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DerpStevo
Joined: Fri Oct 12, 2012 10:44 pm Posts: 23
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Not being funny... but my ship stats used to be 1360 / 10 in Player Kills / disables before I hit rank 120...
Now I'm rank 360 and I have to spend my entire duration of playing the game sitting unrepaired. Every time I rank up, you can add another disable to my count, which now stands at 162. I wouldn't care so much if it was people disabling me around my rank. Give or take 20 ranks, I mean, that's only an additional 100 attack, or 500 energy, or 100 defense. That still gives me a chance to defend myself, or take revenge... but no, it's not.
It's people ranked 500, or 600, or 450. Players with laughable ranks that can now disable what was once an impenetrable ship.
I try to get on as often as I can to re-active Halc traps, and calming amps, but frankly I don't have the time to be logged in every 6 hours, and since I try get 8 hours sleep each night... it's a wasted day even trying since I'll be guaranteed disabled again by morning.
Considering I now can't be alive for more than 5 minutes in game, my ships stats are suffering severely and my growth rate is also suffering as a result since half the missions require a non-disabled ship, and all NPC'ing, planetary invading, B-tabbing, base killing etc... requires a non-disabled ship too. I'm literally limited to doing sweet F.A on this game because I'm a target to people who have played the game three times longer than I...
Please, for the love of this game, fix the damn battle tab. Make it so you match ships around your own rank. If you're rank 2000 and struggle to get players around your own rank, you should have far exceeded any PvP combat by that point anyway... and even so, preying on ships 25% of your rank isn't exactly what I'd call rewarding. If you're rank 500, match rank 450-550 ships. Make it so it's actually fair combat... I managed to get my 100/1 record by killing players within 5-10 ranks of my own ship, why can't anyone else do the same?!
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Tue May 27, 2014 12:20 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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The number of times you get killed affects you in what way?
Barring a hurt ego it doesn't, get over caring about number of deaths and get on with enjoying the game
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue May 27, 2014 12:23 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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It would be more fun if our battle tab also had a restriction for time played. Only see people who have also been playing for at least 50% of your play time
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue May 27, 2014 12:26 pm |
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Bomberman
Joined: Wed Sep 04, 2013 2:56 pm Posts: 47 Location: Enjoying all the comforts of The Rub and Tug
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Tree7304 wrote: It would be more fun if our battle tab also had a restriction for time played. Only see people who have also been playing for at least 50% of your play time ^^^^ Agree with that statement 100%, although I would add to a maximum of 1 year difference.
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Tue May 27, 2014 1:53 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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DerpStevo wrote: Considering I now can't be alive for more than 5 minutes in game, my ships stats are suffering severely and my growth rate is also suffering as a result since half the missions require a non-disabled ship, and all NPC'ing, planetary invading, B-tabbing, base killing etc... requires a non-disabled ship too.
Please, for the love of this game, fix the damn battle tab. Make it so you match ships around your own rank. ... Make it so it's actually fair combat... I managed to get my 100/1 record by killing players within 5-10 ranks of my own ship, why can't anyone else do the same?! the battle tab has always been 40% up and 40% down. at lower ranks, this means that most of those on your hitlist are going to be much closer in rank range. as you get more experienced though, you come into the range of tougher opponents. if you continue to play as you did before without adjusting ... you will get creamed as you have noticed. if you log in once per day ... you can be disabled AT MOST once per day. big whoop. decide which 2 are more important to you: missions; NPC's; or PvP. if it is missions and NPC's ... stay away from PvP by using a calming amp before repairing. you will be able to mission and NPC just fine. if it is NPCs and PvP ... then you have to make a tougher ship. if it is missions and PvP ... well, that's not really a good pairing - tis mostly just PvP with missions selected and done to support PvP. base battles can also be done without PvP so again calming amps are your friend. the only aspect you suffer is on planet invasions ... so when you have a worthy planet, you go ahead and invade it, knowing that you will be targeted for at most 48 hours before you are free to resume your pacifist ways. senatorhung's analysis: ship log showdown !; SSB strategy; leader in: Ancient Untouchables
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
Last edited by senatorhung on Tue May 27, 2014 2:21 pm, edited 1 time in total.
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Tue May 27, 2014 2:18 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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umbongo wrote: The number of times you get killed affects you in what way?
