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Simple idea for "unusable" buildings http://galaxylegion.com/forum/viewtopic.php?f=6&t=42335 |
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Author: | Tirrk [ Thu Dec 11, 2014 4:27 am ] |
Post subject: | Simple idea for "unusable" buildings |
As time goes on more and more new planetary structures are added to the game. However a lot of these new structures have special requirements that preclude most planets (and in most cases the best planets) from using them. I am not suggesting that these requirements be removed, but I would like to see a way for peoples best planets (especially the mission ones) to use the buildings. So what I am suggesting is an artifact that would temporarily allow for some buildings to be built/receive bonuses they would not normally be allowed to on a planet. It could be restricted to planets with 20x or more in at least one resource or invincible planets. Of course most importantly this artifact would be ideal if sold for GP as it is ultimately a luxury and very desirable in a vanity sense (I won't lie I just can't stand the idea of a trophy errm I mean rift planet without all the trimmings). Structures it would work for: Uldri Spacial Marker Uldri Recovery Capsule Uldri Anomaly Crystal (full bonus) Assimilation locus (full bonus) Luring Crynosure (full bonus) Bane Psybeacon T.O. TerraFounder (because of nice but non-extractable buildings) Future "dude I want that" buildings that have very difficult (if not impossible) requirements. Structures it would not work for: Uldri Spacial Folder Uldri Crystal Field Adaptive spire (called adaptive for a reason) Argent Consulate (we can wait) Bioship Landing Platform (also adaptive) Convoy Heat Seeker Permafrost Sub-Network ArcRift Tower Orbital Stabilizer (can use an RT) Quantum Hydro-Meliorator Vaash Holomatrix (can switch race) Crimson Rift Aperture Gauss Chain Galactic Concord Station(we can wait hopefully) Isolation Bureau (flux it) Polaron Emitter (can use an RT) Chuhn Trading Post (use a trading forum) Galakis Transport T.O. Omnispanner Vorean Habitat Vorean Biostasis Lab Ardyne Transfer Conduit Aerlen Rescue Transport Belnas Altar Scruuge Cargo Pod Think that's all of them lol Would love for it to work on more but I feel the ones that are truly "impossible/not worth it" should definitely be fixed |
Author: | senatorhung [ Thu Dec 11, 2014 6:03 am ] |
Post subject: | Re: Simple idea for "unusable" buildings |
if you have no 'use' for a building ... put it on an uncloaked planet so someone who knows what they are doing can steal it and make use of it. |
Author: | Tirrk [ Fri Dec 12, 2014 3:54 am ] |
Post subject: | Re: Simple idea for "unusable" buildings |
senatorhung wrote: if you have no 'use' for a building ... put it on an uncloaked planet so someone who knows what they are doing can steal it and make use of it. Alright I deserve that for calling these structures "unusable". All of these buildings are of course very desirable and I do think they are good additions to the game (restrictions included). In a sense a lot of these buildings feel like a jewel and I just think it would be nice if these jewels could be added to existing crowns (especially the rifts) at a price of course. |
Author: | Roddenberry1 [ Fri Dec 12, 2014 10:00 am ] |
Post subject: | Re: Simple idea for "unusable" buildings |
Hate this idea, tbh. Things change. Adapt. Change plans/strategies/build plans etc. I enjoy the complexity of the game and having to create new plans for build strategies or come up with new strategies altogether is a nice challenge sometimes. |
Author: | Tree7304 [ Fri Dec 12, 2014 1:37 pm ] |
Post subject: | Re: Simple idea for "unusable" buildings |
I dislike the suggestion as well. The new structures (like the terra founder) give new players a slight advantage if they use them to build their planets. New players need slight advantages to help reduce the tremendous gap between them and people who have been playing for years. You've been getting 2000 ap from all those MC planets you have. New person will get 2100 from their MC planets because they have a better plan involving new structures. The extra 100 helps them catch you a little bit since you've had your planets for a year longer. |
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