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legion mission enable capability on base
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bradyc
Joined: Thu Jun 21, 2012 4:19 am Posts: 246
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a module that you unlock through a mission that put on your ship that stores extra energy into this module you can then transfer it back main energy area when you used the main energy up.
Last edited by bradyc on Thu Sep 17, 2015 9:50 am, edited 1 time in total.
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Thu Sep 17, 2015 2:01 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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lol .. i already waste over 20k worth of energy every rankup whenever i don't run into an energy-intensive legion mission. if i could store energy ... i would be able to auto.rank off of base donations. as it is, i only need around 10k more energy to do the dirty deed now ...
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
Last edited by senatorhung on Thu Sep 17, 2015 4:10 am, edited 2 times in total.
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Thu Sep 17, 2015 3:10 am |
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WarmasterGoya
Joined: Fri Feb 22, 2013 11:19 pm Posts: 55
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bradyc wrote: a module that you unlock through a mission that put on your ship that stores extra energy into this module you can then transfer it back main energy area when you used the main energy up. Donate to your base before you rank up... makes your legion stronger and doesn't waste as much energy when you rank...
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Thu Sep 17, 2015 3:55 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Might be better if it only stores 1/4 energy, or uses the energy surplus to buff attack
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Thu Sep 17, 2015 5:51 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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WarmasterGoya wrote: bradyc wrote: a module that you unlock through a mission that put on your ship that stores extra energy into this module you can then transfer it back main energy area when you used the main energy up. Donate to your base before you rank up... makes your legion stronger and doesn't waste as much energy when you rank... Donating energy to a base does not make your legion stronger. It doesn't relate to strength on any negligible level, unless you happen to be below rank 100. What makes you stronger is a good hourly artifact production. True it doesn't waste as much energy, but you waste something far more valuable, Experience Points. 2k xp wasted where it would be better gained through NPC'ing.
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Thu Sep 17, 2015 6:15 am |
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bradyc
Joined: Thu Jun 21, 2012 4:19 am Posts: 246
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how about legion mission that enables the capacity when you level up the extra energy go to the base automaticly instead of manually doing.
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Thu Sep 17, 2015 9:46 am |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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bradyc wrote: how about legion mission that enables the capacity when you level up the extra energy go to the base automaticly instead of manually doing. you realy dont get it do you... energy not spendt when you rank up is not wasted as you gain 0 exp from it, that energy just made sure you could run Swarm Dispersement (on clusters 250 energy pr Dispersement), do some LM tasks where you need to spendt 10K energy on artifact use with 0 exp gain etc etc etc if you had neded to do that spending energy on useless things that gives you exp without any real gain just to spendt all energy before you rank up is the real waste here
_________________Champion of Darmos 
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Thu Sep 17, 2015 2:03 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Well i sympathize with the op. I too feel that the extra energy is wasted but theres nothing to be done about it. I try to do stellar cartography for the lesser experience gain towards the end of my level so that i dont waste energy. Failing that i try to scan while having a nearly full planet list. The only other way is to hack hack hack
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Thu Sep 17, 2015 5:36 pm |
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comaface
Joined: Tue Aug 16, 2011 11:19 pm Posts: 821
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detregets wrote: Well i sympathize with the op. I too feel that the extra energy is wasted but theres nothing to be done about it. I try to do stellar cartography for the lesser experience gain towards the end of my level so that i dont waste energy. Failing that i try to scan while having a nearly full planet list. The only other way is to hack hack hack Also, the CT Lab (especially during this period of increased CTP scrap values), the temp flux mission now that the xp 'reward' has been reduced, using purgers you've already acquired, using various abilities, buffs, and even planet artis, several LM tasks with low or no xp yields... or, I don't know, spam somebody's ship comm or something. kirkeastment wrote: WarmasterGoya wrote: bradyc wrote: a module that you unlock through a mission that put on your ship that stores extra energy into this module you can then transfer it back main energy area when you used the main energy up. Donate to your base before you rank up... makes your legion stronger and doesn't waste as much energy when you rank... Donating energy to a base does not make your legion stronger. It doesn't relate to strength on any negligible level, unless you happen to be below rank 100. What makes you stronger is a good hourly artifact production. True it doesn't waste as much energy, but you waste something far more valuable, Experience Points. 2k xp wasted where it would be better gained through NPC'ing. Eh, the topic was about what to do with excess waste energy (or at least it was before the OP edited the title/post, now I'm not really clear what it's supposed to be about). If you still have enough xp to go that you can NPC without immediately ranking up, then you don't yet have excess energy, you just have... energy. The suggestion of dumping energy into the base doesn't seem to be intended as a good use of energy in general, it's an idea for what to do with some extra energy when your xp to rank doesn't leave any more 'room' for things like NPCing.