Barring a hurt ego it doesn't, get over caring about number of deaths and get on with enjoying the game This pretty much sums it up. There are no negative effects to dying aside from a bruised ego.
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Tue May 27, 2014 2:20 pm |
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DerpStevo
Joined: Fri Oct 12, 2012 10:44 pm Posts: 23
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Sigh... and this is why I've refrained from posting for so long.
As I've already mentioned; being disabled means I can't participate in what probably equates to approximately 80% of the game. So your first point of 'not caring' and 'get on with enjoying the game' really works well there...
Second; Calming amps don't last long enough. I actually work, and have a little bit of a social life... enough so that generally I need to go about 12 hours without being able to log in. If every time I log in, I'm disabled... That's another 365 deaths a year.
Third; 40% up, 40% down? That's clearly broken then. I'm fairly certain from rank 350, a 40% increase is 525. Yet when I was rank maybe 250, rank 525 was about the average rank of the ships that were disabling me. Now, it's currently anywhere from 450-681 (681 being the last guys ship I actually paid attention to, since I'd literally repaired my ship about 60 seconds prior to being disabled). I don't BT hunt anymore, and I haven't had a ship alive for long enough to take a new planet in months. It's rare my ship is alive for 15 minutes to be honest.
It's not the timeline I'm fussed about... If people put in 5 years of the game, and are still sat rank 100. I expect them to have an amazing ship, that time and effort has put to good use. If someone has churned out 600 ranks in about 3 months, and then gets to take easy pickings on lower ranks... I don't class that as fair. This is supposedly a strategy game, one of which I had a very successful strategy in before, until I hit a certain level cap that now puts me against players upto 3x my rank.
You can argue stats mean nothing, but it actually meant something to me since I had 100:1 ratio... now it just pisses me off all my hard work is wasted because I'm an easier target for everyone higher up.
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Tue May 27, 2014 2:46 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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DerpStevo wrote: Third; 40% up, 40% down? That's clearly broken then. No, 40% down, unlimited up.
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Tue May 27, 2014 4:03 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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DerpStevo wrote: Sigh... and this is why I've refrained from posting for so long.
As I've already mentioned; being disabled means I can't participate in what probably equates to approximately 80% of the game. So your first point of 'not caring' and 'get on with enjoying the game' really works well there... Halc up, repair, do what you want to do... There is your 80% of the game back. So yes, my point does work well. If that doesn't work, re-jig your ship, make it a true pain in the posterior to disable you- make them avoid you.
Second; Calming amps don't last long enough. I actually work, and have a little bit of a social life... enough so that generally I need to go about 12 hours without being able to log in. If every time I log in, I'm disabled... That's another 365 deaths a year. Calming amps and halcs last plenty long enough. If you want to truly kill PvP then sure, lets give 24 hour protection, make it so no-one can get disabled while halced/CAmped. Again, number of disables means jack diddly squat, you would be better off stopping caring about it...
Third; 40% up, 40% down? That's clearly broken then. I'm fairly certain from rank 350, a 40% increase is 525. Yet when I was rank maybe 250, rank 525 was about the average rank of the ships that were disabling me. Now, it's currently anywhere from 450-681 (681 being the last guys ship I actually paid attention to, since I'd literally repaired my ship about 60 seconds prior to being disabled). I don't BT hunt anymore, and I haven't had a ship alive for long enough to take a new planet in months. It's rare my ship is alive for 15 minutes to be honest. The system works fine as it is... mix up your cloak, scan, general ship set up.
It's not the timeline I'm fussed about... If people put in 5 years of the game, and are still sat rank 100. I expect them to have an amazing ship, that time and effort has put to good use. If someone has churned out 600 ranks in about 3 months, and then gets to take easy pickings on lower ranks... I don't class that as fair.
