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 An option to break your ship modules. 
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Joined: Wed Oct 16, 2013 9:55 pm
Posts: 379
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I think we all do it but i cant speak for everyone... Sometimes I'll break something on purpose just so i don't have to re-install it for however much it costed later... this involves a lot of installing then uninstalling & flipping through tabs because we are reset to the first tab every time we install or uninstall a module... For this reason i feel it would be more efficient to have an option to break the module on two clicks (treat it like the anniversary cache where it asks you if you're sure you want to carry out said action). This will help reduce the amount of clicking by A LOT. Thoughts?

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Thu Jun 26, 2014 3:01 am
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Joined: Fri Jan 06, 2012 3:10 am
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Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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what's the reason for wanting to break them? to avoid paying upkeep?

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Thu Jun 26, 2014 4:42 am
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Joined: Wed Oct 16, 2013 9:55 pm
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yeah, to store them in cargo and not pay upkeep

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Thu Jun 26, 2014 5:05 am
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Joined: Fri Dec 28, 2012 3:54 am
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I'd welcome the option.

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Thu Jun 26, 2014 5:48 am
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Joined: Fri Dec 09, 2011 5:47 pm
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Pennsyltucky wrote:
yeah, to store them in cargo and not pay upkeep

A much better idea is to "Crate" an item and send it back to your cargo.
For built items though if you cannot afford the upkeep, you can downgrade them to the next lowest tier. There usually isn't that significant of a change.

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Thu Jun 26, 2014 9:24 am
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