on 1. Just flat out don't bother since I think the charges are too precious now. But they might be more useful without the pure GP refill choice.

I use my charges, and just stock up on reds constantly to replace them when they run out :twisted:

Author:  DarthRavadge [ Sun Apr 20, 2014 9:12 am ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

-1 This would just piss me off. Once I've maxed an ally I don't want to be told I need even more badges to use the thing. I'm not too keen on the idea of a timer reduction either.

Author:  Toruk_Makto [ Mon Apr 21, 2014 3:24 am ]
Post subject:  Re: should pvp ally abilities require badges to activate ?

senatorhung wrote:
Billik wrote:
I'd love my autoblasters to not be GP required


oh heck yeah ... i would definitely use the charges on my tri.blasters if they could be recharged with reds ... so far i have only used them by accidental mis.clicks ....

but i don't think going to zero GP would go over well with Dan.

maybe Dan could test out this scale and see which one is most popular ?:

12 GP and 0 red badges
10 GP and 25 red badges
8 GP and 50 red badges
6 GP and 100 red badges
4 GP and 250 red badges
3 GP and 500 red badges


This I could go for. Badges to refill abilities. +1 to that!

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