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The Zodiac Chain http://galaxylegion.com/forum/viewtopic.php?f=6&t=41232 |
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Author: | Toruk_Makto [ Fri Jul 04, 2014 3:40 am ] |
Post subject: | The Zodiac Chain |
The Zodiac. So ICBLF and I were talking on his recent post and he indirectly gave me the inspiration for a new chain I’m calling the Zodiac. It's just for fun. A lot of the numbers are very roughed out. The chain is unlocked when one has all 3 Gemini cannons. It would be a 12 part mission chain going through the other stages of the Zodiac. Mission 1: Into the Stars. Cancer. Cloak. Defense. Becomes Available upon installation of all 3 Geminis Per Round Requirement: Energy 400, 5 Blue Badges Per Round Rewards: 400 Exp Per Completion Rewards: Cancer Shields Per Round Risks: None Mission Summary: 50 Rounds/Completion 3 Completions for next mission Cancer Shields Ship Module, size 15, Defense: 150, Cloak: 150 Mission 2: Wrath of the Lion. Leo. Weapon. Becomes Available upon installation of all 3 Cancer Shields Per Round Requirement: Energy 450, Lion Mainframes Per Round Rewards: 450 Exp Per Completion Rewards: Leo’s Bane Per Round Risks: None Mission Summary: 60 Rounds/Completion 3 Completions for next mission Leo’s Bane Ship Module, size 15, Attack: 200 Leo’s Claw Fighters Rank: 400 Attack: 5x Rank Defense: 2x Rank Hull: 10x Rank Mission 3: Return to the Heart. Virgo. Defense. Becomes Available upon installation of all 3 Leo’s Bane Per Round Requirement: Energy 500, Freed Slaves Per Round Rewards: 500 Exp Per Completion Rewards: Belt of Virgo Per Round Risks: None Mission Summary: 70 Rounds/Completion 3 Completions for next mission Belt of Virgo Ship Module, size 15, Defense: 100, Hull: 100, Shield: 150 Slave Ships Rank: 400 Attack: 7x Rank Defense: 3x Rank Hull: 10x Rank Mission 4: Journey to Liberation. Libra. Hull. Cloak. Becomes Available upon installation of all 3 Belt of Virgo Per Round Requirement: Energy 550, Liberation Seals Per Round Rewards: 550 Exp Per Completion Rewards: Libran Plating Per Round Risks: None Mission Summary: 80 Rounds/Completion 3 Completions for next mission Libran Plating Ship Module, size 15, Hull: 200, Cloak: 150 Libran Diplomats Rank: 400 Attack: 1x Rank Defense: 9x Rank Hull: 20x Rank Pay: 1B credits to fund a rebellion to overthrow a tyranny. Mission 5: Strength of Venom. Scorpio. Weapon. Hull. Becomes Available upon installation of all 3 Libran Plating Per Round Requirement: Energy 600, Venom Samples Per Round Rewards: 600 Exp Per Completion Rewards: Scorpion Toxic Injector Per Round Risks: None Mission Summary: 90 Rounds/Completion 3 Completions for next mission Scorpion Toxic Injector Ship Module, size 15, Attack: 250, Hull: 200 Scorpius Stingers Rank: 400 Attack: 20x Rank Defense: 4x Rank Hull: 16x Rank Mission 6: Loose your Arrows. Sagittarius. Shields. Cloak. Becomes Available upon installation of all 3 Scorpion Toxic Injector Per Round Requirement: Energy 650, 20 Dark Badges Per Round Rewards: 650 Exp Per Completion Rewards: Arch Stealth Fields Per Round Risks: None Mission Summary: 100 Rounds/Completion 3 Completions for next mission Arch Stealth Fields Ship Module, size 15, Shields: 300, Cloak: 200 Mission 7: Power of the Horns. Capricorn. Energy. Becomes Available upon installation of all 3 Arch Stealth Fields Per Round Requirement: Energy 700, Magnetic Field Readings Per Round Rewards: 700 Exp Per Completion Rewards: Capricorn Reactors Per Round Risks: None Mission Summary: 100 Rounds/Completion 3 Completions for next mission Capricorn Reactors Ship Module, size 15, Energy: 200 Magnetic Field Readings: Recently Scanned planet. 