|
Register •
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 2 posts ] |
|
Author |
Message |
Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
|

After suggesting planets, I thought of a point system. There are other suggestions like this my mine is different.
For every attack/disable, we get battle points: 1 point/attack, 5 points/disable (doesn't include NPCs) For planet colonizing/invading/scanning, we get planet points: 1 point/scan, 5 points/colonizing, 10 points/invasion For hacking/raiding, we get hack/raid points: 2 points/hack, 2 points/raid For upgrading various modules/buildings, we get upgrade points: 2 points/upgrade (Does not include degrading and then upgrading. Has to be upgraded from the latest phase)
All these points can be spent on something: (One at a time. Must wait for previous bonus to expire to get a new one) BP = Battle Points PP = Planet Points HP = Hack Points RP = Raid Points UP = Upgrade Points
Battle Points: 100 BP = Increase attack by 5% for 12 hours OR Increase defense by 5% for 12 hours. (Max of 3) 125 BP = Increase attack by 10% for 12 hours OR Increase defense by 10% for 12 hours. (Max of 2) 150 BP = Increase attack by 50 for 24 hours OR Increase defense by 50 for 24 hours. (Max of 3) 225 BP = Increase attack by 100 for 24 hours OR Increase defense by 100 for 24 hours. (Max of 2) 300 BP = ??? <- More suggestions needed. (Max of ???)
Planet Points: 25 PP = Increase scan by 5% for 12 hours OR Increase production of all resources by 5% for 12 hours. (Max of 3) 50 PP = Increase scan by 10% for 12 hours OR Increase production of all resources by 10% for 12 hours. (Max of 2) 75 PP = Increase scan by ??? (Max of ???) 100 PP = Random Planet (Common-Rare) 150 PP = Random Planet (Uncommon-Very Rare) 200 PP = Random Planet (Rare-Extremely Rare) 250 PP = One Extremely Rare planet into database
Hack Points: 25 HP = Increase hack ability by 5% for 12 hours OR Increase cloak ability by 5% for 12 hours. (Max of 2) 50 HP = Increase hack ability by 10% for 12 hours OR Increase cloak ability by 10% for 12 hours. (Max of 2) 75 HP = Increase hack success rate by 15% for 12 hours OR Decrease successful hacks on you by 15% for 12 hours. (Max of 1) 100 HP = Increase hack success rate by 25% for 12 hours OR Decrease successful hacks on you by 25% for 12 hours. (Max of 1) 150 HP = Increase critical hack success rate by 5% for 6 hours OR Decrease successful critical hacks on you by 5% for 6 hours. (Max of 2) 200 HP = Increase critical hack success rate by 10% for 6 hours OR Decrease successful critical hack on you by 10% for 6 hours. (Max of 2) 250 HP = Increase critical hack success rate by 50% for only one hack OR Decrease successful critical hack on you by 50% for one hack that was meant for critical. (Max of 1 per 1.5 days) (If both players have the opposite bonus and hack, it will be normal hack as they cancel each other out)
Raid Points: 25 RP = Increase raid ability by 5% for 12 hours OR Decrease successful raid on you by 5% for 12 hours. (Max of 2) 50 RP = Increase raid ability by 10% for 12 hours OR Decrease successful raid on you by 10% for 12 hours. (Max of 2) 75 RP = Increase raid ability by 15% for 12 hours OR Decrease successful raid on you by 15% for 12 hours. (Max of 1) 100 RP = Increase raid ability by 20% for 12 hours OR Decrease successful raid on you by 20% for 12 hours. (Max of 1) 150 RP = Increase critical raid ability by 5% for 6 hours OR Decrease successful critical raid on you by 5% for 6 hours. (Max of 1) 200 RP = Increase critical raid ability by 10% for 6 hours OR Decrease successful critical raid on you by 10% for 6 hours. (Max of 1) 250 RP = Increase critical raid ability by 50% for only one raid OR Decrease successful critical raid on you by 50% for one raid that was meant for critical. (If both players have the opposite bonus and raid, it will be normal raid as they cancel each other out)
Upgrade Points: 10 UP = All modules +5% for 12 hours OR Attack/Defense for planets +5% for 12 hours. (Max of 1) 25 UP = All modules +10% for 12 hours OR Attack/Defense for planets +10% for 12 hours. (Max of 1) 50 UP = All modules cost + upkeep -25% for 2 days OR Cost of planetary buildings -25% for 2 days. (Max of 1) 75 UP = All modules cost + upkeep -50% for 2 days OR Cost of planetary buildings -50% for 2 days. (Max of 1) 100 UP = All modules cost + upkeep -75% for 2 days OR Cost of planetary buildings -75% for 2 days. (Max of 1) 150 UP = All modules cost + upkeep -100% for 2 days OR Cost of planetary buildings -100% for 2 days. (Max of 1) 250 UP = Permanent +5% upgrade to one type of module OR Permanent +5% to Attack/Defense for one planet. (Max of 5)
----------
How is this idea? I'm sure this won't be implemented due to coding but it would be nice.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
Last edited by Tommy15551 on Sun Jan 30, 2011 4:35 am, edited 3 times in total.
|
Sat Jan 29, 2011 3:39 am |
|
 |
Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
|
Not a bad idea i like it  , might i suggest the last 250 pp points bonus would be finding extremely rare planets exclusively? maybe you can look at my massive post viewtopic.php?f=6&t=4043 tell what ya think 
_________________
|
Sat Jan 29, 2011 5:53 am |
|
 |
|
|
Page 1 of 1
|
[ 2 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 7 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|