Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
Point System http://galaxylegion.com/forum/viewtopic.php?f=6&t=4058 |
Page 1 of 1 |
Author: | Tommy15551 [ Sat Jan 29, 2011 3:39 am ] |
Post subject: | Point System |
After suggesting planets, I thought of a point system. There are other suggestions like this my mine is different. For every attack/disable, we get battle points: 1 point/attack, 5 points/disable (doesn't include NPCs) For planet colonizing/invading/scanning, we get planet points: 1 point/scan, 5 points/colonizing, 10 points/invasion For hacking/raiding, we get hack/raid points: 2 points/hack, 2 points/raid For upgrading various modules/buildings, we get upgrade points: 2 points/upgrade (Does not include degrading and then upgrading. Has to be upgraded from the latest phase) All these points can be spent on something: (One at a time. Must wait for previous bonus to expire to get a new one) BP = Battle Points PP = Planet Points HP = Hack Points RP = Raid Points UP = Upgrade Points Battle Points: 100 BP = Increase attack by 5% for 12 hours OR Increase defense by 5% for 12 hours. (Max of 3) 125 BP = Increase attack by 10% for 12 hours OR Increase defense by 10% for 12 hours. (Max of 2) 150 BP = Increase attack by 50 for 24 hours OR Increase defense by 50 for 24 hours. (Max of 3) 225 BP = Increase attack by 100 for 24 hours OR Increase defense by 100 for 24 hours. (Max of 2) 300 BP = ??? <- More suggestions needed. (Max of ???) Planet Points: 25 PP = Increase scan by 5% for 12 hours OR Increase production of all resources by 5% for 12 hours. (Max of 3) 50 PP = Increase scan by 10% for 12 hours OR Increase production of all resources by 10% for 12 hours. (Max of 2) 75 PP = Increase scan by ??? (Max of ???) 100 PP = Random Planet (Common-Rare) 150 PP = Random Planet (Uncommon-Very Rare) 200 PP = Random Planet (Rare-Extremely Rare) 250 PP = One Extremely Rare planet into database Hack Points: 25 HP = Increase hack ability by 5% for 12 hours OR Increase cloak ability by 5% for 12 hours. (Max of 2) 50 HP = Increase hack ability by 10% for 12 hours OR Increase cloak ability by 10% for 12 hours. (Max of 2) 75 HP = Increase hack success rate by 15% for 12 hours OR Decrease successful hacks on you by 15% for 12 hours. (Max of 1) 100 HP = Increase hack success rate by 25% for 12 hours OR Decrease successful hacks on you by 25% for 12 hours. (Max of 1) 150 HP = Increase critical hack success rate by 5% for 6 hours OR Decrease successful critical hacks on you by 5% for 6 hours. (Max of 2) 200 HP = Increase critical hack success rate by 10% for 6 hours OR Decrease successful critical hack on you by 10% for 6 hours. (Max of 2) 250 HP = Increase critical hack success rate by 50% for only one hack OR Decrease successful critical hack on you by 50% for one hack that was meant for critical. (Max of 1 per 1.5 days) (If both players have the opposite bonus and hack, it will be normal hack as they cancel each other out) Raid Points: 25 RP = Increase raid ability by 5% for 12 hours OR Decrease successful raid on you by 5% for 12 hours. (Max of 2) 50 RP = Increase raid ability by 10% for 12 hours OR Decrease successful raid on you by 10% for 12 hours. (Max of 2) 75 RP = Increase raid ability by 15% for 12 hours OR Decrease successful raid on you by 15% for 12 hours. (Max of 1) 100 RP = Increase raid ability by 20% for 12 hours OR Decrease successful raid on you by 20% for 12 hours. (Max of 1) 150 RP = Increase critical raid ability by 5% for 6 hours OR Decrease successful critical raid on you by 5% for 6 hours. (Max of 1) 200 RP = Increase critical raid ability by 10% for 6 hours OR Decrease successful critical raid on you by 10% for 6 hours. (Max of 1) 250 RP = Increase critical raid ability by 50% for only one raid OR Decrease successful critical raid on you by 50% for one raid that was meant for critical. (If both players have the opposite bonus and raid, it will be normal raid as they cancel each other out) Upgrade Points: 10 UP = All modules +5% for 12 hours OR Attack/Defense for planets +5% for 12 hours. (Max of 1) 25 UP = All modules +10% for 12 hours OR Attack/Defense for planets +10% for 12 hours. (Max of 1) 50 UP = All modules cost + upkeep -25% for 2 days OR Cost of planetary buildings -25% for 2 days. (Max of 1) 75 UP = All modules cost + upkeep -50% for 2 days OR Cost of planetary buildings -50% for 2 days. (Max of 1) 100 UP = All modules cost + upkeep -75% for 2 days OR Cost of planetary buildings -75% for 2 days. (Max of 1) 150 UP = All modules cost + upkeep -100% for 2 days OR Cost of planetary buildings -100% for 2 days. (Max of 1) 250 UP = Permanent +5% upgrade to one type of module OR Permanent +5% to Attack/Defense for one planet. (Max of 5) ---------- How is this idea? I'm sure this won't be implemented due to coding but it would be nice. |
Author: | Commonwealth <TK> [ Sat Jan 29, 2011 5:53 am ] |
Post subject: | Re: Point System |
Not a bad idea i like it ![]() ![]() |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |