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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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The Zodiac. So ICBLF and I were talking on his recent post and he indirectly gave me the inspiration for a new chain I’m calling the Zodiac. It's just for fun. A lot of the numbers are very roughed out.
The chain is unlocked when one has all 3 Gemini cannons. It would be a 12 part mission chain going through the other stages of the Zodiac.
Mission 1: Into the Stars. Cancer. Cloak. Defense. Becomes Available upon installation of all 3 Geminis Per Round Requirement: Energy 400, 5 Blue Badges Per Round Rewards: 400 Exp Per Completion Rewards: Cancer Shields Per Round Risks: None
Mission Summary: 50 Rounds/Completion 3 Completions for next mission
Cancer Shields Ship Module, size 15, Defense: 150, Cloak: 150
Mission 2: Wrath of the Lion. Leo. Weapon. Becomes Available upon installation of all 3 Cancer Shields Per Round Requirement: Energy 450, Lion Mainframes Per Round Rewards: 450 Exp Per Completion Rewards: Leo’s Bane Per Round Risks: None
Mission Summary: 60 Rounds/Completion 3 Completions for next mission
Leo’s Bane Ship Module, size 15, Attack: 200
Leo’s Claw Fighters Rank: 400 Attack: 5x Rank Defense: 2x Rank Hull: 10x Rank
Mission 3: Return to the Heart. Virgo. Defense. Becomes Available upon installation of all 3 Leo’s Bane Per Round Requirement: Energy 500, Freed Slaves Per Round Rewards: 500 Exp Per Completion Rewards: Belt of Virgo Per Round Risks: None
Mission Summary: 70 Rounds/Completion 3 Completions for next mission
Belt of Virgo Ship Module, size 15, Defense: 100, Hull: 100, Shield: 150
Slave Ships Rank: 400 Attack: 7x Rank Defense: 3x Rank Hull: 10x Rank
Mission 4: Journey to Liberation. Libra. Hull. Cloak. Becomes Available upon installation of all 3 Belt of Virgo Per Round Requirement: Energy 550, Liberation Seals Per Round Rewards: 550 Exp Per Completion Rewards: Libran Plating Per Round Risks: None
Mission Summary: 80 Rounds/Completion 3 Completions for next mission
Libran Plating Ship Module, size 15, Hull: 200, Cloak: 150
Libran Diplomats Rank: 400 Attack: 1x Rank Defense: 9x Rank Hull: 20x Rank Pay: 1B credits to fund a rebellion to overthrow a tyranny.
Mission 5: Strength of Venom. Scorpio. Weapon. Hull. Becomes Available upon installation of all 3 Libran Plating Per Round Requirement: Energy 600, Venom Samples Per Round Rewards: 600 Exp Per Completion Rewards: Scorpion Toxic Injector Per Round Risks: None
Mission Summary: 90 Rounds/Completion 3 Completions for next mission
Scorpion Toxic Injector Ship Module, size 15, Attack: 250, Hull: 200
Scorpius Stingers Rank: 400 Attack: 20x Rank Defense: 4x Rank Hull: 16x Rank
Mission 6: Loose your Arrows. Sagittarius. Shields. Cloak. Becomes Available upon installation of all 3 Scorpion Toxic Injector Per Round Requirement: Energy 650, 20 Dark Badges Per Round Rewards: 650 Exp Per Completion Rewards: Arch Stealth Fields Per Round Risks: None
Mission Summary: 100 Rounds/Completion 3 Completions for next mission
Arch Stealth Fields Ship Module, size 15, Shields: 300, Cloak: 200
Mission 7: Power of the Horns. Capricorn. Energy. Becomes Available upon installation of all 3 Arch Stealth Fields Per Round Requirement: Energy 700, Magnetic Field Readings Per Round Rewards: 700 Exp Per Completion Rewards: Capricorn Reactors Per Round Risks: None
Mission Summary: 100 Rounds/Completion 3 Completions for next mission
Capricorn Reactors Ship Module, size 15, Energy: 200
Magnetic Field Readings: Recently Scanned planet. 25 Energy use to take readings
Mission 8: Wind and Water. Aquarius. Scan. Becomes Available upon installation of all 3 Capricorn Reactors Per Round Requirement: Energy 750, Aquarian Scanner Per Round Rewards: 750 Exp Per Completion Rewards: Aquarian Sensors Per Round Risks: None
Mission Summary: 100 Rounds/Completion 3 Completions for next mission
Capricorn Reactors Ship Module, size 15, Scan: 200
Aquarian Explorers Rank: 400 Attack: 2x Rank Defense: 20x Rank Hull: 10x Rank Shield: 5x Rank
Mission 9: Fish out of the Water. Pisces. Weapon. Energy. Becomes Available upon installation of all 3 Aquarian Sensors Per Round Requirement: Energy 800, 1 Ancient Crystal Foci, 5 Crimson Obelisks Per Round Rewards: 800 Exp Per Completion Rewards: Pisces Cannons Per Round Risks: None
Mission Summary: 100 Rounds/Completion 3 Completions for next mission
Pisces Cannons Ship Module, size 15, Attack: 400, Energy: 100
Mission 10: Ram into Battle. Aries. Weapon. Shield. Becomes Available upon installation of all 3 Pisces Cannons Per Round Requirement: Energy 850, 1 Grid Console, 5 Red Badges Per Round Rewards: 850 Exp Per Completion Rewards: Aries Fortifications Per Round Risks: None
Mission Summary: 100 Rounds/Completion 3 Completions for next mission
Aries Fortifications Ship Module, size 15, Attack: 100, Defense: 100, Hull: 200
Mission 11: Security of Power. Taurus. Defense. Becomes Available upon installation of all 3 Aries Fortifications Per Round Requirement: Energy 900, 5 Shield Amplifiers, 5 Nanite Capsules Per Round Rewards: 900 Exp Per Completion Rewards: Taurus Generators Per Round Risks: None
