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Riavuta Chain http://galaxylegion.com/forum/viewtopic.php?f=6&t=40968 |
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Author: | Toruk_Makto [ Mon Jun 02, 2014 3:49 am ] |
Post subject: | Riavuta Chain |
Yes this is a long one...prepare yourself, grab a soda or candy bar, and enjoy ![]() btw, yes there will probably be typos -.- ignore them and move on. The Riavuta Chain Qualifications- The Stryll release a new bio-metric cyborg creation. They call them the Riavuta. Riavuta Assassin: These are the newest addition to the Stryll fleet. Fierce hunters, the Riavuta Assassin will stop for nothing. Even the standard Stryll avoid them. Requires: minimum rank 1000 Rank: 1200 Shields: 70,000 Hull: 60,000 Attack: matched (rank x 10) Def: matched (rank x 10) Cloak: 7,000 Rewards: Riavuta DNA Matrix (Unlocks The Stryll’s Revenge and only dropped for Mission 1) Riavuta Interrogation Protocols: Upgrades Interrogation Stronghold by 50% up to a max of 100%. At 100% the name changes to Riavuta Interrogation Stronghold. (Size: 1, Research: 4, Defense: 600) Expires: After 1 hour Experience Earned on Kill: 10 Mission 1: A Genetic Study Commander: What have you found? You: We aren’t really sure. It seems the Stryll have developed a new bio-weapon. It attacked us with far more force than their standard assassins. Commander: Where you able to collect any samples? You: Yes, between the wreckage and the cyborg’s body, we put together a detailed DNA matrix. Commander: Good. Have those set straight to the labs. Begin testing immediately. You: Yes, Sir. We’ll get right on it. Becomes Available upon discovery of the Riavuta DNA Matrix Per Round Requirement: Energy 500, Riavuta DNA Matrix Per Round Rewards: 400 Exp Per Completion Rewards: Riavuta DNA Lab Upgrade Per Round Risks: Bad Samples, mission failed Mission Summary: 50 Rounds/Completion 10 Completions for next mission Riavuta DNA Lab Upgrade Upgrades a Refining Lab into a Riavuta DNA Lab. Planet Structure. Size: 1, Research: 2, Artifact: 1, Mining: 1, Defense: 200 Mission 2: Develop a New Weapon Commander: What are the results of your research? You: Not much, sir. The Stryll have out done themselves. They are faster, stronger, and seem to have relentless energy. Even the blood samples were volatile. Commander: Develop new weapons to fight them. You: Yes, sir! Per Round Requirement: Energy 550, 5 Dark Badges Per Round Rewards: 475 Exp Per Completion Rewards: Riavuta Cannons Per Round Risks: Industrial Sabotage Mission Summary: 100 Rounds/Completion 4 Completions for next mission Industrial Sabotage Kills 10 scientists, 50% chance of occurance Riavuta Cannons Size: 25, Attack: 100, Special: Attack is doubled against the Riavuta Riavuta Interrogator: The Riavuta have begun an operation to become a self-sustaining entity. This is their first post-Stryll creation. The weapons and defenses match the power of the Riavuta cyborgs themselves. Requires: Mission 4 Rank: 1300 Shields: 90,000 Hull: 80,000 Attack: matched (rank x 13) Def: matched (rank x 12) Cloak: 7,000 Rewards: Riavuta Seeker- Increases scanning by 2%. If a Stryll seeker is already online, it adds an additional 2% to your scanning. Expires: After 1 hour Experience Earned on Kill: 20 Mission 3: The Riavuta Strike Commander: Get the weapons installed immediately! The Riavuta have begun attacks on several of our research stations and planets. You: What are your orders? Commander: Develop a new defense network. Deploy them immediately on your planets. Destroy any Riavuta you find. Per Round Requirement: Energy 600, 5 Stryll Trap Probes Pre Completion Additional Requirement: 200 Riavuta Kills Per Round Rewards: 525 Exp Per Completion Rewards: Stryll Shield Per Round Risks: None Mission Summary: 40 Rounds/Completion 10 Completions for next mission Stryll Shield Planetary Structure- Size: 1, Defense: 1500, All resources: +1 Mission 4: Stryll Betrayal Commander: Have you read my recent report? You: Just did, sir. Are you sure of this? Commander: I saw it with my own eyes. The Riavuta turned on the other Stryll in the battlefield. You: What happened? Did we emit a signal or something? Commander: The battle was long