This is supposedly a strategy game, one of which I had a very successful strategy in before, until I hit a certain level cap that now puts me against players upto 3x my rank. You can argue stats mean nothing, but it actually meant something to me since I had 100:1 ratio... now it just pisses me off all my hard work is wasted because I'm an easier target for everyone higher up. These last two points just come across as "Wah, I racked up a high K:D ratio against weak low rankers, now that is being spoiled as I am not as strong as I thought". My advice- stop caring about K:D, make yourself a pain to disable and halc up when you want to do stuff.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue May 27, 2014 4:48 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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ODragon wrote: DerpStevo wrote: Third; 40% up, 40% down? That's clearly broken then. No, 40% down, unlimited up. yeah ... what i was getting at was that folks badging him are 40% higher than him. so every rank he goes up, he has a bigger battle pool that can tag him from both ends ... 40% up and down. and here i thought he wanted actual advice ... turns out he just wants to whine. for anyone else with a brain ... calming amp plus halcyon trap equals 6 hours of protection from pvp, which is plenty of time to do your npc / mission run and then disappear back to your 'real life'. anyone who states that they only survive 30 seconds after repair is DOING IT WRONG. apply your traps and artis BEFORE REPAIRING.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue May 27, 2014 6:08 pm |
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DerpStevo
Joined: Fri Oct 12, 2012 10:44 pm Posts: 23
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No, I didn't want help.
I'm aware of the game mechanics... and I'm saying they're broken. The stats actually mean a lot more if you take it away from the leaderboard context of "I've disabled X amount of players in the last 4 weeks"... that means nothing. That means you've sat there with an unlimited supply of energy cubes, and sat online all day, every day, for the last 4 weeks. That's not what I'd called an achievement. My achievement was maintaining a record of well over 1000 kills, with less than 10 deaths. Most of which actually came from people ranked 300+ killing me from alerts, due to people being unable to actually kill me. When I was little over ranked 20, I took down a rank 91 without any assistance and without being disabled myself. Those are achievements... It's actually hard work, and tactical, and strategizing a build since the beginning of the game is extremely limiting.
Galaxy Legion can't be a strategy game if there is only one single strategy that actually works, and in said single strategy, you have to 'ignore' a lot of the game otherwise you're subject to terrible rules. Currently it is "farm AP - make sure you grow faster than anyone else". MY strategy was to succeed in ratio. Something with which I did very well up until the point where it is statistically impossible to withstand higher attacks. 40%+/- is broken. It's a terrible way to match-make since 40% of 350 is 490, but 40% off 490 equates to 294. The simple distance between those two ranks is sufficient to fill 10 player slots. 56 ranks, is 280 FREE rank points to play with. Every rank is essentially a few extra days of AP, which typically at those ranks is about 200k AP/day (including a decent base production). That could possibly (although extremely unlikely) all be translated into prisoners, creating approximately 66 R.P. which grants upto another 200 Rank points per day. The sheer difference in stat points is utterly retarded. It's the same as throwing a rank 80 ship against someone who literally just joined the game... and yet, it's even worse than that, because that's the unbelievably minor gap between the two differences.
Would you have stuck around if you literally joined a game, and all you got was people playing the game for years longer than you, killing you as soon as you've joined? There's literally not enough time in the world for me to "change my ship about" and "make it so it's a pain for them to disable". I'd have to magic at least 10,000 rank points out of thin air, just to stay ahead of a 166% (approximately, this grows) increase in my rank since people can be ranked up to 581 to kill me...
I understand the number of people thin out as you rank higher, but where there's literally thousands of players floating around my rank... it shouldn't be matchmaking people in ranges as drastic as this. There's probably about 1000 active players sat literally on top of rank 350, so why it needs to pool in players upto rank 490, and players much lower, it completely baffles me.
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Tue May 27, 2014 7:03 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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DerpStevo wrote: No, I didn't want help.
I'm aware of the game mechanics... and I'm saying they're broken. No they aren't, they work perfectly fine, you just don't like how they work
The stats actually mean a lot more if you take it away from the leaderboard context of "I've disabled X amount of players in the last 4 weeks"... that means nothing. That means you've sat there with an unlimited supply of energy cubes, and sat online all day, every day, for the last 4 weeks. That's not what I'd called an achievement. My achievement was maintaining a record of well over 1000 kills, with less than 10 deaths. What you did isn't that uncommon. A lot of the re-set SSBs could claim a similar or better record (I for one had similar stats)
Most of which actually came from people ranked 300+ killing me from alerts, due to people being unable to actually kill me. Again, this is what any re-set SSB is faced with. I could name the person who gave me my small number of disables as they all came from the same person, with one or two coming from hitting the odd trap with low hull
When I was little over ranked 20, I took down a rank 91 without any assistance and without being disabled myself. Again not much of an achievement, there are a lot of new players around that rank who don't know what they are doing and have crap ships...