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Thu Sep 17, 2015 11:06 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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how bout dump energy into a wheel of fortune-esque thing....minimum 5k....if you rank with under 5k..meh no biggie i say
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Fri Sep 18, 2015 1:25 am |
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comaface
Joined: Tue Aug 16, 2011 11:19 pm Posts: 821
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Or alter, raise, adjust, or abolish the 2k energy limit on base donations, a change which plenty of people have been clamoring for in one form or another for quite a while
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Fri Sep 18, 2015 4:02 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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comaface wrote: Or alter, raise, adjust, or abolish the 2k energy limit on base donations, a change which plenty of people have been clamoring for in one form or another for quite a while HAHA HAHA HAHA HAHAtry to point to ONE thing Dan has ever done to make auto.ranking easier.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Fri Sep 18, 2015 6:03 am |
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comaface
Joined: Tue Aug 16, 2011 11:19 pm Posts: 821
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senatorhung wrote: comaface wrote: Or alter, raise, adjust, or abolish the 2k energy limit on base donations, a change which plenty of people have been clamoring for in one form or another for quite a while HAHA HAHA HAHA HAHAtry to point to ONE thing Dan has ever done to make auto.ranking easier. Who says the amount of xp awarded has to continue increasing in proportion to the energy donated? There's a reason I left it all pretty vague, as there's several ways it could be worked out. Raise the donation limit but keep the xp capped at 2k, or better yet just get rid of the xp 'reward' for base donations entirely, both of which have also been suggested numerous times in the past. Not that I expect something like this is any more likely to be implemented now that it was during the last 3 or so years that it's been floated around by multiple people, but who still goes into the Suggestions forum these days actually thinking there's even a remote chance that any of their ideas will come to fruition?
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Fri Sep 18, 2015 7:18 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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comaface wrote: senatorhung wrote: comaface wrote: Or alter, raise, adjust, or abolish the 2k energy limit on base donations, a change which plenty of people have been clamoring for in one form or another for quite a while HAHA HAHA HAHA HAHAtry to point to ONE thing Dan has ever done to make auto.ranking easier. Who says the amount of xp awarded has to continue increasing in proportion to the energy donated? There's a reason I left it all pretty vague, as there's several ways it could be worked out. Raise the donation limit but keep the xp capped at 2k, or better yet just get rid of the xp 'reward' for base donations entirely, both of which have also been suggested numerous times in the past. Not that I expect something like this is any more likely to be implemented now that it was during the last 3 or so years that it's been floated around by multiple people, but who still goes into the Suggestions forum these days actually thinking there's even a remote chance that any of their ideas will come to fruition? taking away the xp gain from energy donations would just nerf the effort that EoTS put in to get their maxed base, and the xp that they sacrificed at the expense of PvP and troop carriers. suggestions that ignore Dan's whole philosophy of forcing players to make choices that mean they have to give up on one thing to get another ? of course they won't come to fruition.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Fri Sep 18, 2015 5:15 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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senatorhung wrote: Not that I expect something like this is any more likely to be implemented now that it was during the last 3 or so years that it's been floated around by multiple people, but who still goes into the Suggestions forum these days actually thinking there's even a remote chance that any of their ideas will come to fruition? taking away the xp gain from energy donations would just nerf the effort that EoTS put in to get their maxed base, and the xp that they sacrificed at the expense of PvP and troop carriers. suggestions that ignore Dan's whole philosophy of forcing players to make choices that mean they have to give up on one thing to get another ? of course they won't come to fruition.[/quote] Eh, wouldn't be the first time he's nerfed something...
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Fri Sep 18, 2015 6:18 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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ODragon wrote: senatorhung wrote: Comaface wrote: Not that I expect something like this is any more likely to be implemented now that it was during the last 3 or so years that it's been floated around by multiple people, but who still goes into the Suggestions forum these days actually thinking there's even a remote chance that any of their ideas will come to fruition? taking away the xp gain from energy donations would just nerf the effort that EoTS put in to get their maxed base, and the xp that they sacrificed at the expense of PvP and troop carriers. suggestions that ignore Dan's whole philosophy of forcing players to make choices that mean they have to give up on one thing to get another ? of course they won't come to fruition. Eh, wouldn't be the first time he's nerfed something... oh agreed, but the nerfs seem to have been made to increase variety and address abuses. so when the star chart purger mission got nerfed on 22feb2013: webguydan wrote: The mission ‘Stellar Cartography’ now requires 200 Exotic Matter (up from 75) per step, and rewards 50XP (down from 150) it had the effect of increasing demand (and use) of exotic matter and decreasing the xp cost. decreasing the xp cost increased the chance that players would do the mission more often, purge planets more often, thus allowing scan runs more often (and accordingly nerfing some of the value of futbawl planets). the last nerf to the damage cap was on 03apr2011 and nerfed the possible abuse of the scout of mass destruction build. i think a 2000 energy cap is reasonable. it forces players to choose between spending that energy and xp (and time to click when burning energy specifically to rank up a base as Hallu's ship is designed to do) on the base upgrade versus something else that will help their individual ship alone. and 2000 xp as an 'advance' on auto.ranking the next rank level is still often a better choice than most missions for using up as much pre-rankup energy. hacking, raiding, ship comms, GTC bids, ct-lab arti building, abilities, and zero xp legion missions are all also available as energy sinks already.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Sat Sep 19, 2015 1:09 am |
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