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Make Quantum Firewall Traps actually BLOCK a hack
http://galaxylegion.com/forum/viewtopic.php?f=6&t=43073
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Author:  Malevolentia [ Fri May 15, 2015 8:06 pm ]
Post subject:  Make Quantum Firewall Traps actually BLOCK a hack

Seriously, as they currently stand they just serve as a slight nuisance to any hacker and by no means uphold the meaning of Firewall.

If my internet security let a virus in and THEN shut down the person distributing it I don't think I'd be very happy.

Simple suggestion, make the QFT one-off block a hack. If you're actively defending against someone and they choose to start hacking you, there's not much you can really do (I have been told that crit hacks still occur even if the hackee has no RP). All the QFT does is serve as a pain in the butt and nobody over rank 800 (which is quite a chunk of the game these days) is likely to have any shortage of null fuses.

Author:  Pongoloid [ Fri May 15, 2015 10:12 pm ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

I'd be OK with that. You could still use a Null then hack again if the person isn't online to reset, so not a huge burden on PVPers.

This, though:
Quote:
Seriously, as they currently stand they just serve as a slight nuisance to any hacker and by no means uphold the meaning of Firewall.
If somebody sets your QFT off, you have a 48 hour link to their ship, which can mean a few free reds, yellows, or blues, so they're useful in that regard. If somebody hacks me when I have no research and no QFT, I don't get a link to their ship and that makes for sads :(

Author:  senatorhung [ Sat May 16, 2015 1:58 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Pongoloid wrote:
I'd be OK with that. You could still use a Null then hack again if the person isn't online to reset, so not a huge burden on PVPers.

This, though:
Quote:
Seriously, as they currently stand they just serve as a slight nuisance to any hacker and by no means uphold the meaning of Firewall.
If somebody sets your QFT off, you have a 48 hour link to their ship, which can mean a few free reds, yellows, or blues, so they're useful in that regard. If somebody hacks me when I have no research and no QFT, I don't get a link to their ship and that makes for sads :(


i have no problem with the way QFTs work at the moment. and hey Pongo ... quit giving away all of my PvP badging tricks for free lol

Author:  Jessica [ Sat May 16, 2015 2:25 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Yes PLEASE!

Author:  zomgelnok [ Sun Jun 07, 2015 3:31 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

I have 1 question for op. would the person still get the blue badge? if not the QFT would have to change on how they were implemented or getting blue badges would be almost impossible.

my suggested changes if the blue badge prevention were implemented would be to make the QFT like the Halc not usable if you perform an offensive action with in the past 24 hours or cost energy to use say 25 energy.

Author:  Redneck_King_of_Funk [ Sun Jun 07, 2015 3:38 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

None of our spaceships have a USE ALL or SCAN ALL button , i think reliable Virus distribution to curb hacks is an unreasonable expectation.

Author:  juiceman [ Sun Jun 07, 2015 3:39 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

I would love to see the qfft do either:

a) block one attack and make the ship immune to hacks for x amount of time

or

b) prevent all crit hacks for a duration

I agree that other than a link for killers , they serve little purpose. Much like omnicron at higher levels... At least omni's at low levels COULD kill someone. QFT only happens AFTER you already got spanked (so to speak). So in that sense, yeah it makes NO sense. It's a moderate deterrant/annoyance for lowbies who don't get enough AP to null out- but yeah for the rest of us, who care. I have like almost 5k nulls and I kill/raid/hack every day.

Addtionally I think there should be increased rewards for hacking proficiency..be they prevention of crit fails, increased odds for crit hack...larger research chunks...some different reward , whatever. If you have mega cloak ad hack (wink) stats , intuitively you should get a little somethin somethin.

Author:  pokerman123 [ Sun Jun 07, 2015 6:16 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

but i thought 8k null fuse's is normal for being low lmfao

Author:  Namekian [ Fri Jun 12, 2015 8:12 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Malevolentia wrote:
Seriously, as they currently stand they just serve as a slight nuisance to any hacker and by no means uphold the meaning of Firewall.

If my internet security let a virus in and THEN shut down the person distributing it I don't think I'd be very happy.

Simple suggestion, make the QFT one-off block a hack. If you're actively defending against someone and they choose to start hacking you, there's not much you can really do (I have been told that crit hacks still occur even if the hackee has no RP). All the QFT does is serve as a pain in the butt and nobody over rank 800 (which is quite a chunk of the game these days) is likely to have any shortage of null fuses.


