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Riavuta Chain
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Author:  Toruk_Makto [ Mon Jun 02, 2014 3:49 am ]
Post subject:  Riavuta Chain

Yes this is a long one...prepare yourself, grab a soda or candy bar, and enjoy :)

btw, yes there will probably be typos -.- ignore them and move on.

The Riavuta Chain

Qualifications- The Stryll release a new bio-metric cyborg creation. They call them the Riavuta.

Riavuta Assassin: These are the newest addition to the Stryll fleet. Fierce hunters, the Riavuta Assassin will stop for nothing. Even the standard Stryll avoid them.
Requires: minimum rank 1000
Rank: 1200
Shields: 70,000
Hull: 60,000
Attack: matched (rank x 10)
Def: matched (rank x 10)
Cloak: 7,000
Rewards: Riavuta DNA Matrix (Unlocks The Stryll’s Revenge and only dropped for Mission 1)
Riavuta Interrogation Protocols: Upgrades Interrogation Stronghold by 50% up to a max of 100%. At 100% the name changes to Riavuta Interrogation Stronghold. (Size: 1, Research: 4, Defense: 600)
Expires: After 1 hour
Experience Earned on Kill: 10

Mission 1: A Genetic Study
Commander: What have you found?
You: We aren’t really sure. It seems the Stryll have developed a new bio-weapon. It attacked us with far more force than their standard assassins.
Commander: Where you able to collect any samples?
You: Yes, between the wreckage and the cyborg’s body, we put together a detailed DNA matrix.
Commander: Good. Have those set straight to the labs. Begin testing immediately.
You: Yes, Sir. We’ll get right on it.

Becomes Available upon discovery of the Riavuta DNA Matrix
Per Round Requirement: Energy 500, Riavuta DNA Matrix
Per Round Rewards: 400 Exp
Per Completion Rewards: Riavuta DNA Lab Upgrade
Per Round Risks: Bad Samples, mission failed

Mission Summary:
50 Rounds/Completion
10 Completions for next mission

Riavuta DNA Lab Upgrade
Upgrades a Refining Lab into a Riavuta DNA Lab. Planet Structure. Size: 1, Research: 2, Artifact: 1, Mining: 1, Defense: 200

Mission 2: Develop a New Weapon
Commander: What are the results of your research?
You: Not much, sir. The Stryll have out done themselves. They are faster, stronger, and seem to have relentless energy. Even the blood samples were volatile.
Commander: Develop new weapons to fight them.
You: Yes, sir!

Per Round Requirement: Energy 550, 5 Dark Badges
Per Round Rewards: 475 Exp
Per Completion Rewards: Riavuta Cannons
Per Round Risks: Industrial Sabotage

Mission Summary:
100 Rounds/Completion
4 Completions for next mission

Industrial Sabotage
Kills 10 scientists, 50% chance of occurance

Riavuta Cannons
Size: 25, Attack: 100, Special: Attack is doubled against the Riavuta

Riavuta Interrogator: The Riavuta have begun an operation to become a self-sustaining entity. This is their first post-Stryll creation. The weapons and defenses match the power of the Riavuta cyborgs themselves.
Requires: Mission 4
Rank: 1300
Shields: 90,000
Hull: 80,000
Attack: matched (rank x 13)
Def: matched (rank x 12)
Cloak: 7,000
Rewards: Riavuta Seeker- Increases scanning by 2%. If a Stryll seeker is already online, it adds an additional 2% to your scanning.
Expires: After 1 hour
Experience Earned on Kill: 20

Mission 3: The Riavuta Strike
Commander: Get the weapons installed immediately! The Riavuta have begun attacks on several of our research stations and planets.
You: What are your orders?
Commander: Develop a new defense network. Deploy them immediately on your planets. Destroy any Riavuta you find.

Per Round Requirement: Energy 600, 5 Stryll Trap Probes
Pre Completion Additional Requirement: 200 Riavuta Kills
Per Round Rewards: 525 Exp
Per Completion Rewards: Stryll Shield
Per Round Risks: None

