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Moar Contested Planets Please ! http://galaxylegion.com/forum/viewtopic.php?f=6&t=41869 |
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Author: | senatorhung [ Wed Sep 24, 2014 2:50 am ] |
Post subject: | Moar Contested Planets Please ! |
Dan has had this in mind for over 2 years now, but we have yet to see any additional contested planets after Exotica. what we have now: Exotica: VL exotic planet, 11x mining, 9x arti, 10x research - unlocked by mission: Ruler of Exotica - owner rewards: if held for 8 hours, King of the Hill 2.0 medal and weapon Exotic Bio-Disruptor - legion rewards: ability Exotica's Influence - adds to base production: 1% + 1% for each 4 hours (down from 24 hours) that the planet has been controlled (up to a max of 10%). - restrictions: can not be re.invaded by anyone who has already received the King of the Hill 2.0 medal contested planets characteristics: - can not be abandoned - contested stacking debuff atk / def -20% per day - requires legion loyalty to invade - can not guard if disabled by a player in the last hour - guards removed if owner leaves legion - Halcyon Trap, Halcyon Aura, and Calming Amplifier effects are automatically removed from guards when targeted from the planet so, i am thinking about ideas for new contested planets. i think an 'easy' way to unlock new ones would be to have 1 for each profession, so 14 more contested planets. each contested planet would also be available for, and guardable by, anyone who has ever been that particular profession. the legion reward of base production would be the same for all of them, but with different planet types (all VL, with the same richness as Exotica), owner rewards, and restrictions on re.invasion. if a legion can only own 1 contested planet at a time, that should make for some nice variety. so that is the structure that i am proposing and i am looking for ideas for combinations of owner rewards and re.invasion restrictions for each profession. here are my initial thoughts: profession: planet type, owner rewards, re.invasion restrictions Biologist: barren, ??, once every 50 planets colonized Builder: ecumenopolis, ??, once every 200 decks added Excavator: volcanic, ??, once every 25,000 npc's killed Explorer: terra, ??, once every 5000 scans performed Fixer: crystal, ??, once every 750 players killed Governor: gaia, all planetary effects (other than moons) double in effectiveness, once every 100 missions completed Guard: oceanic, ??, once every 50 planets conquered Hacker: icy, 3x chance of a critical hack, once every 1000 hacks Merchant: desert, any bids you make in the GTC can not be outbid, once every 200 successful bids in the GTC Miner: metallic, ??, once every 5000 increase in mining per hour Physicist: plasma, 10x proceeds from research contract, once every 100 krionite torpedos absorbed Raider: gas, every raid is a critical raid, once every 1000 raids Saboteur: toxic, destroys 2 planetary buildings in sabotage attacks, once every 2000 engineers Spy: aphotic, planetary cloak doubled, once every increase in 100 planets found previous contested planet suggestions for reference: 07mar2014: factional contested planets each with varying benefits and penalties 05mar2014: more contested planets unlocked via mission chains; legions have to hold multiples to get bonuses 01may2013: contested star which requires tasks to be completed when owned to avoid getting disabled by the star 28mar2013: legion mission to unlock contested planet; guard thrown off at random every 30 minutes 12dec2012: various contested planets, each with rank level caps so only certain ranges of ships can attack 02aug2012: mutually exclusive contested planets |
Author: | senatorhung [ Wed Mar 20, 2019 11:49 am ] |
Post subject: | Re: Moar Contested Planets Please ! |
just sent this suggestion in to Dan, so i thought i'd post it here as well: repeated suggestion that anyone with the Exotica medals not be allowed to guard Exotica (and an 4.hour guard cooldown would be welcome as well). 2 additional contested planets, that are mutually exclusive with Exotica (if one is in legion, you can not invade another): 1. a decent dyson planet > unlock via daily mission chain restricted to over rank 1000 - so low ranks can't use for show and tell medal > medal awarded after invading 10x (same medal restriction for guarding) > gives no legion production buff 2. a very tiny barren planet > unlock via mission at rank 10 > resource stats randomized after every invasion - medal awarded when all resource stats line up at the same richness. > gives double the legion production buff that Exotica provides other previous thoughts: aug2018: Exotica debuff apply to guards, additional Exotica production boosts to guards; guarding cooldown from 1 hr to 8 hrs jan2017: contested planets associated with round 1 legion missions |
Author: | Kropotkin [ Thu Mar 21, 2019 8:00 pm ] |
Post subject: | Re: Moar Contested Planets Please ! |
senatorhung wrote: > unlock via daily mission chain restricted to over rank 1000 - so low ranks can't use for show and tell medal No need. Can't be alerted so it can't be used for show and tell. |
Author: | Thaumanovic [ Fri Mar 22, 2019 7:07 am ] |
Post subject: | Re: Moar Contested Planets Please ! |
senatorhung wrote: each contested planet would also be available for, and guardable by, anyone who has ever been that particular profession. I think a better idea is to allow guarding only if you've ever controlled it. This, at first, sounds crazy, but it'll make the planet very hard to keep a hold of, and thus very contested. There will be lots of people going for it and keeping it will be a struggle to manage on your own or with very few guards. This is quite the contrast to the 2+ month stints that people are holding Exotica for right now and I actually think it's quite a healthy thing. senatorhung wrote: if a legion can only own 1 contested planet at a time, that should make for some nice variety. Of course, just switching guards between the currently attacked planets would be an easy way to counter this, so there would need to be some sort of mechanism in place to prevent it - perhaps not being able to guard a contested planet if you've started guarding one within the last hour or two. In fact, you could probably replace the "can't guard if recently disabled" mechanic with this. This provides an good opportunity for coordination and strategy between legion members, something the game lacks outside of Clusters and similar elites/bosses. senatorhung wrote: i think an 'easy' way to unlock new ones would be to have 1 for each profession, so 14 more contested planets. |
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