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3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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It's great that ship effects stack; instead of seeing three entries for Velox Thrusters, there's only one with a (3 Active) note. However, that note is on a new line, which takes up a lot of space and overall is hard on the eye.
I suggest changing the stacking effect format from
Velox Thruster: Defense +5% (3 active)
to either
Velox Thruster (3 active): Defense +5%
or
Velox Thruster: Defense +5% (3 active)
so that it only takes up one line and you can scan straight down the list of effects on the left side without being interrupted by numbers.
In addition, with so many base modules giving bonuses, I propose that they also stack.
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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Wed May 28, 2014 10:16 pm |
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Biped
Joined: Mon Sep 02, 2013 2:28 pm Posts: 142
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-1 I personally do not see any problem with the current system.
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Wed May 28, 2014 10:43 pm |
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3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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Here, I'll post an example:
TitanProxy Effect: Scan +4% Velox Thruster Effect: Defense +5% (3 Active) Merged DataNode Effect: Defense +4% Mega-Coil Repulstor Effect: Npcdefense +5% (3 Active) Surge Plexus Effect: Npcattack +5% (3 Active) Tetra-Seek Targeter Effect: Baseattack +5% (3 Active) Kalvium Fortified Plating Effect: Hull +5% (2 Active) Aegis Capacitor Effect: Shield +5% (3 Active) Coalition Database Effect: Cloak +8% (2 Active) T-Plasma Gemini Cannon Effect: Trigger damage Kronyn TransThruster Effect: Npcdefense +5% Auto-Evasion Node Effect: Defense_adaptation +3% Atmospheric Decimator Effect: Invade +7% (2 Active) Trinity-Core Drive Effect: Defense_adaptation +8% (2 Active)
which is 23 lines, versus
TitanProxy Effect: Scan +4% Velox Thruster Effect (3 Active): Defense +5% Merged DataNode Effect: Defense +4% Mega-Coil Repulstor Effect (3 Active): Npcdefense +5% Surge Plexus Effect (3 Active): Npcattack +5% Tetra-Seek Targeter Effect (3 Active): Baseattack +5% Kalvium Fortified Plating Effect (2 Active): Hull +5% Aegis Capacitor Effect (3 Active): Shield +5% Coalition Database Effect (2 Active): Cloak +8% T-Plasma Gemini Cannon Effect: Trigger damage Kronyn TransThruster Effect: Npcdefense +5% Auto-Evasion Node Effect: Defense_adaptation +3% Atmospheric Decimator Effect (2 Active): Invade +7% Trinity-Core Drive Effect (2 Active): Defense_adaptation +8%
which is only 14 lines. There's no reason that the number of times the effect is applied should be equally important as the name of the effect. Each effect should only take up one line; there's no need to take two, the screen's wide enough. This would make it easier to scroll through.
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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Thu May 29, 2014 12:02 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Biped wrote: -1
I personally do not see
any problem with the current
system. And thus akward mediocrity reigned for a thousand years in the kingdom of Biped.
_________________ 
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Thu May 29, 2014 12:07 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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3Davideo wrote: It's great that ship effects stack; instead of seeing three entries for Velox Thrusters, there's only one with a (3 Active) note. However, that note is on a new line, which takes up a lot of space and overall is hard on the eye.
I suggest changing the stacking effect format from
Velox Thruster: Defense +5% (3 active)
to either
Velox Thruster (3 active): Defense +5%
or
Velox Thruster: Defense +5% (3 active)
so that it only takes up one line and you can scan straight down the list of effects on the left side without being interrupted by numbers.
In addition, with so many base modules giving bonuses, I propose that they also stack. I just have too... ur avi pic...  On a more serious note, this idea is meh...
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Thu May 29, 2014 1:49 am |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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I dont see this as a huge problem
the system we have now is a lot better then back when you had one line pr system, and could find your 3 Dark AssemblyBot Effect : Upkeep -5% spread out randomly at 3 difrent Places on the list
so would prefere to have Dan Work on upgrades that actualy have some ingame effects, like new mission chains, new legion missions and new NPC's instead of this
_________________Champion of Darmos 
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Thu May 29, 2014 7:36 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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meh, insignificant
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Thu May 29, 2014 9:57 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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I'd rather them to be sorted in a categorized manner than worry about the collapsing part... that said, still rather insignificant, unless it's a VERY quick fix, would rather want something more useful like... artifact multi use...
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu May 29, 2014 10:23 am |
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