Those are achievements... It's actually hard work, and tactical, and strategizing a build since the beginning of the game is extremely limiting. Sooo every SSB (which is a lot of players now) is an achievement?
Galaxy Legion can't be a strategy game if there is only one single strategy that actually works, and in said single strategy, you have to 'ignore' a lot of the game otherwise you're subject to terrible rules. Lots of strategies work, you are just annoyed that your strategy of 'kill lots of low rankers for a good K:D ratio' is now not working. There are no terrible rules and NOBODY has to ignore a lot of the game... you are just choosing to ignore it
Currently it is "farm AP - make sure you grow faster than anyone else". MY strategy was to succeed in ratio. Something with which I did very well up until the point where it is statistically impossible to withstand higher attacks. 40%+/- is broken. It's a terrible way to match-make since 40% of 350 is 490, but 40% off 490 equates to 294. The simple distance between those two ranks is sufficient to fill 10 player slots. 56 ranks, is 280 FREE rank points to play with. Every rank is essentially a few extra days of AP, which typically at those ranks is about 200k AP/day (including a decent base production). That could possibly (although extremely unlikely) all be translated into prisoners, creating approximately 66 R.P. which grants upto another 200 Rank points per day. The sheer difference in stat points is utterly retarded. It's the same as throwing a rank 80 ship against someone who literally just joined the game... and yet, it's even worse than that, because that's the unbelievably minor gap between the two differences.All I read is Waaaahhhh my ship is now getting found out, why isn't it easy now? It works both ways, I am a rank 750 or so yet disable rank 1000s. From your standpoint, shouldn't this not happen as they have more time and more rank points (and probably a higher APH)? Yet it does happen because I have put strategy and thought into my ship, and am now reaping the benefits. (but I forgot, according to you strategy doesn't work in this gane)
Would you have stuck around if you literally joined a game, and all you got was people playing the game for years longer than you, killing you as soon as you've joined? Yet that doesn't happen does it. You get the odd person who will stay very low ranked, the majority rank out of range to hit you as you just start.
There's literally not enough time in the world for me to "change my ship about" and "make it so it's a pain for them to disable". I'd have to magic at least 10,000 rank points out of thin air, just to stay ahead of a 166% (approximately, this grows) increase in my rank since people can be ranked up to 581 to kill me... It takes roughly 5 minutes to change up ship mods before you go offline and a further 10 seconds to add some traps. Out of interest what is your ship name? You should be entering my range soon and I would like to check out your ship.
I understand the number of people thin out as you rank higher, but where there's literally thousands of players floating around my rank... it shouldn't be matchmaking people in ranges as drastic as this. There's probably about 1000 active players sat literally on top of rank 350, so why it needs to pool in players upto rank 490, and players much lower, it completely baffles me. Considering there are only around 7000 players playing regularly, I doubt that there are as many as you say. Yes there will be a lot of strong ships as people realised how good an SSB can be so reset and have slow ranked. I did it... albeit I have sped up my ranking so am outside the range you are talking about but still. You have been told how you can get around being constantly disabled, I get the impression you don't want to listen though...
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue May 27, 2014 8:00 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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ahem....
Way down deep in the middle of the Congo, A hippo took an apricot, a guava and a mango. He stuck it with the others, and he danced a dainty tango. The rhino said, "I know, we'll call it Um Bongo" Um Bongo, Um Bongo, They drink it in the Congo. The python picked the passion fruit, the marmoset the mandarin. The parrot painted packets, that the whole caboodle landed in. So when it comes to sun and fun and goodness in the jungle, They all prefer the sunny funny one they call Um Bongo!
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Tue May 27, 2014 8:03 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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kirkeastment wrote: ahem....
Way down deep in the middle of the Congo, A hippo took an apricot, a guava and a mango. He stuck it with the others, and he danced a dainty tango. The rhino said, "I know, we'll call it Um Bongo" Um Bongo, Um Bongo, They drink it in the Congo. The python picked the passion fruit, the marmoset the mandarin. The parrot painted packets, that the whole caboodle landed in. So when it comes to sun and fun and goodness in the jungle, They all prefer the sunny funny one they call Um Bongo! If that was from memory, a cold glass of the good stuff is in order for you...
