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 Point System 

Should we include a Point System?
Yes, include it! 0%  0%  [ 0 ]
No, issues. 100%  100%  [ 1 ]
Dan Decide 0%  0%  [ 0 ]
Total votes : 1

 Point System 
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Joined: Tue Jan 04, 2011 10:58 pm
Posts: 204
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After suggesting planets, I thought of a point system. There are other suggestions like this my mine is different.

For every attack/disable, we get battle points: 1 point/attack, 5 points/disable (doesn't include NPCs)
For planet colonizing/invading/scanning, we get planet points: 1 point/scan, 5 points/colonizing, 10 points/invasion
For hacking/raiding, we get hack/raid points: 2 points/hack, 2 points/raid
For upgrading various modules/buildings, we get upgrade points: 2 points/upgrade
(Does not include degrading and then upgrading. Has to be upgraded from the latest phase)

All these points can be spent on something: (One at a time. Must wait for previous bonus to expire to get a new one)
BP = Battle Points
PP = Planet Points
HP = Hack Points
RP = Raid Points
UP = Upgrade Points

Battle Points:
100 BP = Increase attack by 5% for 12 hours OR Increase defense by 5% for 12 hours. (Max of 3)
125 BP = Increase attack by 10% for 12 hours OR Increase defense by 10% for 12 hours. (Max of 2)
150 BP = Increase attack by 50 for 24 hours OR Increase defense by 50 for 24 hours. (Max of 3)
225 BP = Increase attack by 100 for 24 hours OR Increase defense by 100 for 24 hours. (Max of 2)
300 BP = ??? <- More suggestions needed. (Max of ???)

Planet Points:
25 PP = Increase scan by 5% for 12 hours OR Increase production of all resources by 5% for 12 hours. (Max of 3)
50 PP = Increase scan by 10% for 12 hours OR Increase production of all resources by 10% for 12 hours. (Max of 2)
75 PP = Increase scan by ??? (Max of ???)
100 PP = Random Planet (Common-Rare)
150 PP = Random Planet (Uncommon-Very Rare)
200 PP = Random Planet (Rare-Extremely Rare)
250 PP = One Extremely Rare planet into database

Hack Points:
25 HP = Increase hack ability by 5% for 12 hours OR Increase cloak ability by 5% for 12 hours. (Max of 2)
50 HP = Increase hack ability by 10% for 12 hours OR Increase cloak ability by 10% for 12 hours. (Max of 2)
75 HP = Increase hack success rate by 15% for 12 hours OR Decrease successful hacks on you by 15% for 12 hours. (Max of 1)
100 HP = Increase hack success rate by 25% for 12 hours OR Decrease successful hacks on you by 25% for 12 hours. (Max of 1)
150 HP = Increase critical hack success rate by 5% for 6 hours OR Decrease successful critical hacks on you by 5% for 6 hours. (Max of 2)
200 HP = Increase critical hack success rate by 10% for 6 hours OR Decrease successful critical hack on you by 10% for 6 hours. (Max of 2)
250 HP = Increase critical hack success rate by 50% for only one hack OR Decrease successful critical hack on you by 50% for one hack that was meant for critical. (Max of 1 per 1.5 days) (If both players have the opposite bonus and hack, it will be normal hack as they cancel each other out)

Raid Points:
25 RP = Increase raid ability by 5% for 12 hours OR Decrease successful raid on you by 5% for 12 hours. (Max of 2)
50 RP = Increase raid ability by 10% for 12 hours OR Decrease successful raid on you by 10% for 12 hours. (Max of 2)
75 RP = Increase raid ability by 15% for 12 hours OR Decrease successful raid on you by 15% for 12 hours. (Max of 1)
100 RP = Increase raid ability by 20% for 12 hours OR Decrease successful raid on you by 20% for 12 hours. (Max of 1)
150 RP = Increase critical raid ability by 5% for 6 hours OR Decrease successful critical raid on you by 5% for 6 hours. (Max of 1)
200 RP = Increase critical raid ability by 10% for 6 hours OR Decrease successful critical raid on you by 10% for 6 hours. (Max of 1)
250 RP = Increase critical raid ability by 50% for only one raid OR Decrease successful critical raid on you by 50% for one raid that was meant for critical. (If both players have the opposite bonus and raid, it will be normal raid as they cancel each other out)

Upgrade Points:
10 UP = All modules +5% for 12 hours OR Attack/Defense for planets +5% for 12 hours. (Max of 1)
25 UP = All modules +10% for 12 hours OR Attack/Defense for planets +10% for 12 hours. (Max of 1)
50 UP = All modules cost + upkeep -25% for 2 days OR Cost of planetary buildings -25% for 2 days. (Max of 1)
75 UP = All modules cost + upkeep -50% for 2 days OR Cost of planetary buildings -50% for 2 days. (Max of 1)
100 UP = All modules cost + upkeep -75% for 2 days OR Cost of planetary buildings -75% for 2 days. (Max of 1)
150 UP = All modules cost + upkeep -100% for 2 days OR Cost of planetary buildings -100% for 2 days. (Max of 1)
250 UP = Permanent +5% upgrade to one type of module OR Permanent +5% to Attack/Defense for one planet. (Max of 5)

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How is this idea? I'm sure this won't be implemented due to coding but it would be nice.

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IGN: AlphaAura
Rank: 1500

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Status: Returning Player
Current Goal:
Reach rank 1800
Current Milestones:
10th Year Anniversary of playing GL (Started November 2010)
5 Million+ Population on a planet (Biologist 30% included)


Last edited by Tommy15551 on Sun Jan 30, 2011 4:35 am, edited 3 times in total.



Sat Jan 29, 2011 3:39 am
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Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
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Not a bad idea i like it :) , might i suggest the last 250 pp points bonus would be finding extremely rare planets exclusively? maybe you can look at my massive post viewtopic.php?f=6&t=4043 tell what ya think :)

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Sat Jan 29, 2011 5:53 am
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