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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Okay, so me and my mate (Madadz) were thinking about ideas, and how about a mini-game (like a legion mission) where you can have whole legion battles? When someone locks a base, both legions get individual buttons on individual ships to take part in legion-on-legion battles to compete for dominance, and potentially new badges (Gold badges for upgrades to base or base-specific modules maybe)? Whilst the lock is counting down, and if you are participating, a new Battle Tab will appear and you will be able to attack participating enemy ships 10% higher/lower of your level. Top players of base damage + enemy player damage will get badges, much like the current base system (Max of whatever base lock it is, everyone gets a badge (7 badges for level 7, for example, and the ratio is based on how much damage you do, in percentage). Some could focus on the base, others on Ships, promoting teamwork. That kind of idea. No artifacts can be used, you could get buffs whilst the game is active, a permanent protection, only being disabled by those inside the mini-game. Once you disable, you can not attack that person again within that base lock period. (Purpose is to test your legion strength, higher level legions could have fun, you don't HAVE to participate if you don't want to, game will carry on as normal. Just gives you something to do whilst the base is locked.)
What does everyone think? Ideas for inputs welcome.
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Tue May 27, 2014 8:39 pm |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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TheBandit wrote: Okay, so me and my mate (Madadz) were thinking about ideas, and how about a mini-game (like a legion mission) where you can have whole legion battles? When someone locks a base, both legions get individual buttons on individual ships to take part in legion-on-legion battles to compete for dominance, and potentially new badges (Gold badges for upgrades to base or base-specific modules maybe)? Whilst the lock is counting down, and if you are participating, a new Battle Tab will appear and you will be able to attack participating enemy ships 10% higher/lower of your level. Top players of base damage + enemy player damage will get badges, much like the current base system (Max of whatever base lock it is, everyone gets a badge (7 badges for level 7, for example, and the ratio is based on how much damage you do, in percentage). Some could focus on the base, others on Ships, promoting teamwork. That kind of idea. No artifacts can be used, you could get buffs whilst the game is active, a permanent protection, only being disabled by those inside the mini-game. Once you disable, you can not attack that person again within that base lock period. (Purpose is to test your legion strength, higher level legions could have fun, you don't HAVE to participate if you don't want to, game will carry on as normal. Just gives you something to do whilst the base is locked.)
What does everyone think? Ideas for inputs welcome. An interesting idea, I'm all for better ways for legions to be able to defend their base, but what happens when your legion has no ships even remotely within 10% of my heaviest hitters?
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Tue May 27, 2014 10:41 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Well, if they don't want to participate in war, they won't have to. You can save your energy for the base or base-related activities. And if they don't have any within your heaviest, the chances are it won't be worth the effort to do a battle. It is mainly for legions of similar power to have a bit of a play about, with both their high levels and low levels. Obviously this is just an idea floating about, and we need to work out some kinks. I'm sorry I can't give you a straight answer, because I don't have one.
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Tue May 27, 2014 10:59 pm |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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TheBandit wrote: Well, if they don't want to participate in war, they won't have to. You can save your energy for the base or base-related activities. And if they don't have any within your heaviest, the chances are it won't be worth the effort to do a battle. It is mainly for legions of similar power to have a bit of a play about, with both their high levels and low levels. Obviously this is just an idea floating about, and we need to work out some kinks. I'm sorry I can't give you a straight answer, because I don't have one. Right, I'm not trying to shoot down your idea, simpy pointing out that no legion in the game would have anyone within 10% of Shockwave or MyLilPony (these two couldn't even see each other either), and few legions have anyone that could see dozens of heavy hitters in other top alliances, so they'd be free from attacks under your system.
The best way to fix that may be something like, the more damage that's dealt, the more likely that ship is to show up on the radar of those outside of the 10% range.
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Tue May 27, 2014 11:07 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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A very valid idea  the 10% was a benchmark to expand on, as all ideas are. We just don't really want issues some players may have with current battle tabs, where (for example) level 1000s are killing level 600s-700s. Maybe, if the idea takes off, a poll could be raised on the percentage? And maybe for every 1% percent of damage done, the rank percentage gets bigger, as I think, your idea suggests?
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Tue May 27, 2014 11:15 pm |
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Martya
Joined: Fri Mar 21, 2014 2:02 pm Posts: 346
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I like the idea but what if instead of scanning your base there could be like a seperate BT where bases with a avg rank near eachother can challenge eachother to battle? The legion being challenged has to accept before battle can start?
_________________ Heaven sent and hell bound
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Tue May 27, 2014 11:40 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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All ideas that could be implemented, an average rank or average strength? Potentially re-defining searches to put up criteria? (or is that too in-depth?)