25 Energy use to take readings Mission 8: Wind and Water. Aquarius. Scan. Becomes Available upon installation of all 3 Capricorn Reactors Per Round Requirement: Energy 750, Aquarian Scanner Per Round Rewards: 750 Exp Per Completion Rewards: Aquarian Sensors Per Round Risks: None Mission Summary: 100 Rounds/Completion 3 Completions for next mission Capricorn Reactors Ship Module, size 15, Scan: 200 Aquarian Explorers Rank: 400 Attack: 2x Rank Defense: 20x Rank Hull: 10x Rank Shield: 5x Rank Mission 9: Fish out of the Water. Pisces. Weapon. Energy. Becomes Available upon installation of all 3 Aquarian Sensors Per Round Requirement: Energy 800, 1 Ancient Crystal Foci, 5 Crimson Obelisks Per Round Rewards: 800 Exp Per Completion Rewards: Pisces Cannons Per Round Risks: None Mission Summary: 100 Rounds/Completion 3 Completions for next mission Pisces Cannons Ship Module, size 15, Attack: 400, Energy: 100 Mission 10: Ram into Battle. Aries. Weapon. Shield. Becomes Available upon installation of all 3 Pisces Cannons Per Round Requirement: Energy 850, 1 Grid Console, 5 Red Badges Per Round Rewards: 850 Exp Per Completion Rewards: Aries Fortifications Per Round Risks: None Mission Summary: 100 Rounds/Completion 3 Completions for next mission Aries Fortifications Ship Module, size 15, Attack: 100, Defense: 100, Hull: 200 Mission 11: Security of Power. Taurus. Defense. Becomes Available upon installation of all 3 Aries Fortifications Per Round Requirement: Energy 900, 5 Shield Amplifiers, 5 Nanite Capsules Per Round Rewards: 900 Exp Per Completion Rewards: Taurus Generators Per Round Risks: None Mission Summary: 100 Rounds/Completion 3 Completions for next mission Taurus Generators Ship Module, size 15, Defense: 250, Shield: 200 Mission 12: The Zodiac Master Becomes Available upon installation of all 3 Taurus Generators Per Round Requirement: Energy 1000, Zodiac Hunter Badge Per Round Rewards: 1000 Exp Per Completion Rewards: Zodiac Console Per Round Risks: None Mission Summary: 500 Rounds/Completion 1 Completions for next mission Zodiac Console Ship Module, size 30, Attack: 200, Defense: 200, Shield: 200, Hull: 200, Energy: 200, Scan: 200, Cloak: 200 Passive Ability: Doubles the bonus of your Zodiac Sign Zodiac Hunter Attack: 25x Rank Defense: 15x Rank Hull: 250000 Medal: Upon completion of the chain, title received: The Zodiac |
Author: | Flux [ Fri Jul 04, 2014 9:36 am ] |
Post subject: | Re: The Zodiac Chain |
I definitely like to idea, the naming and the the set of 1+11 missions. Could suggest to add a secret 13th missions maybe ![]() To the modules, nice, not sure if well balanced, missing weapon for critical hit %. However, Dan would alter the rewards so at this level, very well done! |
Author: | DarkMar [ Fri Jul 04, 2014 3:52 pm ] |
Post subject: | Re: The Zodiac Chain |
Toruk_Makto wrote: 3 Cancer Shields - size 15, Defense: 150, Cloak: 150 3 Leo’s Bane - size 15, Attack: 200 3 Belt of Virgo - size 15, Defense: 100, Hull: 100, Shield: 150 3 Libran Plating - size 15, Hull: 200, Cloak: 150 3 Scorpion Toxic Injector - size 15, Attack: 250, Hull: 200 3 Arch Stealth Fields - size 15, Shields: 300, Cloak: 200 3 Capricorn Reactors - size 15, Energy: 200 3 Capricorn Reactors - size 15, Scan: 200 3 Pisces Cannons - size 15, Attack: 400, Energy: 100 3 Aries Fortifications - size 15, Attack: 100, Defense: 100, Hull: 200 3 Taurus Generators - size 15, Defense: 250, Shield: 200 1 Zodiac Console, size 30, Attack: 