If they block a hack they could just try again. Also blocking hacks already occur in the game without the quantum firewall, they are own as 'failed hacks'.

The quantum firewall trap works similar to krionus virus, which both prevent further attacks. Without any nulls the enemy would have to deal with zero cloaking, which makes them vulnerable on the battle tab. To me it already does it's job pretty well.

The only traps I really want to be buffed are the omicron mine trap, and the thetacron mine trap as both traps are useless easy after the first three months of playing. If they did a percentage amount of total hull and shielding then I would be happy.

Though, I am not a huge fan of this suggestion. It just seems it would midly annoy some users having to waste both a null and a further 5 energy per hack.

Author:  Malevolentia [ Fri Jun 12, 2015 9:33 pm ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Namekian wrote:
Malevolentia wrote:
Seriously, as they currently stand they just serve as a slight nuisance to any hacker and by no means uphold the meaning of Firewall.

If my internet security let a virus in and THEN shut down the person distributing it I don't think I'd be very happy.

Simple suggestion, make the QFT one-off block a hack. If you're actively defending against someone and they choose to start hacking you, there's not much you can really do (I have been told that crit hacks still occur even if the hackee has no RP). All the QFT does is serve as a pain in the butt and nobody over rank 800 (which is quite a chunk of the game these days) is likely to have any shortage of null fuses.


If they block a hack they could just try again. Also blocking hacks already occur in the game without the quantum firewall, they are own as 'failed hacks'.

The quantum firewall trap works similar to krionus virus, which both prevent further attacks. Without any nulls the enemy would have to deal with zero cloaking, which makes them vulnerable on the battle tab. To me it already does it's job pretty well.

The only traps I really want to be buffed are the omicron mine trap, and the thetacron mine trap as both traps are useless easy after the first three months of playing. If they did a percentage amount of total hull and shielding then I would be happy.

Though, I am not a huge fan of this suggestion. It just seems it would midly annoy some users having to waste both a null and a further 5 energy per hack.


The thing is, when attacking an enemy ship you might press the Attack button hundreds or even thousands of times; the Krionus Virus Trap effectively blocks attacks because it goes off (usually) before the DISABLE. The QFT does not block hacks at all, the go off AFTER the hack. In the current state of the game, we should assume that the attacker has effectively infinite Null Fuses (Null Fuse (Uses Left: 3072) and I'm not even pulling the most AP). So say you want to hack me to zero? Assuming you have the nulls, the QFT does not stop you at all from hacking me as much as you like.

Similar to how you complain about Omicrons and Thetacrons, after the first 3 months any player should have the nulls to deal with every QFT they come across. They're useless! Less useful that the Omicron trap, IMO.

Currently, it's mildly annoying. With this change it would be more annoying whilst actually doing something beneficial to the trap setter.

Author:  juiceman [ Fri Jun 12, 2015 9:50 pm ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

qft should PREVENT hacks, much like a halc prevents attacks....even better, first trap fails to hack and ship is immune to hack for 2 hours..just sayin

Author:  Malevolentia [ Sat Jun 13, 2015 9:06 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

juiceman wrote:
qft should PREVENT hacks, much like a halc prevents attacks....even better, first trap fails to hack and ship is immune to hack for 2 hours..just sayin


Oh god, please no.

Author:  Namekian [ Sat Jun 13, 2015 6:52 pm ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

juiceman wrote:
qft should PREVENT hacks, much like a halc prevents attacks....even better, first trap fails to hack and ship is immune to hack for 2 hours..just sayin


QFT are too easy to acquire for such a huge benefit. Maybe make them in a daily mission REQUIRING QFT to do each step with 10 steps. The improved QFT would make the first hack fail and give immunity to other hacks, BUT cannot be used halcyon traps and whilst either the trap is active (or the effect itself) the user would be unable to perform offensive actions against players, planets and use offensive artifacts. As well as this the player would be unable use the trap if they have performed any offensive actions within 12 hours.

Halcyon has major drawbacks for giving immunity to attacks, why not give drawbacks to QFT for giving immunity to hacks.