since lost. The Riavuta turned on their masters on their own. You: Any reaction from Stryll command? Commander: The strangest thing. We got an order for a truce. They request our help to put down their creations. You: I’m almost afraid to ask, but what are our orders? Commander: Well, the bad news gets worse. Riavuta have already developed a new threat. Engage and destroy. Let me patch you through to the Stryll officer that contacted us. Stryll Officer: (Race), we have analyzed the weapons on board your ship. We can help you upgrade them in return for their navigation systems. They’ve already set up permanent bases but in an unknown location. We will find and destroy them, but we need those systems. You: We will do our best. What of the Stryll Assassins we encounter? Stryll Officer: Most of our order is opposed to this. Engage at will. You’ll be doing us a favor. You: Roger that. Commander: You have your orders. You: Yes, sir! Per Round Requirement: Energy 750, Riavuta Navigation System Per Round Rewards: 675 Exp Per Completion Rewards: Riavuta Cannons Per Round Risks: None Mission Summary: 100 Rounds/Completion 4 Completions for next mission Riavuta Cannons v.2 Size: 25, Attack: 200, Hull: 100, Special: Attack is tripled against the Riavuta Riavuta Trapper: The Riavuta have begun an operation to become a self-sustaining entity. This is their first post-Stryll creation. The weapons and defenses match the power of the Riavuta cyborgs themselves. Requires: Mission 4 Rank: 1300 Shields: 80,000 Hull: 70,000 Ability: Riavuta Disruption: lowers your defense by 25%, lasts 4 hours. Attack: matched (rank x 12) Def: matched (rank x 10) Cloak: 7,000 Rewards: Riavuta Navigation Systems (Only dropped for Mission 4) Riavuta Trap Probe- When used, the probe returns with the information of the traps on an enemy ship telling you exactly what’s on the ship. Expires: After 1 hour Experience Earned on Kill: 15 Mission 5: The Riavuta Offense Stryll Officer: We have found several of their bases. Prepare for our attack! Commander: The Stryll are ready. Now is the time to strike. You: Yes, sir! Our ships are on standby to strike! Per Round Requirement: Energy 500 Pre Completion Additional Requirement: 300 Riavuta Kills Per Round Rewards: 425 Exp Per Completion Rewards: Riavuta Base Per Round Risks: Riavuta defenses (does heavy damage- 10% hull and shields) Mission Summary: 55 Rounds/Completion 10 Completions for next mission Riavuta Base: Planet Structure: Option: Size: 2, Attack: 600, Mining: 3, Artifact: 3 Size: 2, Attack: 600, Attack bonus: 10%, Mining: 2, Artifact: 2 Size: 2, Attack: 600, Attack bonus: 20%, Mining: 1, Artifact: 1 Size: 2, Attack: 600, Attack bonus: 30% Mission 6: Stryll Alliance Stryll Officer: The attack was a success. Unfortunately, we were too late to keep them from becoming completely self-sustaining. The Riavuta have begun systematic growth. All we can do is keep killing them time and time again. As long as you keep killing them and we have a mutual enemy, perhaps we could allow you to join our order. You: Is this a serious offer or a joke? We’ve never heard of anyone just joining the order. Stryll Officer: High command approves it’s time for a change. With the Riavuta hunting all species, we need to grow our order. You: We’ll write up a contract then and iron out the details. Stryll Officer: Contact us when it’s ready. And one more thing, don’t mention this to your command. This is for only a select few. You: Understood. Per Round Requirement: Energy 800 Pre Completion Additional Requirement: 1000 Riavuta Kills Per Round Rewards: 750 Exp Per Completion Rewards: Stryll Order Contract Per Round Risks: none Mission Summary: 200 Rounds/Completion 1 Completions for End of Chain Stryll Order Contract: Unlocks the Stryll Order The Stryll Order- PvP bonus attack +30% Available Professions: Trapper, Saboteur, Excavator, Fixer, Governor, Guard Trapper- Ability: Riavuta Trap: Sets a trap for a special Riavuta ship. Riavuta Command Ship: The Riavuta are now creating capitol ships to maximize their strength countering our efforts. Requires: Trapper ability Rank: 1300 Shields: 90,000 Hull: 80,000 Attack: matched (rank x 13) Def: matched (rank x 12) Cloak: 7,000 