Mission Summary:
40 Rounds/Completion
10 Completions for next mission

Stryll Shield
Planetary Structure- Size: 1, Defense: 1500, All resources: +1

Mission 4: Stryll Betrayal
Commander: Have you read my recent report?
You: Just did, sir. Are you sure of this?
Commander: I saw it with my own eyes. The Riavuta turned on the other Stryll in the battlefield.
You: What happened? Did we emit a signal or something?
Commander: The battle was long since lost. The Riavuta turned on their masters on their own.
You: Any reaction from Stryll command?
Commander: The strangest thing. We got an order for a truce. They request our help to put down their creations.
You: I’m almost afraid to ask, but what are our orders?
Commander: Well, the bad news gets worse. Riavuta have already developed a new threat. Engage and destroy. Let me patch you through to the Stryll officer that contacted us.
Stryll Officer: (Race), we have analyzed the weapons on board your ship. We can help you upgrade them in return for their navigation systems. They’ve already set up permanent bases but in an unknown location. We will find and destroy them, but we need those systems.
You: We will do our best. What of the Stryll Assassins we encounter?
Stryll Officer: Most of our order is opposed to this. Engage at will. You’ll be doing us a favor.
You: Roger that.
Commander: You have your orders.
You: Yes, sir!

Per Round Requirement: Energy 750, Riavuta Navigation System
Per Round Rewards: 675 Exp
Per Completion Rewards: Riavuta Cannons
Per Round Risks: None

Mission Summary:
100 Rounds/Completion
4 Completions for next mission

Riavuta Cannons v.2
Size: 25, Attack: 200, Hull: 100, Special: Attack is tripled against the Riavuta

Riavuta Trapper: The Riavuta have begun an operation to become a self-sustaining entity. This is their first post-Stryll creation. The weapons and defenses match the power of the Riavuta cyborgs themselves.
Requires: Mission 4
Rank: 1300
Shields: 80,000
Hull: 70,000
Ability: Riavuta Disruption: lowers your defense by 25%, lasts 4 hours.
Attack: matched (rank x 12)
Def: matched (rank x 10)
Cloak: 7,000
Rewards: Riavuta Navigation Systems (Only dropped for Mission 4)
Riavuta Trap Probe- When used, the probe returns with the information of the traps on an enemy ship telling you exactly what’s on the ship.
Expires: After 1 hour
Experience Earned on Kill: 15

Mission 5: The Riavuta Offense
Stryll Officer: We have found several of their bases. Prepare for our attack!
Commander: The Stryll are ready. Now is the time to strike.
You: Yes, sir! Our ships are on standby to strike!

Per Round Requirement: Energy 500
Pre Completion Additional Requirement: 300 Riavuta Kills
Per Round Rewards: 425 Exp
Per Completion Rewards: Riavuta Base
Per Round Risks: Riavuta defenses (does heavy damage- 10% hull and shields)

Mission Summary:
55 Rounds/Completion
10 Completions for next mission

Riavuta Base:
Planet Structure: Option: Size: 2, Attack: 600, Mining: 3, Artifact: 3
Size: 2, Attack: 600, Attack bonus: 10%, Mining: 2, Artifact: 2
Size: 2, Attack: 600, Attack bonus: 20%, Mining: 1, Artifact: 1
Size: 2, Attack: 600, Attack bonus: 30%

Mission 6: Stryll Alliance
Stryll Officer: The attack was a success. Unfortunately, we were too late to keep them from becoming completely self-sustaining. The Riavuta have begun systematic growth. All we can do is keep killing them time and time again. As long as you keep killing them and we have a mutual enemy, perhaps we could allow you to join our order.
You: Is this a serious offer or a joke? We’ve never heard of anyone just joining the order.
Stryll Officer: High command approves it’s time for a change. With the Riavuta hunting all species, we need to grow our order.
You: We’ll write up a contract then and iron out the details.
Stryll Officer: Contact us when it’s ready. And one more thing, don’t mention this to your command. This is for only a select few.
You: Understood.

Per Round Requirement: Energy 800
Pre Completion Additional Requirement: 1000 Riavuta Kills
Per Round Rewards: 750 Exp
Per Completion Rewards: Stryll Order Contract
Per Round Risks: none

Mission Summary:
200 Rounds/Completion
1 Completions for End of Chain

Stryll Order Contract: Unlocks the Stryll Order

The Stryll Order- PvP bonus attack +30%

Available Professions:
Trapper, Saboteur, Excavator, Fixer, Governor, Guard

Trapper- Ability: Riavuta Trap: Sets a trap for a special Riavuta ship.

Riavuta Command Ship: The Riavuta are now creating capitol ships to maximize their strength countering our efforts.
Requires: Trapper ability
Rank: 1300
Shields: 90,000
Hull: 80,000
Attack: matched (rank x 13)
Def: matched (rank x 12)
Cloak: 7,000
Rewards: Riavuta Command Console
Riavuta Prisoners
Riavuta Command Base
Expires: After 4 hour
Experience Earned on Kill: 30

Riavuta Command Console: Size: 30, Attack: 60, Defense: 60, Scan: 60, Cloak: 60, Energy: 60. If the console is already installed on your ship, the console upgrades by 50% for a maximum of 500%.