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue May 27, 2014 8:05 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I used to be the same way as you when i was under lvl 300. It was really fun to keep a great kill/death record. Then as I ranked more I realized the only way I could maintain that would be to slow rank so much as to do nothing but be a collector. This did not sound fun. I actually want to play. At that moment I decided to hell with my ratio. Give me a million deaths, and it wont affect my play at all. I've disabled myself on gemini cannons so much it is over 50% of deaths now. I just don't care. I know who has a stronger ship and I know who has a weaker ship. I'm content with that. The kill/death ratio is meaningless.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Tue May 27, 2014 8:36 pm |
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TrinityThree
Joined: Thu Mar 27, 2014 1:31 am Posts: 453
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DerpStevo wrote: No, I didn't want help.
I'm aware of the game mechanics... and I'm saying they're broken. The stats actually mean a lot more if you take it away from the leaderboard context of "I've disabled X amount of players in the last 4 weeks"... that means nothing. That means you've sat there with an unlimited supply of energy cubes, and sat online all day, every day, for the last 4 weeks. That's not what I'd called an achievement. My achievement was maintaining a record of well over 1000 kills, with less than 10 deaths. Most of which actually came from people ranked 300+ killing me from alerts, due to people being unable to actually kill me. When I was little over ranked 20, I took down a rank 91 without any assistance and without being disabled myself. Those are achievements... It's actually hard work, and tactical, and strategizing a build since the beginning of the game is extremely limiting.
Galaxy Legion can't be a strategy game if there is only one single strategy that actually works, and in said single strategy, you have to 'ignore' a lot of the game otherwise you're subject to terrible rules. Currently it is "farm AP - make sure you grow faster than anyone else". MY strategy was to succeed in ratio. Something with which I did very well up until the point where it is statistically impossible to withstand higher attacks. 40%+/- is broken. It's a terrible way to match-make since 40% of 350 is 490, but 40% off 490 equates to 294. The simple distance between those two ranks is sufficient to fill 10 player slots. 56 ranks, is 280 FREE rank points to play with. Every rank is essentially a few extra days of AP, which typically at those ranks is about 200k AP/day (including a decent base production). That could possibly (although extremely unlikely) all be translated into prisoners, creating approximately 66 R.P. which grants upto another 200 Rank points per day. The sheer difference in stat points is utterly retarded. It's the same as throwing a rank 80 ship against someone who literally just joined the game... and yet, it's even worse than that, because that's the unbelievably minor gap between the two differences.
Would you have stuck around if you literally joined a game, and all you got was people playing the game for years longer than you, killing you as soon as you've joined? There's literally not enough time in the world for me to "change my ship about" and "make it so it's a pain for them to disable". I'd have to magic at least 10,000 rank points out of thin air, just to stay ahead of a 166% (approximately, this grows) increase in my rank since people can be ranked up to 581 to kill me...
I understand the number of people thin out as you rank higher, but where there's literally thousands of players floating around my rank... it shouldn't be matchmaking people in ranges as drastic as this. There's probably about 1000 active players sat literally on top of rank 350, so why it needs to pool in players upto rank 490, and players much lower, it completely baffles me. First off, we are as entitled to opinions as you are, you should respect that. We shouln't be forced to agree with your point of view when you suggest an issue. We are allowed to have a different opinion and be able to defend it and explain why we believe yours is wrong. I get the feeling your ranking into the range where people can actually play the game smart and PvP properly. TBH, a lot of the sub 200 ranks I see on my BT seem to not know anything about what theyre doing. Theyre easy picking for me. When I happen to hit a rank 400, they seem to be quite a bit more than 2x as strong as a rank 200. By rank 400, they have had 200 ranks to realize their mistakes, to fix their builds, and make a ship worthy of its rank. You wont find that many laughables requiring 50 e to kill at that rank. They are generally competent enough to leave a dent in your ship. Also, by rank 400, those tough guys you saw at rank 200? Theyve grown faster than you like they did when you were both rank 200. So of course, since stat growth based on AP is exponential, they will probably whup your behind when your on their radar. Killing a rank 91 at rank 20 is not a huge achievement. I have found rank 100s that I hit which are 2 shot kills. Does rank mean much if your a rank 100 with just a single titanium plating? You can reach rank 91 in a week or so if you speed rank through the most efficient missions, save every little bit of e that you can spare and try to rank as fast