Rewards: Riavuta Command Console Riavuta Prisoners Riavuta Command Base Expires: After 4 hour Experience Earned on Kill: 30 Riavuta Command Console: Size: 30, Attack: 60, Defense: 60, Scan: 60, Cloak: 60, Energy: 60. If the console is already installed on your ship, the console upgrades by 50% for a maximum of 500%. Riavuta Prisoners: Costs 600 Energy to release prisoners captured in the Riavuta War. Provides 10 rank points. Riavuta Command Base: Planet Structure: Size:1, Attack: +10%, Defense: +10%, Pop: 1000, Bonus: Adds +1 random between research, artifact, and mining production points for every Riavuta structure on the planet. Riavuta Torturers: These specialized Riavuta have developed the tactics of the Stryll Interrogator to a whole new level. Their effectiveness is unmatched and produces incredible results. Requires: Riavuta Trapper Rank: 1400 Shields: 85,000 Hull: 65,000 Attack: matched (rank x 14) Def: matched (rank x 11) Cloak: 10,000 Rewards: Riavuta Torture Chamber Expires: After 8 hour Experience Earned on Kill: 40 Riavuta Torture Chamber Planet Structure: Size 1, Attack: 600, Defense: 300, All Production +1, All Production +5% Riavuta Executioners: These specialized Riavuta have developed the tactics of the Stryll Assassins to a whole new level. Their effectiveness is unmatched and produces incredible results. Requires: Riavuta Trapper Rank: 1400 Shields: 100,000 Hull: 90,000 Attack: matched (rank x 16) Def: matched (rank x 13) Cloak: 12,000 Rewards: Riavuta Execution Chamber Expires: After 8 hour Experience Earned on Kill: 50 Riavuta Execution Chamber Planet Structure: Size 1, Artifact: 2, Artifact Production: +3%, If the Riavuta Torture Chamber is already installed on the planet, attack: +20% Associated Medals: Rise of the Riavuta: Complete "A Genetic Study" and it's 5 subsequent missions. On the Offense: Disable 5000 Riavuta ships as a Stryll Race If you made it all the way to this point, I congratulate you. Feel free to provide constructive feedback. Thank you for your valuable time! |
Author: | Darth Flagitious [ Mon Jun 02, 2014 2:26 pm ] |
Post subject: | Re: Stryll Chain |
We have a Stryll chain already. |
Author: | Toruk_Makto [ Mon Jun 02, 2014 3:05 pm ] |
Post subject: | Re: Stryll Chain |
Darth Flagitious wrote: We have a Stryll chain already. We have the Genetarr Chain that involves the Stryll. But I'll change the change for your benefit ![]() |
Author: | Sereomontis [ Mon Jun 02, 2014 4:00 pm ] |
Post subject: | Re: Riavuta Chain |
I like the idea, seems well thought out, and a lot of cool stuff. Though I would at the very least double the attack on the Riavuta Cannons, or add some extra stats to it, like Hull and/or Shield. Even at their best, they only have 100 Attack for 25 size. Which is not even remotely worth the effort in my opinion. Now, while 300 attack against Riavuta helps a little bit, it's not all that useful as you're still missing attack against every other NPC, as well as bases, planets, and other players. Planet structures are good. Toruk_Makto wrote: Riavuta Command Ship: The Riavuta are now creating capitol ships to maximize their strength countering our efforts. Requires: Trapper ability Rank: 1300 Shields: 90,000 Hull: 80,000 Attack: matched (rank x 13) Def: matched (rank x 12) Cloak: 7,000 Rewards: Riavuta Command Console Expires: After 4 hour Experience Earned on Kill: 30 Riavuta Command Console: Size: 30, Attack: 60, Defense: 60, Scan: 60, Cloak: 60, Energy: 60 If the console is already installed on your ship, the console upgrades by 50% for a maximum of 500% I like the Command Console, but one question. Once you have it maxed out, what good is the trapper ability? I'd suggest adding something that is permanently useful along the lines of the Microfusers, or Thermal Regulators. Anyway, good idea for a new chain. Nice work. |
Author: | Toruk_Makto [ Mon Jun 02, 2014 4:39 pm ] |
Post subject: | Re: Riavuta Chain |
