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Possible Arti ideas and other changes
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SirBlaze
Joined: Mon Feb 04, 2013 10:06 pm Posts: 48
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ok through random chats with people i know and my own personal desires here's a few arti ideas we'd like to see in the game ( we do realise they may not be to alls liking)
an arti that overides non tradeable artifacts for a limited use, what i mean by this take MSB's can't share them use this arti and you get a 1 time send of them to whom ever is in your trading partners list, now i do realise this could leave the arti upto plenty of abuse so ways of limiting it is to make it available during one of the yearly dailys or even a seasonal event thing rather than add it to the arti production this would then give a limited amount of uses per year for said artifacts.
an artifact to reduce XP gained ( works just like a neural interface but in the opposite) cos at times you just don't want to earn that XP
Deck Remover, we can expand our ships at any time why not an arti to shrink our ships at any time since both ship sizes do have their uses, this would be helpful to people who didn't have helpful legions to give them advice on ship builds and when you accidently use to many because you get click happy from the repetition.
AI firewall trap, this arti will not only cause the first hack attempt to fail ( like a firewall really should) but will also counter hack the aggressor. ( to me a firewall should stop the hack from succeeding which is why to me the quantum firewall trap fails as you can succeed and go onto the next one all with the use of another arti)
as for other changes remove the limit for E donations to the base or at least increase it from 2k upto at least 10 k because 80000 clicks for a lvl 9 base is a bit excessive sure i could understand it with smaller bases but with the addition of new bases an the increase in E required to upgrade them something more relevent needs to be changed here
_________________ Cry Havok and let slip the Dogs of War
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Thu Aug 06, 2015 12:26 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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SirBlaze wrote: as for other changes remove the limit for E donations to the base or at least increase it from 2k upto at least 10 k because 80000 clicks for a lvl 9 base is a bit excessive sure i could understand it with smaller bases but with the addition of new bases an the increase in E required to upgrade them something more relevent needs to be changed here The only reason I can think of for limiting the amount of energy is to prevent folks from getting a huge jump on the next rank w/o wasting a ton of energy. Maybe allow any amount to be donated, but that you can't put in more than you have remaining to level (or more than your current xp to level +2000 to keep w/the current limit) - that hits on both convenience and current limits. (Unless there's another reason that it's limited to 2000 energy at a time that I'm just not seeing?)
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Thu Aug 06, 2015 1:26 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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SirBlaze wrote: ok through random chats with people i know and my own personal desires here's a few arti ideas we'd like to see in the game ( we do realise they may not be to alls liking)
an arti that overides non tradeable artifacts for a limited use, what i mean by this take MSB's can't share them use this arti and you get a 1 time send of them to whom ever is in your trading partners list, now i do realise this could leave the arti upto plenty of abuse so ways of limiting it is to make it available during one of the yearly dailys or even a seasonal event thing rather than add it to the arti production this would then give a limited amount of uses per year for said artifacts. You arent limiting the abuse. say someone makes 10 multis. loads them up with meh ap worlds but they still collect a decent ammount. all the brackets/cells/prisoners ect can be simply sent to the main ship to make it much stronger than its ap would be.
an artifact to reduce XP gained ( works just like a neural interface but in the opposite) cos at times you just don't want to earn that XP meh, could take it or leave it
Deck Remover, we can expand our ships at any time why not an arti to shrink our ships at any time since both ship sizes do have their uses, this would be helpful to people who didn't have helpful legions to give them advice on ship builds and when you accidently use to many because you get click happy from the repetition. - NO NO NO NO NO, See every thread with people moaning about ssbs ever. Your extra decks have allowed you to benefit in the early game while ssbs lost out. and have allowed you to reach higher scan than ssbs. if you allow decks to be removed every ssb will have made these sacrifices for nothing. if you realy want to reduce your decks theres a process for that in the game anyway, resetting!
AI firewall trap, this arti will not only cause the first hack attempt to fail ( like a firewall really should) but will also counter hack the aggressor. ( to me a firewall should stop the hack from succeeding which is why to me the quantum firewall trap fails as you can succeed and go onto the next one all with the use of another arti) Could take it or leave it
as for other changes remove the limit for E donations to the base or at least increase it from 2k upto at least 10 k because 80000 clicks for a lvl 9 base is a bit excessive sure i could understand it with smaller bases but with the addition of new bases an the increase in E required to upgrade them something more relevent needs to be changed here
_________________ Meow chika meow meow!!Stark Tech Inside
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Thu Aug 06, 2015 1:35 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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SirBlaze wrote: as for other changes remove the limit for E donations to the base or at least increase it from 2k upto at least 10 k because 80000 clicks for a lvl 9 base is a bit excessive sure i could understand it with smaller bases but with the addition of new bases an the increase in E required to upgrade them something more relevent needs to be changed here I'd be more interested in base life after Lvl 10. I see no issue with the cap. Annoying, yes for sure, but so are halcs. Neither of those are going to change anytime soon. After lvl 10 is simply a void that needs filled.
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Thu Aug 06, 2015 1:37 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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Peticks wrote: if you realy want to reduce your decks theres a process for that in the game anyway, resetting!
Or just gain a lot more ranks until you are SSB again.  That works too.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Thu Aug 06, 2015 2:07 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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not the first time all this have been sugested...
but the sad truth is, no matter how many +1 it gets, so far Dan havent been willing to make any of these changes so proberly not going to happen....