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Tue May 27, 2014 11:45 pm |
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Martya
Joined: Fri Mar 21, 2014 2:02 pm Posts: 346
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TheBandit wrote: All ideas that could be implemented, an average rank or average strength? Potentially re-defining searches to put up criteria? (or is that too in-depth?) Thats exactly what i mean average strength would work as well. It would allow for fun combat instead of a lvl 7 base kicking the crap out of a lvl 5. And IMO provide a place for ships and legions to show how strong they are. (this would also lead to much more trash talk which is always fun)
_________________ Heaven sent and hell bound
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Tue May 27, 2014 11:50 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Well, it is up to the legion if they want to participate. You could have a minimum number needed to activate the game/mini-war, and anyone not participating gets left out. Therefore play styles aren't interrupted. Might be useful to implement some kind of average into there, as many fights would be declined if they were outmatched.
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Tue May 27, 2014 11:53 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Also, how about a reward system, for the winning legion who manage to ventilate whichever base first? (Going on the concept of base locking). Possibly bring in new badges
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Tue May 27, 2014 11:55 pm |
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Martya
Joined: Fri Mar 21, 2014 2:02 pm Posts: 346
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the ability to decline would be a option and numbers should need to be within a certain percentage of each other but i know myself and many others would love there chance to show how good there ship is. and instead of the usual one person getting alerted for multi disable or other things the legions could just go to war. and yes new badges and rewards would be great!! i think that was mentioned in the initial post i believe they said gold badges used for base upgrades or modules.
_________________ Heaven sent and hell bound
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Wed May 28, 2014 12:00 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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The alert system could be left out (or put in as an 'extreme base destroying killing' option, for all the ones a fairly average rank). And my friend (Madadz) also mentioned maybe an outpost to boost base attack/defence/production/hull/shield, and you get to choose one. 5GP to change, and use the badges to upgrade and initially build it. Just a thought...
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Wed May 28, 2014 12:06 am |
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Martya
Joined: Fri Mar 21, 2014 2:02 pm Posts: 346
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TheBandit wrote: The alert system could be left out (or put in as an 'extreme base destroying killing' option, for all the ones a fairly average rank). And my friend (Madadz) also mentioned maybe an outpost to boost base attack/defence/production/hull/shield, and you get to choose one. 5GP to change, and use the badges to upgrade and initially build it. Just a thought... That sounds like it would be useful but maybe a option to get all 5 but if you get one you can upgrade it to 100% get 2 you could get both to 50% and so on
_________________ Heaven sent and hell bound
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Wed May 28, 2014 12:09 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Martya wrote: and instead of the usual one person getting alerted for multi disable or other things the legions could just go to war. Are you thinking war between similar ranks? A potential 10v10 all out bar brawl?
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Wed May 28, 2014 12:11 am |
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TrinityThree
Joined: Thu Mar 27, 2014 1:31 am Posts: 453
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TheBandit wrote: Martya wrote: and instead of the usual one person getting alerted for multi disable or other things the legions could just go to war. Are you thinking war between similar ranks? A potential 10v10 all out bar brawl? Why not a 50v50 all out bar brawl? That sounds sick, and its something the game has waited on for years. We're still waiting on Dan to see if he will ever implement the equivalent of a war mode. Always has the approval of members, always held in suspense without ever a hint of work put forward to create a long awaited war mode.
_________________Slow Ranking Noob, following the footsteps of TheBlackPearl Leader of The Fallen Unbuffed Rank 781 | Attack: 192437 T.O.s: 146116 | Defense: 114171 | Click below to join us and we will rise together!
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Wed May 28, 2014 12:13 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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50v50, if everyone wants to? Why not? And yes, you could have the 'Outpost' fully upgraded or have some kind of factor like that. Then, that outpost would go towards average rank, so you cant always get the same legion. Or never fight the same legion within a week of each other
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Wed May 28, 2014 12:16 am |
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Martya
Joined: Fri Mar 21, 2014 2:02 pm Posts: 346
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Im thinking as many people who want to brawl if you can get 20v20 50v50 how ever many people you can get to go to war. i think it would be awesome and it would provide the heavy hitters who have been around awhile to go at it while the newer up and coming ships also get a chance to show whos building the best ship
_________________ Heaven sent and hell bound
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Wed May 28, 2014 12:20 am |
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Martya
Joined: Fri Mar 21, 2014 2:02 pm Posts: 346
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And trinitythree just saw your stats above your banner and im afraid of seeing you in a few ranks
_________________ Heaven sent and hell bound
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Wed May 28, 2014 12:23 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Martya wrote: And trinitythree just saw your stats above your banner and im afraid of seeing you in a few ranks Bad luck 
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log 
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Wed May 28, 2014 12:25 am |
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TrinityThree
Joined: Thu Mar 27, 2014 1:31 am Posts: 453
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Theyre actually out of date already lol. Add a 5 ranks or so on and 1k to each stat I know at least 1 other ship with almost identical stats though. So I have to watch out as well.
_________________Slow Ranking Noob, following the footsteps of TheBlackPearl Leader of The Fallen Unbuffed Rank 781 | Attack: 192437 T.O.s: 146116 | Defense: 114171 | Click below to join us and we will rise together!
Last edited by TrinityThree on Wed May 28, 2014 12:29 am, edited 1 time in total.
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Wed May 28, 2014 12:27 am |
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