200, Defense: 200, Shield: 200, Hull: 200, Energy: 200, Scan: 200, Cloak: 200 Passive Ability: Doubles the bonus of your Zodiac Sign this adds up to size 525, attack 3050, defence 2000, cloak 1700, scan 800, energy 500, hull 2300, shield 2150 if I added it up corectly if we compair it with defence, cloak attack 8 Heavy Quasi-Chaotic Blaster = size 440 attack 3440 4 Trans-Entropy Drive - Mark III = size 408, defence 3280 4 Exergonic Inverter - Mark III = size 376 defence 2504 2 Inverse Flux Jammer - Mark III = size 112, cloak 1522 2 Dimensional Mask - Mark III = size 104, cloak 1242 so game over for recearch modules, even for huge ships I do like the idear, but total stat gain is just way to high when you compair to recearch modules |
Author: | Toruk_Makto [ Fri Jul 04, 2014 10:45 pm ] |
Post subject: | Re: The Zodiac Chain |
DarkMar wrote: this adds up to size 525, attack 3050, defence 2000, cloak 1700, scan 800, energy 500, hull 2300, shield 2150 if I added it up corectly if we compair it with defence, cloak attack 8 Heavy Quasi-Chaotic Blaster = size 440 attack 3440 4 Trans-Entropy Drive - Mark III = size 408, defence 3280 4 Exergonic Inverter - Mark III = size 376 defence 2504 2 Inverse Flux Jammer - Mark III = size 112, cloak 1522 2 Dimensional Mask - Mark III = size 104, cloak 1242 so game over for recearch modules, even for huge ships I do like the idear, but total stat gain is just way to high when you compair to recearch modules I wanted to make it worth the mission requirements. Anywho, at some point in the game, research mods become obsolete regardless |
Author: | Plagueis [ Mon Jul 14, 2014 5:02 am ] |
Post subject: | Re: The Zodiac Chain |
Toruk_Makto wrote: DarkMar wrote: this adds up to size 525, attack 3050, defence 2000, cloak 1700, scan 800, energy 500, hull 2300, shield 2150 if I added it up corectly if we compair it with defence, cloak attack 8 Heavy Quasi-Chaotic Blaster = size 440 attack 3440 4 Trans-Entropy Drive - Mark III = size 408, defence 3280 4 Exergonic Inverter - Mark III = size 376 defence 2504 2 Inverse Flux Jammer - Mark III = size 112, cloak 1522 2 Dimensional Mask - Mark III = size 104, cloak 1242 so game over for recearch modules, even for huge ships I do like the idear, but total stat gain is just way to high when you compair to recearch modules I wanted to make it worth the mission requirements. Anyhow, at some point in the game, research mods become obsolete regardless Indeed. I stopped adding decks at some point after 6000 decks. Since then, I have removed heavy obviator shields and perfect syncopated platings. I expect to start removing exergonic inverters in the next few months. |
Author: | Serpentarius [ Mon Jul 14, 2014 8:45 am ] |
Post subject: | Re: The Zodiac Chain |
So..... I am the hidden boss? |
Author: | Toruk_Makto [ Sun Jul 20, 2014 2:35 pm ] |
Post subject: | Re: The Zodiac Chain |
Plagueis wrote: Indeed. I stopped adding decks at some point after 6000 decks. Since then, I have removed heavy obviator shields and perfect syncopated platings. I expect to start removing exergonic inverters in the next few months. I don't even bother. The way I figure it, if someone is attacking me, whether my cap is high or low, I'm probably getting disabled since I'm either at work, school, or in bed. Serpentarius wrote: So..... I am the hidden boss? Not one of the 12 but I'm sure we could incorporate others ![]() |
Author: | Yllib [ Sun Jul 20, 2014 7:47 pm ] |
Post subject: | Re: The Zodiac Chain |