_________________Champion of Darmos 
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Thu Aug 06, 2015 3:53 pm |
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GINK51
Joined: Fri May 29, 2015 11:51 am Posts: 152
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DarkMar wrote: not the first time all this have been sugested...
but the sad truth is, no matter how many +1 it gets, so far Dan havent been willing to make any of these changes so proberly not going to happen.... this, and all these arti's would make the game a lot more easy and dumb it down unbelievably, don't see a point of any of them. only decent ones were the hack trap and XP reducer. Hack trap is still not a good idea, ppl will just use TM's to get another hack, who cares about RP that much, this coming from a rank 380, what if the person hacking also has the trap on ? when the hacked person counterhacks and the hackers trap goes of, will they block the countehack and counterhack back ? making this artifact completely usless. This will honestly become another K trap, just more of a small annoyance. unless your online. Xp reducer .. lets give a great arti to auto rankers, who can kill more npcs or do more of a mission in 1 rank and lets help slow rankers , rank even more slowly. I can say there have been a ton of times i would have wanted this arti , especially when i have 2k Nrg and 200xp from ranking, but theres no need to make the game extremely easy , this is a game after all. If you have too much or extra nrg and little XP to the next rank, you should have planned your ranking better, do more of the Purger mission, give nrg to your base, use your brain, Do a lower Xp mission... overall the arti idea's , don't see a need or point for any of them, they would be nice, but only because they make the game extremely easy , which would in the long run ruin it.
_________________
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Thu Aug 06, 2015 11:21 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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SirBlaze wrote: ok through random chats with people i know and my own personal desires here's a few arti ideas we'd like to see in the game ( we do realise they may not be to alls liking) NONE of these are to my liking. SirBlaze wrote: an arti that overides non tradeable artifacts for a limited use, what i mean by this take MSB's can't share them use this arti and you get a 1 time send of them to whom ever is in your trading partners list, now i do realise this could leave the arti upto plenty of abuse so ways of limiting it is to make it available during one of the yearly dailys or even a seasonal event thing rather than add it to the arti production this would then give a limited amount of uses per year for said artifacts. abuse ?? how many Subspace Fissurons would be transferred the first day this arti exists ? SirBlaze wrote: an artifact to reduce XP gained ( works just like a neural interface but in the opposite) cos at times you just don't want to earn that XP the point of the game is to make choices in terms of how quickly you want to gain xp and which types of tasks you will pursue with your limited xp per rankup. there are plenty of things you can do that do not require XP - hacking and raiding among them. out of the rest of the xp, you choose between missions, NPCs, PvP, base hitting, or base energy donations. if there is an issue with mission xp .. Dan can adjust on a case by case basis ... but for all the other xp gains, a global XP reducing arti would just end up limiting the variation in playstyles. SirBlaze wrote: Deck Remover, we can expand our ships at any time why not an arti to shrink our ships at any time since both ship sizes do have their uses, this would be helpful to people who didn't have helpful legions to give them advice on ship builds and when you accidently use to many because you get click happy from the repetition. choices should have consequences. those that made sacrifices to stick with a SSB build should not have those sacrifices negated. giving big ship builds all the advantages they have had over time in terms of scanning power and attack power, and then instantly allowing them to gain the defensive benefits of SSBs would be hugely unfair. every ship will eventually grow into SSB status ... a few 'misclicked' decks here or there are not going to make any difference. SirBlaze wrote: AI firewall trap, this arti will not only cause the first hack attempt to fail ( like a firewall really should) but will also counter hack the aggressor. ( to me a firewall should stop the hack from succeeding which is why to me the quantum firewall trap fails as you can succeed and go onto the next one all with the use of another arti) there is nothing wrong with the QFT. there is already a way to reverse hack the aggressor ... it is called bulking up your cloak and scan. as for an arti that stops a hack outright ... that would leave halc'd and pacified ships completely untouchable in PvP ... which is a horrible idea. SirBlaze wrote: remove the limit for E donations to the base or at least increase it from 2k upto at least 10 k because 80000 clicks for a lvl 9 base is a bit excessive sure i could understand it with smaller bases but with the addition of new bases an the increase in E required to upgrade them something more relevent needs to be changed here hmmm ... i think we can see where the xp reduction arti comes in ... someone wants to build up a base quickly without ranking up too much ... there is nothing else in the game that burns up 2k energy in one shot. while i can sympathize with learning from Anubi's / Hallucination's experience ... i don't think this arti is necessary.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Fri Aug 07, 2015 4:16 am |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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you are missing the point GINK51, I didnt even bother to put a -1 or +1 on these sugestions as they have already been made 3+ times before, and plenty of players (including myself) comented on those posts take donating energy to a base, that sugestion have been around for 3+ years, and lost count of how many posts theire are about it but here are links to a few it took me less then 5 min to find.... viewtopic.php?f=6&t=42278viewtopic.php?f=6&t=41219viewtopic.php?f=6&t=40368viewtopic.php?f=6&t=39108viewtopic.php?f=6&t=34140viewtopic.php?f=6&t=31669plenty of players giving that one a +1, and it have been around for a very long time but for some reason Dan havent changed it....... my guess is, it havent been changed as it is presisly the way Dan wants it to be, but that is a guess and I could be wrong and you can do presisly the same search for artifacts that removing decks, firewall traps that actualy blocks a hack or EXP reducing artifacts these sugestions always come back every 6 to 12 months......
_________________Champion of Darmos 
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Fri Aug 07, 2015 3:29 pm |
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