Riavuta Prisoners: Costs 600 Energy to release prisoners captured in the Riavuta War. Provides 10 rank points.

Riavuta Command Base: Planet Structure: Size:1, Attack: +10%, Defense: +10%, Pop: 1000, Bonus: Adds +1 random between research, artifact, and mining production points for every Riavuta structure on the planet.

Riavuta Torturers: These specialized Riavuta have developed the tactics of the Stryll Interrogator to a whole new level. Their effectiveness is unmatched and produces incredible results.
Requires: Riavuta Trapper
Rank: 1400
Shields: 85,000
Hull: 65,000
Attack: matched (rank x 14)
Def: matched (rank x 11)
Cloak: 10,000
Rewards: Riavuta Torture Chamber
Expires: After 8 hour
Experience Earned on Kill: 40

Riavuta Torture Chamber
Planet Structure: Size 1, Attack: 600, Defense: 300, All Production +1, All Production +5%

Riavuta Executioners: These specialized Riavuta have developed the tactics of the Stryll Assassins to a whole new level. Their effectiveness is unmatched and produces incredible results.
Requires: Riavuta Trapper
Rank: 1400
Shields: 100,000
Hull: 90,000
Attack: matched (rank x 16)
Def: matched (rank x 13)
Cloak: 12,000
Rewards: Riavuta Execution Chamber
Expires: After 8 hour
Experience Earned on Kill: 50

Riavuta Execution Chamber
Planet Structure: Size 1, Artifact: 2, Artifact Production: +3%, If the Riavuta Torture Chamber is already installed on the planet, attack: +20%

Associated Medals:
Rise of the Riavuta: Complete "A Genetic Study" and it's 5 subsequent missions.

On the Offense: Disable 5000 Riavuta ships as a Stryll Race

If you made it all the way to this point, I congratulate you. Feel free to provide constructive feedback. Thank you for your valuable time!

Author:  Darth Flagitious [ Mon Jun 02, 2014 2:26 pm ]
Post subject:  Re: Stryll Chain

We have a Stryll chain already.

Author:  Toruk_Makto [ Mon Jun 02, 2014 3:05 pm ]
Post subject:  Re: Stryll Chain

Darth Flagitious wrote:
We have a Stryll chain already.


We have the Genetarr Chain that involves the Stryll. But I'll change the change for your benefit ;)

Author:  Sereomontis [ Mon Jun 02, 2014 4:00 pm ]
Post subject:  Re: Riavuta Chain

I like the idea, seems well thought out, and a lot of cool stuff. Though I would at the very least double the attack on the Riavuta Cannons, or add some extra stats to it, like Hull and/or Shield. Even at their best, they only have 100 Attack for 25 size. Which is not even remotely worth the effort in my opinion. Now, while 300 attack against Riavuta helps a little bit, it's not all that useful as you're still missing attack against every other NPC, as well as bases, planets, and other players.

Planet structures are good.
Toruk_Makto wrote:
Riavuta Command Ship: The Riavuta are now creating capitol ships to maximize their strength countering our efforts.
Requires: Trapper ability
Rank: 1300
Shields: 90,000
Hull: 80,000
Attack: matched (rank x 13)
Def: matched (rank x 12)
Cloak: 7,000
Rewards: Riavuta Command Console
Expires: After 4 hour
Experience Earned on Kill: 30

Riavuta Command Console: Size: 30, Attack: 60, Defense: 60, Scan: 60, Cloak: 60, Energy: 60 If the console is already installed on your ship, the console upgrades by 50% for a maximum of 500%

I like the Command Console, but one question. Once you have it maxed out, what good is the trapper ability? I'd suggest adding something that is permanently useful along the lines of the Microfusers, or Thermal Regulators.
Anyway, good idea for a new chain. Nice work.

Author:  Toruk_Makto [ Mon Jun 02, 2014 4:39 pm ]
Post subject:  Re: Riavuta Chain

Sereomontis wrote:
I like the idea, seems well thought out, and a lot of cool stuff. Though I would at the very least double the attack on the Riavuta Cannons, or add some extra stats to it, like Hull and/or Shield. Even at their best, they only have 100 Attack for 25 size. Which is not even remotely worth the effort in my opinion. Now, while 300 attack against Riavuta helps a little bit, it's not all that useful as you're still missing attack against every other NPC, as well as bases, planets, and other players.