Sereomontis wrote: I like the idea, seems well thought out, and a lot of cool stuff. Though I would at the very least double the attack on the Riavuta Cannons, or add some extra stats to it, like Hull and/or Shield. Even at their best, they only have 100 Attack for 25 size. Which is not even remotely worth the effort in my opinion. Now, while 300 attack against Riavuta helps a little bit, it's not all that useful as you're still missing attack against every other NPC, as well as bases, planets, and other players. I like the Command Console, but one question. Once you have it maxed out, what good is the trapper ability? I'd suggest adding something that is permanently useful along the lines of the Microfusers, or Thermal Regulators. Anyway, good idea for a new chain. Nice work. I took your feedback into consideration. What do you think? |
Author: | Chloron [ Mon Jun 02, 2014 5:22 pm ] |
Post subject: | Re: Riavuta Chain |
Sereomontis wrote: I like the Command Console, but one question. Once you have it maxed out, what good is the trapper ability? Toruk_Makto wrote: Riavuta Torturers: These specialized Riavuta have developed the tactics of the Stryll Interrogator to a whole new level. Their effectiveness is unmatched and produces incredible results. Requires: Riavuta Trapper Rank: 1400 Shields: 85,000 Hull: 65,000 Attack: matched (rank x 14) Def: matched (rank x 11) Cloak: 10,000 Rewards: Riavuta Torture Chamber Expires: After 8 hour Experience Earned on Kill: 40 Riavuta Torture Chamber Planet Structure: Size 1, Attack: 600, Defense: 300, All Production +1, All Production +5% Riavuta Executioners: These specialized Riavuta have developed the tactics of the Stryll Assassins to a whole new level. Their effectiveness is unmatched and produces incredible results. Requires: Riavuta Trapper Rank: 1400 Shields: 100,000 Hull: 90,000 Attack: matched (rank x 16) Def: matched (rank x 13) Cloak: 12,000 Rewards: Riavuta Execution Chamber Expires: After 8 hour Experience Earned on Kill: 50 Riavuta Execution Chamber Planet Structure: Size 1, Artifact: 2, Artifact Production: +3%, If the Riavuta Torture Chamber is already installed on the planet, attack: +20% |
Author: | Adsibearsawsome [ Mon Jun 02, 2014 5:26 pm ] |
Post subject: | Re: Riavuta Chain |
whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking. |
Author: | Toruk_Makto [ Mon Jun 02, 2014 5:29 pm ] |
Post subject: | Re: Riavuta Chain |
Adsibearsawsome wrote: whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking. While I get what you're saying, I didn't want to OP the chain rewards. I did however produce some good planet rewards as a result of Riavuta Trapper ability. Thank you for your feedback though! Much appreciated! |
Author: | Adsibearsawsome [ Mon Jun 02, 2014 5:34 pm ] |
Post subject: | Re: Riavuta Chain |
Toruk_Makto wrote: Adsibearsawsome wrote: whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking. While I get what you're saying, I didn't want to OP the chain rewards. I did however produce some good planet rewards as a result of Riavuta Trapper ability. Thank you for your feedback though! Much appreciated! understood, but most of those are seriously poor, you went overboard on making sure it wasn't op |
Author: | Toruk_Makto [ Mon Jun 02, 2014 5:40 pm ] |
Post subject: | Re: Riavuta Chain |
Adsibearsawsome wrote: Toruk_Makto wrote: Adsibearsawsome wrote: whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking. While I get what you're saying, I didn't want to OP the chain rewards. I did however produce some good planet rewards as a result of Riavuta Trapper ability. Thank you for your feedback though! Much appreciated! understood, but most of those are seriously poor, you went overboard on making sure it wasn't op I will take another look at them. Was there any specific you thought were underpowered? |
Author: | Peticks [ Mon Jun 02, 2014 6:56 pm ] |
Post subject: | Re: Riavuta Chain |
how about the rivauta weapons dont double or tripple in attack when hitting styrll instead they provide a 20% and 50% attack bonus when hitting rivutas |
Author: | Toruk_Makto [ Tue Jun 03, 2014 2:30 pm ] |
Post subject: | Re: Riavuta Chain |
Peticks wrote: how about the rivauta weapons dont double or tripple in attack when hitting styrll instead they provide a 20% and 50% attack bonus when hitting rivutas Honestly, I think anyway it goes, the upper levels who these are intended for will be max hitting them of close to it XD |
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