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 Dark Mass Carrier - Can we revisit this one now Dan? 
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Joined: Sun Jun 19, 2011 6:24 pm
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So its been around a year since its introduction, and i figured i would bring up the notion that was discussed at the time, about the drop rate and the spawn rate.

At the time Dan, you entertained the idea of looking at the drops/spawn rate again once the NPC pool was a little more diluted.

I've since seen first hand that the NPC pool is diluted fine post 2200, i don't get more fabs, queens or any other elites than others do in my legion. I get the same amount as i always have.

In fact, with the nerfed spawn rate of the Dark Mass Carrier along with the drops and the %'s of those drops, it effectively takes 8x the effort to get one of these NPC's and actually obtain a terraformer from the NPC.


I'm all for balancing the game and all, but don't you think its about time to at least entertain the idea of bringing back the Troop Carrier/Dark Arms Carrier/Blade Harvester into the post 2200 game, and make the Dark Mass Carrier a rank 1k Elite, visible to ranks 800-9999.

At the very least, do something about the drops. I still to this day have zero use for krionite torpedo's/toxic purifiers, and i've yet to encounter a rank 2200+ that uses them(as most have hundreds/thousands saved up still), or add some new NPC's that do something to planets as well.....

Either way, the game desperately needs more NPC's for the later ranks, as well as more incentives to keep playing/clicking.


FYI: This is not a whining thread, this is a thread to bring to Dan's attention, that he did say he would revisit this, and this is a reminder to him, to pay that visit. :)


Sat Jun 14, 2014 7:59 pm
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Throw a couple more commons into the rank 2200+ pool and I'd be all for it. Maybe a rsl common and a drannik common. So that it keeps the ballence with those of a bit lower rank.

But essentialy yes I think this most definately needs to be looked at

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Sat Jun 14, 2014 9:59 pm
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Peticks wrote:
Throw a couple more commons into the rank 2200+ pool and I'd be all for it. Maybe a rsl common and a drannik common. So that it keeps the ballence with those of a bit lower rank.

But essentialy yes I think this most definately needs to be looked at



You're R627... What do you know about spawnrates at superhigh ranks?

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Sun Jun 15, 2014 2:40 am
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Darth Flagitious wrote:
Peticks wrote:
Throw a couple more commons into the rank 2200+ pool and I'd be all for it. Maybe a rsl common and a drannik common. So that it keeps the ballence with those of a bit lower rank.

But essentialy yes I think this most definately needs to be looked at



You're R627... What do you know about spawnrates at superhigh ranks?

He knows it all... are you new to these forums?!? :twisted: :twisted:


Sun Jun 15, 2014 2:49 am
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also dan how about a new npc for the stryll seekers as for the other yes please dan hopefully you look into it and then let us know if something new will be done with it or what not.

but i would love to see a new stryll npc that drops stryll seekers as us higher ranks who be passed that drop should be getting short on it if it is from 1 to even 500 left lol.

could even do a advanced stryll npc that drops pruify's, seekers, and torpedo's giving us 1 out of 3 chance on the item we all really want but a 1 in 3 chance we get a useless item.


Sun Jun 15, 2014 6:58 am
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Darth Flagitious wrote:
Peticks wrote:
Throw a couple more commons into the rank 2200+ pool and I'd be all for it. Maybe a rsl common and a drannik common. So that it keeps the ballence with those of a bit lower rank.

But essentialy yes I think this most definately needs to be looked at



You're R627... What do you know about spawnrates at superhigh ranks?

You don't need to be a chef to know that your soup is bad.

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Sun Jun 15, 2014 4:34 pm
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ActualFate wrote:
Darth Flagitious wrote:
Peticks wrote:
Throw a couple more commons into the rank 2200+ pool and I'd be all for it. Maybe a rsl common and a drannik common. So that it keeps the ballence with those of a bit lower rank.

But essentialy yes I think this most definately needs to be looked at



You're R627... What do you know about spawnrates at superhigh ranks?

You don't need to be a chef to know that your soup is bad.


Maybe so, but you still need to be close enough to at least smell it. ;)

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Sun Jun 15, 2014 7:03 pm
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*Looks at leaderboards* There are only 22 active players above rank 2200 who would actually be able to see this NPC and any changes made to it.
kirkeastment wrote:
So its been around a year since its introduction, and i figured i would bring up the notion that was discussed at the time, about the drop rate and the spawn rate.
Either way, the game desperately needs more NPC's for the later ranks, as well as more incentives to keep playing/clicking.

You said it yourself, it's been a year and there are only 22 players who can see the DMC after the whine parade. I don't think this would be worth the almighty Dans time. Suffer for actively enjoying the creators game


Mon Jun 16, 2014 3:25 am
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ShadowsPoison wrote:
*Looks at leaderboards* There are only 22 active players above rank 2200 who would actually be able to see this NPC and any changes made to it.
kirkeastment wrote:
So its been around a year since its introduction, and i figured i would bring up the notion that was discussed at the time, about the drop rate and the spawn rate.
Either way, the game desperately needs more NPC's for the later ranks, as well as more incentives to keep playing/clicking.

You said it yourself, it's been a year and there are only 22 players who can see the DMC after the whine parade. I don't think this would be worth the almighty Dans time. Suffer for actively enjoying the creators game


There would be a lot more players above rank 2200 if they were not putting it off for as long as possible.

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Mon Jun 16, 2014 5:43 am
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DarthRavadge wrote:
ShadowsPoison wrote:
*Looks at leaderboards* There are only 22 active players above rank 2200 who would actually be able to see this NPC and any changes made to it.
kirkeastment wrote:
So its been around a year since its introduction, and i figured i would bring up the notion that was discussed at the time, about the drop rate and the spawn rate.
Either way, the game desperately needs more NPC's for the later ranks, as well as more incentives to keep playing/clicking.

You said it yourself, it's been a year and there are only 22 players who can see the DMC after the whine parade. I don't think this would be worth the almighty Dans time. Suffer for actively enjoying the creators game


There would be a lot more players above rank 2200 if they were not putting it off for as long as possible.

+1

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Mon Jun 16, 2014 7:19 am
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DarthRavadge wrote:
There would be a lot more players above rank 2200 if they were not putting it off for as long as possible.

And a bunch quit because this wasn't fixed.


Mon Jun 16, 2014 10:50 am
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ODragon wrote:
DarthRavadge wrote:
There would be a lot more players above rank 2200 if they were not putting it off for as long as possible.

And a bunch quit because this wasn't fixed.

Another 30 + maybe 5 -10 big names who quit? Still a extremely small % of GLs population


Mon Jun 16, 2014 3:42 pm
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