Author:  Malevolentia [ Sun Jun 14, 2015 6:29 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Namekian wrote:
juiceman wrote:
qft should PREVENT hacks, much like a halc prevents attacks....even better, first trap fails to hack and ship is immune to hack for 2 hours..just sayin


QFT are too easy to acquire for such a huge benefit. Maybe make them in a daily mission REQUIRING QFT to do each step with 10 steps. The improved QFT would make the first hack fail and give immunity to other hacks, BUT cannot be used halcyon traps and whilst either the trap is active (or the effect itself) the user would be unable to perform offensive actions against players, planets and use offensive artifacts. As well as this the player would be unable use the trap if they have performed any offensive actions within 12 hours.

Halcyon has major drawbacks for giving immunity to attacks, why not give drawbacks to QFT for giving immunity to hacks.


What drawbacks would those be?

Author:  Namekian [ Sun Jun 14, 2015 10:10 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Malevolentia wrote:
Namekian wrote:
juiceman wrote:
qft should PREVENT hacks, much like a halc prevents attacks....even better, first trap fails to hack and ship is immune to hack for 2 hours..just sayin


QFT are too easy to acquire for such a huge benefit. Maybe make them in a daily mission REQUIRING QFT to do each step with 10 steps. The improved QFT would make the first hack fail and give immunity to other hacks, BUT cannot be used halcyon traps and whilst either the trap is active (or the effect itself) the user would be unable to perform offensive actions against players, planets and use offensive artifacts. As well as this the player would be unable use the trap if they have performed any offensive actions within 12 hours.

Halcyon has major drawbacks for giving immunity to attacks, why not give drawbacks to QFT for giving immunity to hacks.


What drawbacks would those be?


Not being able to use till 24 hours of using no offensive actions has passed and removal of trap if offensive actions have been used. Whilst the halcyon aqua prevents you from being attacked it also prevents you from attacking others...
same with Calming Amplifier.

Author:  Malevolentia [ Sun Jun 14, 2015 10:51 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Namekian wrote:
Not being able to use till 24 hours of using no offensive actions has passed and removal of trap if offensive actions have been used. Whilst the halcyon aqua prevents you from being attacked it also prevents you from attacking others...
same with Calming Amplifier.


Those are hardly drawbacks, let alone major, to the players who live under a halc.

Author:  Namekian [ Wed Jun 17, 2015 9:48 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Malevolentia wrote:
Namekian wrote:
Not being able to use till 24 hours of using no offensive actions has passed and removal of trap if offensive actions have been used. Whilst the halcyon aqua prevents you from being attacked it also prevents you from attacking others...
same with Calming Amplifier.


Those are hardly drawbacks, let alone major, to the players who live under a halc.


You can't invade planets under halyc... that is a major drawback to it

Author:  Malevolentia [ Wed Jun 17, 2015 12:33 pm ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

Namekian wrote:
Malevolentia wrote:
Namekian wrote:
Not being able to use till 24 hours of using no offensive actions has passed and removal of trap if offensive actions have been used. Whilst the halcyon aqua prevents you from being attacked it also prevents you from attacking others...
same with Calming Amplifier.


Those are hardly drawbacks, let alone major, to the players who live under a halc.


You can't invade planets under halyc... that is a major drawback to it


But the thing is, a player who is halc'd CAN invade planets, attack other players and use offensive artifacts. There's nothing you can't do whilst halc'd; the drawback is not caused by the halcyon. Offensive actions comes with the drawback of preventing you from using a halc.

Author:  zomgelnok [ Fri Jun 19, 2015 7:00 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

you 2 are arguing the same thing. its a mindset people who want to stay halced are by there mind prevented from doing anything offensive. now yes the halc does not prevent an offensive action but once the action is taken you instantly lose the halc and the ability to reapply for 24 hours.

Author:  juiceman [ Sat Jun 20, 2015 1:41 am ]
Post subject:  Re: Make Quantum Firewall Traps actually BLOCK a hack

This is kind of a pointless argument now.

IF qft blockes a hack...so what, the attacker uses a TM rather than a null before getting the next one...meh
If the qft prevents it for a period of time and that's unnaceptable..what's the alternative?
If the argument is people being halced and Qft protected...why not leave things as they are now?
QFT is at most a super minor inconvenience that stops no one but the super low level who dont have nulls. Short of providing a grace period of not being hacked..whats the point of changing it at all?

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