I think this would add to the game very well with the whole concept of star signs and zodiac. Some of the size to stat is a little high. Overall I think this would go well deciding Dan reads all this. |
Author: | Toruk_Makto [ Sun Jul 20, 2014 10:43 pm ] |
Post subject: | Re: The Zodiac Chain |
Yllib wrote: I think this would add to the game very well with the whole concept of star signs and zodiac. Some of the size to stat is a little high. Overall I think this would go well deciding Dan reads all this. He might lol One can hope and dream. This is the third one i've done and he's read one of them |
Author: | Uy23e [ Mon Jul 21, 2014 2:35 pm ] |
Post subject: | Re: The Zodiac Chain |
Flux wrote: I definitely like to idea, the naming and the the set of 1+11 missions. Could suggest to add a secret 13th missions maybe ![]() To the modules, nice, not sure if well balanced, missing weapon for critical hit %. However, Dan would alter the rewards so at this level, very well done! That'd be Ophiuchus. That's the 13th constellation on the equator. It didn't make into the zodiac because... dividing by 13 is a lot messier than 12. To the idea itself: It's not really theme-fitting to have this in game as a permanent mission. Because constellations and signs thereof are completely irrelevant to anyone outside of Earth. The best this can be is an event kinda thing, as events are the stuff that have earthly ties. |
Author: | Toruk_Makto [ Mon Jul 21, 2014 5:33 pm ] |
Post subject: | Re: The Zodiac Chain |
Uy23e wrote: That'd be Ophiuchus. Never knew that That's the 13th constellation on the equator. It didn't make into the zodiac because... dividing by 13 is a lot messier than 12. To the idea itself: It's not really theme-fitting to have this in game as a permanent mission. Because constellations and signs thereof are completely irrelevant to anyone outside of Earth. The best this can be is an event kinda thing, as events are the stuff that have earthly ties. Could tie it to the human race? humans are from earth after all |
Author: | Uy23e [ Tue Jul 22, 2014 4:29 am ] |
Post subject: | Re: The Zodiac Chain |
Toruk_Makto wrote: Uy23e wrote: That'd be Ophiuchus. Never knew that That's the 13th constellation on the equator. It didn't make into the zodiac because... dividing by 13 is a lot messier than 12. To the idea itself: It's not really theme-fitting to have this in game as a permanent mission. Because constellations and signs thereof are completely irrelevant to anyone outside of Earth. The best this can be is an event kinda thing, as events are the stuff that have earthly ties. Could tie it to the human race? humans are from earth after all I had to look up the name myself, I knew there was one but I last heard of the fact like 10 years ago... Nobody ever cares for the 13th lol As for the human race matter... maybe, but also maybe not... We can't assume that. Have you watched Battlestar Galactica? And there are also stories where it's so far into the future and Earth have been lost(either boomage or just can't find it) such that knowledge of it went poofy. That said thou, it CAN be done as such, that decision belongs to Dan, I wonder what's the "real" background the game is set in(as far as human is concerned). Maybe this will be something for Homeworld release, each race gets a different homeworld and a mission chain tied to it or something. |
Author: | Toruk_Makto [ Wed Jul 23, 2014 12:00 am ] |
Post subject: | Re: The Zodiac Chain |
Good thoughts indeed. On a side note, no i haven't. I know the seasons and movies mix and just haven't pulled up the order on google |
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