Mission Summary: 100 Rounds/Completion 3 Completions for next mission
Taurus Generators Ship Module, size 15, Defense: 250, Shield: 200
Mission 12: The Zodiac Master Becomes Available upon installation of all 3 Taurus Generators Per Round Requirement: Energy 1000, Zodiac Hunter Badge Per Round Rewards: 1000 Exp Per Completion Rewards: Zodiac Console Per Round Risks: None
Mission Summary: 500 Rounds/Completion 1 Completions for next mission
Zodiac Console Ship Module, size 30, Attack: 200, Defense: 200, Shield: 200, Hull: 200, Energy: 200, Scan: 200, Cloak: 200 Passive Ability: Doubles the bonus of your Zodiac Sign
Zodiac Hunter Attack: 25x Rank Defense: 15x Rank Hull: 250000
Medal: Upon completion of the chain, title received: The Zodiac
Last edited by Toruk_Makto on Sun Jul 20, 2014 2:33 pm, edited 1 time in total.
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Fri Jul 04, 2014 3:40 am |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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I definitely like to idea, the naming and the the set of 1+11 missions. Could suggest to add a secret 13th missions maybe (Celestial Spirit King) To the modules, nice, not sure if well balanced, missing weapon for critical hit %. However, Dan would alter the rewards so at this level, very well done!
_________________ on tour
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Fri Jul 04, 2014 9:36 am |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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Toruk_Makto wrote: 3 Cancer Shields - size 15, Defense: 150, Cloak: 150 3 Leo’s Bane - size 15, Attack: 200 3 Belt of Virgo - size 15, Defense: 100, Hull: 100, Shield: 150 3 Libran Plating - size 15, Hull: 200, Cloak: 150 3 Scorpion Toxic Injector - size 15, Attack: 250, Hull: 200 3 Arch Stealth Fields - size 15, Shields: 300, Cloak: 200 3 Capricorn Reactors - size 15, Energy: 200 3 Capricorn Reactors - size 15, Scan: 200 3 Pisces Cannons - size 15, Attack: 400, Energy: 100 3 Aries Fortifications - size 15, Attack: 100, Defense: 100, Hull: 200 3 Taurus Generators - size 15, Defense: 250, Shield: 200 1 Zodiac Console, size 30, Attack: 200, Defense: 200, Shield: 200, Hull: 200, Energy: 200, Scan: 200, Cloak: 200 Passive Ability: Doubles the bonus of your Zodiac Sign
this adds up to size 525, attack 3050, defence 2000, cloak 1700, scan 800, energy 500, hull 2300, shield 2150 if I added it up corectly if we compair it with defence, cloak attack 8 Heavy Quasi-Chaotic Blaster = size 440 attack 3440 4 Trans-Entropy Drive - Mark III = size 408, defence 3280 4 Exergonic Inverter - Mark III = size 376 defence 2504 2 Inverse Flux Jammer - Mark III = size 112, cloak 1522 2 Dimensional Mask - Mark III = size 104, cloak 1242 so game over for recearch modules, even for huge ships I do like the idear, but total stat gain is just way to high when you compair to recearch modules
_________________Champion of Darmos
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Fri Jul 04, 2014 3:52 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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DarkMar wrote: this adds up to size 525, attack 3050, defence 2000, cloak 1700, scan 800, energy 500, hull 2300, shield 2150 if I added it up corectly
if we compair it with defence, cloak attack
8 Heavy Quasi-Chaotic Blaster = size 440 attack 3440
4 Trans-Entropy Drive - Mark III = size 408, defence 3280 4 Exergonic Inverter - Mark III = size 376 defence 2504
2 Inverse Flux Jammer - Mark III = size 112, cloak 1522 2 Dimensional Mask - Mark III = size 104, cloak 1242
so game over for recearch modules, even for huge ships
I do like the idear, but total stat gain is just way to high when you compair to recearch modules I wanted to make it worth the mission requirements. Anywho, at some point in the game, research mods become obsolete regardless
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Fri Jul 04, 2014 10:45 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Toruk_Makto wrote: DarkMar wrote: this adds up to size 525, attack 3050, defence 2000, cloak 1700, scan 800, energy 500, hull 2300, shield 2150 if I added it up corectly
if we compair it with defence, cloak attack
8 Heavy Quasi-Chaotic Blaster = size 440 attack 3440
4 Trans-Entropy Drive - Mark III = size 408, defence 3280 4 Exergonic Inverter - Mark III = size 376 defence 2504
2 Inverse Flux Jammer - Mark III = size 112, cloak 1522 2 Dimensional Mask - Mark III = size 104, cloak 1242
so game over for recearch modules, even for huge ships
I do like the idear, but total stat gain is just way to high when you compair to recearch modules I wanted to make it worth the mission requirements. Anyhow, at some point in the game, research mods become obsolete regardlessIndeed. I stopped adding decks at some point after 6000 decks. Since then, I have removed heavy obviator shields and perfect syncopated platings. I expect to start removing exergonic inverters in the next few months.