as possible while sacrificing ship strength. Its sad to say, but almost all ships below rank 100 are crap. They dont know how to play the game. If you have just a least bit of knowledge on how to properly build a ship, the ranks below 100 are PvP paradise. Try this again at a rank 10x higher. A rank 200 taking out a rank 910? Then Ill be impressed. What exactly are the stats on your ship? atk/def/hull/shields/ap/decks? This would help us figure out a lot in fixing your issues. Im nowhere near a godly KD ratio, I sit at 2000 kills to 200 deaths. Almost all were from unfair alerts and fair alerts. There were also a few from just really good ships within my badge range that took me out. Id say only 20 were from people close to my rank. And you know what? I dont care. My good KD clearly didnt stop people from curbstomping me when they wanted to. My KD didnt protect me when I was alerted. My good KD did not come from using it to intimidate others to not hit me, I actually have a good ship to back it up, but still that sometimes was not enough to protect me. You need a good ship to protect you, and still sometimes it wont work. When people hit me and they see the numbers, they decide its not worth it. Thats what you need. Not stat padding to protect your stats, but a good ship to back it up. If I see a tin can ship with 100 KD (which I saw a few recently), they get added to my easy kill list for badges. I dont care your KD is high, all I know is that your easier to kill than that Menacing below your slot on my BT. If you have a crap KD with laughable rep, of course Im going to try and hit you. But if your ship miraculously turns out to be a giant wall and energy sink, then Im obviously going to leave you alone. Ill probably even leave a comment about how Im impressed a laughable managed to improve their ship that much. Killing players +- a little bit from your rank means nothing if your praying on laughables. I dont boast my KD, because my KD was built on laughables. Just because there arent as many easy ships at the higher ranks doesnt mean you should start complaining the easy source of kills is no longer there. Also watch what you post and dont over exaggerate things. You said you were rank 360 in the first post, yet I caught you claiming you magically dropped to rank 350 in your second. A rank 681 hitting you is unusual. Im not sure exactly how the BT works, but its badges that are +-40% I believe. 681 is probably somewhere near the upper limit. Are you sure you werent on his ship feed for any reason? And that was only one example you cited. Its not like you get hit by a rank 681 every day. A rank 450 or 500 hitting a rank 360 actually isnt that big of a deal. 450 vs 360 is actually a pretty fair fight. There wont be that many of differences. 500 vs 360 only slightly tips in favour of the rank 500. If you actually take the time to build your ship, you should be able to get a retal kill without too much effort. They shouldnt be picking on you, because the gap should still be small enough that there are easier kills out there if you both built your ships properly. If you made it this far, when you reply to me, start your reply with the words "I read it.", just like that verbatim. There are too many people that dont actually read the advice I try to offer, and if you are one of those people, then my work is done here. If you are willing to listen, I can help clarify things and try to figure out why your having such a big issue with the BT. To me, it sounds like you ranked too fast to keep up your ship growth to speed. Ship growth should not be linear. AP grows as you do. I told you growth should be exponential. Your not building your ship to hit +- 50 ranks. Your building your ship to withstand +-40%. At rank 100, thats only 40 ranks. at rank 360, thats 144 ranks. That should be manageable, because your AP grows with rank, If at rank 360, your AP is not 360/100=3.6 times higher than at when you were at rank 100, your doing something wrong. If your AP is not at least 25x your rank by rank 360 your doing something wrong. If you think you can survive by building your ship for +-50 ranks your doing something wrong. If you speed ranked and then complained about how your dying too often, your doing something wrong. Give us your ships full details, or we cant help you. DerpStevo wrote: My strategy was to succeed in ratio. Something with which I did very well up until the point where it is statistically impossible to withstand higher attacks. 40%+/- is broken. It's a terrible way to match-make since 40% of 350 is 490, but 40% off 490 equates to 294. The simple distance between those two ranks is sufficient to fill 10 player slots. 56 ranks, is 280 FREE rank points to play with. Every rank is essentially a few extra days of AP, which typically at those ranks is about 200k AP/day (including a decent base production). That could possibly (although extremely unlikely) all be translated into prisoners, creating approximately 66 R.P. which grants upto another 200 Rank points per day. The sheer difference in stat points is utterly retarded. It's the same as throwing a rank 80 ship against someone who literally just joined the game... and yet, it's even worse than that, because that's the unbelievably minor gap between the two differences. And did that strategy work against players that dont know how to play? Sure it did. You had yet to bring your strategy to the test against players who had been around for a while. Also the part I highlighted in blue makes absolutely no sense. Are you just throwing numbers around? 