I like the Command Console, but one question. Once you have it maxed out, what good is the trapper ability? I'd suggest adding something that is permanently useful along the lines of the Microfusers, or Thermal Regulators.
Anyway, good idea for a new chain. Nice work.


I took your feedback into consideration. What do you think?

Author:  Chloron [ Mon Jun 02, 2014 5:22 pm ]
Post subject:  Re: Riavuta Chain

Sereomontis wrote:
I like the Command Console, but one question. Once you have it maxed out, what good is the trapper ability?
This:
Toruk_Makto wrote:
Riavuta Torturers: These specialized Riavuta have developed the tactics of the Stryll Interrogator to a whole new level. Their effectiveness is unmatched and produces incredible results.
Requires: Riavuta Trapper
Rank: 1400
Shields: 85,000
Hull: 65,000
Attack: matched (rank x 14)
Def: matched (rank x 11)
Cloak: 10,000
Rewards: Riavuta Torture Chamber
Expires: After 8 hour
Experience Earned on Kill: 40

Riavuta Torture Chamber
Planet Structure: Size 1, Attack: 600, Defense: 300, All Production +1, All Production +5%

Riavuta Executioners: These specialized Riavuta have developed the tactics of the Stryll Assassins to a whole new level. Their effectiveness is unmatched and produces incredible results.
Requires: Riavuta Trapper
Rank: 1400
Shields: 100,000
Hull: 90,000
Attack: matched (rank x 16)
Def: matched (rank x 13)
Cloak: 12,000
Rewards: Riavuta Execution Chamber
Expires: After 8 hour
Experience Earned on Kill: 50

Riavuta Execution Chamber
Planet Structure: Size 1, Artifact: 2, Artifact Production: +3%, If the Riavuta Torture Chamber is already installed on the planet, attack: +20%

Author:  Adsibearsawsome [ Mon Jun 02, 2014 5:26 pm ]
Post subject:  Re: Riavuta Chain

whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking.

Author:  Toruk_Makto [ Mon Jun 02, 2014 5:29 pm ]
Post subject:  Re: Riavuta Chain

Adsibearsawsome wrote:
whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking.


While I get what you're saying, I didn't want to OP the chain rewards. I did however produce some good planet rewards as a result of Riavuta Trapper ability.

Thank you for your feedback though! Much appreciated!

Author:  Adsibearsawsome [ Mon Jun 02, 2014 5:34 pm ]
Post subject:  Re: Riavuta Chain

Toruk_Makto wrote:
Adsibearsawsome wrote:
whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking.


While I get what you're saying, I didn't want to OP the chain rewards. I did however produce some good planet rewards as a result of Riavuta Trapper ability.

Thank you for your feedback though! Much appreciated!

understood, but most of those are seriously poor, you went overboard on making sure it wasn't op

Author:  Toruk_Makto [ Mon Jun 02, 2014 5:40 pm ]
Post subject:  Re: Riavuta Chain

Adsibearsawsome wrote:
Toruk_Makto wrote:
Adsibearsawsome wrote:
whilst i love the enthusiasm, for the work and xp for them, those rewards are mainly poor. whilst the story line is great, if your going to have planet arti's which are available at r 1000 +, they need to mainly have arti production on them as that is most of what people care about. this is because i'd guess most people assuming they haven't speed ranked, will have completed all their research trees and will have or have access to enough mining to keep them going for a long time... i love the npc ideas/elites but the mission rewards definately need reworking.


While I get what you're saying, I didn't want to OP the chain rewards. I did however produce some good planet rewards as a result of Riavuta Trapper ability.

Thank you for your feedback though! Much appreciated!

understood, but most of those are seriously poor, you went overboard on making sure it wasn't op


I will take another look at them. Was there any specific you thought were underpowered?

Author:  Peticks [ Mon Jun 02, 2014 6:56 pm ]
Post subject:  Re: Riavuta Chain

how about the rivauta weapons dont double or tripple in attack when hitting styrll instead they provide a 20% and 50% attack bonus when hitting rivutas

Author:  Toruk_Makto [ Tue Jun 03, 2014 2:30 pm ]
Post subject:  Re: Riavuta Chain

Peticks wrote:
how about the rivauta weapons dont double or tripple in attack when hitting styrll instead they provide a 20% and 50% attack bonus when hitting rivutas


Honestly, I think anyway it goes, the upper levels who these are intended for will be max hitting them of close to it XD

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