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Mon Jul 14, 2014 5:02 am |
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Serpentarius
Joined: Sat Oct 01, 2011 4:21 am Posts: 51
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So..... I am the hidden boss?
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Mon Jul 14, 2014 8:45 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Plagueis wrote: Indeed. I stopped adding decks at some point after 6000 decks. Since then, I have removed heavy obviator shields and perfect syncopated platings. I expect to start removing exergonic inverters in the next few months. I don't even bother. The way I figure it, if someone is attacking me, whether my cap is high or low, I'm probably getting disabled since I'm either at work, school, or in bed. Serpentarius wrote: So..... I am the hidden boss? Not one of the 12 but I'm sure we could incorporate others
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Sun Jul 20, 2014 2:35 pm |
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Yllib
Joined: Fri Nov 29, 2013 4:41 pm Posts: 297 Location: Earth 626
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I think this would add to the game very well with the whole concept of star signs and zodiac. Some of the size to stat is a little high. Overall I think this would go well deciding Dan reads all this.
_________________Signature created by Necromancer
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Sun Jul 20, 2014 7:47 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Yllib wrote: I think this would add to the game very well with the whole concept of star signs and zodiac. Some of the size to stat is a little high. Overall I think this would go well deciding Dan reads all this. He might lol One can hope and dream. This is the third one i've done and he's read one of them
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Sun Jul 20, 2014 10:43 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Flux wrote: I definitely like to idea, the naming and the the set of 1+11 missions. Could suggest to add a secret 13th missions maybe (Celestial Spirit King) To the modules, nice, not sure if well balanced, missing weapon for critical hit %. However, Dan would alter the rewards so at this level, very well done! That'd be Ophiuchus. That's the 13th constellation on the equator. It didn't make into the zodiac because... dividing by 13 is a lot messier than 12. To the idea itself: It's not really theme-fitting to have this in game as a permanent mission. Because constellations and signs thereof are completely irrelevant to anyone outside of Earth. The best this can be is an event kinda thing, as events are the stuff that have earthly ties.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Jul 21, 2014 2:35 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Uy23e wrote: That'd be Ophiuchus. Never knew that That's the 13th constellation on the equator. It didn't make into the zodiac because... dividing by 13 is a lot messier than 12.
To the idea itself: It's not really theme-fitting to have this in game as a permanent mission. Because constellations and signs thereof are completely irrelevant to anyone outside of Earth. The best this can be is an event kinda thing, as events are the stuff that have earthly ties. Could tie it to the human race? humans are from earth after all
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Mon Jul 21, 2014 5:33 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Toruk_Makto wrote: Uy23e wrote: That'd be Ophiuchus. Never knew that That's the 13th constellation on the equator. It didn't make into the zodiac because... dividing by 13 is a lot messier than 12.
To the idea itself: It's not really theme-fitting to have this in game as a permanent mission. Because constellations and signs thereof are completely irrelevant to anyone outside of Earth. The best this can be is an event kinda thing, as events are the stuff that have earthly ties. Could tie it to the human race? humans are from earth after all I had to look up the name myself, I knew there was one but I last heard of the fact like 10 years ago... Nobody ever cares for the 13th lol As for the human race matter... maybe, but also maybe not... We can't assume that. Have you watched Battlestar Galactica? And there are also stories where it's so far into the future and Earth have been lost(either boomage or just can't find it) such that knowledge of it went poofy. That said thou, it CAN be done as such, that decision belongs to Dan, I wonder what's the "real" background the game is set in(as far as human is concerned). Maybe this will be something for Homeworld release, each race gets a different homeworld and a mission chain tied to it or something.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Jul 22, 2014 4:29 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Good thoughts indeed.
On a side note, no i haven't. I know the seasons and movies mix and just haven't pulled up the order on google
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Wed Jul 23, 2014 12:00 am |
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