490, 350 and 40% have no association with each other. Did you even read that part of the sentence when you wrote it? 280 free rank points. At my level I can gain it in 2 weeks. Most people have 1/4 of my AP at my rank. That means thats 2 months of play difference on average. You do realize that 280 points can go anywhere right? Almost no one puts that all into TOs and helmsmen at that rank. If they did, Im pretty sure they could still destroy your ship if they were rank 294 when you were. Also, where is this 56 ranks coming from? that comes from 350-294 = 56. Arent you rank 350? I thought the discussion was between a rank 490 and 350. If up to rank 350, you put your rank points only into TOs and use it to support helmsmen when you dont have enough, I GUARANTEE you that you will be stronger than the average rank 490. Your assumption in red, you even stated it is very unlikely. Therefore, that whole argument is invalid. You get 1 rescued prisoner on average for every 95000 AP points you have received. So dont even try to use that point as leverage in your argument. Can you clarify your statement in green? I do get the first half of that sentence, but the second half is referencing something that no one knows what your talking about. And thats another crap example. A rank 1 has absolutely 0 experience in the game. Unless hes a huge freeze rank like that one with thousands of strength in continuum 2nd row by the ign Ouckabiss, your obviously going to get your butt kicked. You have 0 chance of doing anything to your ship, unlike the 490 vs 350 argument. That is why its +-40%. If you cite 490 vs 350, it should be 57 vs 80. These share the same rank ratio difference. And Im telling you, at that rank, there is actually a pretty decent chance the rank 57 is stronger than the rank 80. I would never place bets on ranks that low. If you take 2 identical players vs each other at 60vs100, you will find the same scaled growth at 294vs490. Theyre ranks are 4.9 times higher, theyre stats should be approximately 4.9x higher, so should the damage they deal, take, their productions, research done, etc. Rank =/= your strength, your AP, and ship build strategy means that. Also remember KD Stats =/= strength, they are meaningless without a worthy ship. If you picked on lower easy ranks for kills back then, you shouldnt be angry rank 600s are picking on you for easy kills now. Build your ship to challenge those 40% higher. I know I did.\ What legion are you in. I can get myself alerted there for you. You disable my ship once, I disable yours once. Then we can offer our opinions to each other. I'm actually interested in helping you. You just havent provided enough information about your ship to the community for anyone to be able to. If you cant back up your reasoning with specifics on your ship, most people on here will see you as a whiner and attention seeker.
_________________Slow Ranking Noob, following the footsteps of TheBlackPearl Leader of The Fallen Unbuffed Rank 781 | Attack: 192437 T.O.s: 146116 | Defense: 114171 | Click below to join us and we will rise together!
Last edited by TrinityThree on Wed May 28, 2014 3:50 am, edited 7 times in total.
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Tue May 27, 2014 9:05 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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DerpStevo wrote: If you're rank 2000 and struggle to get players around your own rank, you should have far exceeded any PvP combat by that point anyway... and even so, preying on ships 25% of your rank isn't exactly what I'd call rewarding. If you're rank 500, match rank 450-550 ships. Make it so it's actually fair combat... I managed to get my 100/1 record by killing players within 5-10 ranks of my own ship, why can't anyone else do the same?! you got one thing very wrong here, rank doen't = strength I can easily find rank 2000 ships I can beat the crap out of, and rank 800 ships where the energy and artifact cost to disable them simply isnt realy worth it rank means nothing when it comes to PvP, what realy matters is your build (SSB or large ship) amd how many artifact points you have picked up you think it was fair when you killed 1360 ships before rank 120 some of those players proberly wasnt PvP ships, so they didnt have Dominion Cannons witch are a lot better then recearch weapons you have acces to that rank some of those players wasnt members of legions with artifact bases spitting out 50K+ AP's day some of those players didnt have as high artifact production as you proberly do = you had a stronger ship then them and now you are complaning about rank 600 players are doing to you, presisly what you was doing your self to other ships at low rank picking up badges by killing any easy target they get on scanner if you are not doing PvP, all they realy can do is disable you 3 times pr day, after that you dont even need halcs to repair and do missions or NPC hunting without beeing disabled
_________________Champion of Darmos 
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Tue May 27, 2014 9:34 pm |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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Not going to wade through some of these walls of text, so forgive me if it's already been mentioned, but one thing that people do that helps them to be killed more often is stay disabled.
Darkstar has previously explicitly stated that the longer you have been disabled, the faster you are recycled into spawning on to the Battle tab when you repair.
So if you've been down ten minutes, you're less likely to be on everyone's Battle tab when you repair, but if you've been down for a day or more, you're pretty much guaranteed to show up on everybody in your rank and scan range's Battle tab as soon as you do so.
Hope this helps.
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Tue May 27, 2014 10:59 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Unless you guard a planet (making yourself a target for anyone who can see that planet), you can only be disabled 3 times per day assuming you have not performed any disabling/raiding/hacking/invading. As has already been said, K/D ratio is completely meaningless aside from ego. There are Laughables with awesome ships and Insanes with tincans. You think you're in a bad way because of R550's hitting you? I'm R1470 and people up to R2450 can legitimately see me on their BT. In fact, Noctua (R2276) is one of my regular attackers. It's a fact of life in PvP. The higher rank you get, the fewer players there are "your own" rank because of different playstyles and plain attrition. Therefore, a 40% spread is absolutely necessary. Shockwave13, the highest rank player, still only has a total of 6 ships he can possibly see on his BT, and one of those is the uber-brick called Darkstar (Dan's personal ship that has been "tweaked" excessively  ). My advice is just keep calm, don't stress over combat rep, and disable them back. Farm their action counts. If there's one thing PvPers absolutely hate, it's getting farmed by someone of lower rank/strength. Eventually, they'll not see you as an "easy" target. And if they do happen to alert you (not likely if they are higher rank as it's a tad embarrassing outside of an actual war) and their legion mates hit you too, that's just less pacified people for you to farm.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed May 28, 2014 12:38 am |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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The lower ranges of the battle tab for any individual is roughly RANK*0.6 ... that is 60% of your rank... this means that to find out how far you can hit down and be hit from above you do these:
Rank = 100
Down: 100*.6 = 60.
Up: 100/.6 ~= 167.
That would be your range. So people 167 and below can see you, and you can only see people down to rank 60.
If you are rank 360 this means you can be seen by people of up to rank 600. Because 600*.6 = 360, and 360/.6 = 600. Savvy?
For myself at rank 1055 this means I can see people rank 633, and can be seen by people up to rank 1758. Anyone below that I can't see, and any above that can't see me. This means the only way the people outside my rank and I can come across each other is from alerts and planet attacks.
Now moving on from that there are a few things you can do to lessen the amount you get disabled. If you do not already have them on equip ALL possible defense modules(4 of your best dampeners and thrusters), all possible hull modules, and if there is room remaining aside from what you keep for energy modules then all possible shield modules. At your rank modules still count for a LARGE amount of most every ship in your rank ranges strength in regards to attack which means the proper counter is to have on as much defense and hull/shield as possible if you are not actively NPCing or PvPing. When you want to do those tasks switch to a more weapon heavy set up.
If you are a LSB at rank 360 I would expect you to have somewhere between 1300 and 3k decks if you are near the low end of that fitting just the defense and hull modules on should be possible in addition to energy modules if you want. If you are at 3k decks I suggest you immediately cease adding them if you would like to continue to pvp at all in the short or even medium term. What your ship needs now is a massive rebuild to cope with the range you have placed yourself into. So stop adding decks, especially if the points for those come from ranking up. Instead place all rank points you get towards either engineers, tacticals, or, I hate that this may be necessary, helmsman. If you do so you WILL notice an improvement, as long as you can soak up AP from a good legion and continue to grow your own artifact production.
Also: The leaderboards, aren't weekly, biweekly, monthly, or bimonthly. Those are ALL time totals.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
Last edited by Serne on Wed May 28, 2014 9:49 am, edited 1 time in total.
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Wed May 28, 2014 8:31 am |
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