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Factions http://galaxylegion.com/forum/viewtopic.php?f=6&t=4346 |
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Author: | akaAelius [ Tue Feb 08, 2011 11:05 pm ] |
Post subject: | Factions |
I'm not certain if this has been brought up before so forgive my ignorance if it has. But is there any possibility of belonging to a 'faction'? I know there aer legions and thats great and all, but what about signing on as a mercenary for the Zolazin, or becoming an independant bounty hunter for the Dark Smugglers Guild, or being a transport ship for The Mylarai Mining Guild. With each faction having reputation levels that you can earn, special artifacts that you could get, certain quests that you can go on depending on yoru faction rating. and also faction hatreds, which prevent you from going on certain quests for other factions who may or may not hate your current faction. Again, just an idea. |
Author: | Tommy15551 [ Tue Feb 08, 2011 11:17 pm ] |
Post subject: | Re: Factions |
We already have races and professions, but if you are talking about sub professions of the professions, I like this idea. |
Author: | akaAelius [ Tue Feb 08, 2011 11:38 pm ] |
Post subject: | Re: Factions |
Well I mean like. I'm a Human miner lets say. That gives me a ship bonus, and a race bonus right. Now I go on some missions, I shoot some other ships, etc. Then i decide to align myself with a 'faction', whether I am that race or not, to gain reputation with them. They in turn grant me access to certain missions, etc. So not so much sub-proffessions, more like alliances with NPC groups. I may be a Madalorian<race> Bounty hunter<profession>. Which makes me kick ass and look cool, but then I can also align myself with The Empire, thereby getting special missions to track down wayward smugglers who join said Rebel Alliances. That beign the case, the Human<race> Smuggler<proffession> who alleis with The alliance doesn't get access to that mission tree, he does however gain access to his own to destroy the D-Star. And in turn the Mandolorian Bounty hunter doesn't get access to that D-star mission. Make sense? |
Author: | Fralo [ Wed Feb 09, 2011 12:06 am ] |
Post subject: | Re: Factions |
Yes...this sounds cool, although it would probably cause some division if there were wars and stuff between such groups, because people in legions would be with their enemies. Other than that, it's a great idea. I would love to see this implemented. |
Author: | SovietOfficer [ Wed Feb 09, 2011 9:44 am ] |
Post subject: | Re: Factions |
Love the idea, +1 I hope Dan and the Developers put this into motion, would be really cool. |
Author: | Armaggedon [ Wed Feb 09, 2011 5:31 pm ] |
Post subject: | Re: Factions |
Fralo wrote: Yes...this sounds cool, although it would probably cause some division if there were wars and stuff between such groups, because people in legions would be with their enemies. Other than that, it's a great idea. I would love to see this implemented. that is a good idea.....you could also have it where the leader of legions chose who they are affiliated with.....i mean thats what leaders are for, to make descisions. and you can only join legion of which are affiliated with your group or whose affiliated NPC group is at peace with yours........and you can change who you are affiliated with but there has to be draw backs |
Author: | akaAelius [ Wed Feb 09, 2011 8:36 pm ] |
Post subject: | Re: Factions |
So a Legion would pledge to a faction, and in doing so give you access to certain missions for rep within that faction. And as you levelled you would gain access to more bonuses. For example: The Mylari Mining Guil Rep 1: +2% mining, Rep 2: +4% mining, Rep 3: +6% mining, Rep 4: +8% mining Rep 5: Mylari Strip Mine(size 2, Bonus 4, Cost 5k) Rogue Science League Rep 1: +2% research, Rep 2: +4% research, Rep 3: +6% research, Rep 4: +5% research Rep 5: Rogue Science Lab(Size 2, Bonus +4 research, Cost 5k) The Stryll Order Rep 1: +5% scan, Rep 2: +10% scan, Rep 3: +15% scan, Rep 4: +20% scan Rep 5: Stryll Scanner(size 20, Bonus +100, Cost 2k) The Terran Outsiders Rep 1: +5% shields, Rep 2: +10% shields, Rep 3: +15% shields, Rep 4: +20% shields Rep 5: Terran Outsider Shield (Size 20, Bonus +233, Cost 30k) |
Author: | Shaolin [ Wed Feb 09, 2011 10:29 pm ] |
Post subject: | Re: Factions |
How would you incorporate this with already existing players? this would be simple for new players but new things being thrown into the miz might confuse Veterans, I'm not saying this is a bad idea, so dont take it that way, in fact i think its a great idea. |
Author: | Vekno [ Thu Feb 10, 2011 1:16 am ] |
Post subject: | Re: Factions |
well, only the leaders would choose who the legion was affiliated with. it would be like choosing an emblem for ur legion. although i would hope there would be bonuses to attack for the crimson blades, bonus to cargo for dark smugglers, bonus to decks for the lazuli, bonus to cloak for shadin, and defense for the drannik. |
Author: | SpoonyJank [ Thu Feb 10, 2011 1:22 am ] |
Post subject: | Re: Factions |
If there were a drannik faction, they might have an artifact bonus. There was a thread about government types that I thought was pretty neat and functioned similarly. I've seen a facebook game that had a profession tree, that was kind of neat in a similar sort of way. It was based on stats mostly, so it wouldn't be quite as fun to introduce retroactively when you would already have a lot of them available if not all and you wouldn't base your strategy around any goal if you had already achieved it. |
Author: | Vekno [ Thu Feb 10, 2011 1:24 am ] |
Post subject: | Re: Factions |
viewtopic.php?f=6&t=4047 i think this is what spoony is referring to. |
Author: | flame [ Fri Feb 11, 2011 3:09 am ] |
Post subject: | Re: Factions |
akaAelius wrote: So a Legion would pledge to a faction, and in doing so give you access to certain missions for rep within that faction. And as you levelled you would gain access to more bonuses. For example: The Mylari Mining Guil Rep 1: +2% mining, Rep 2: +4% mining, Rep 3: +6% mining, Rep 4: +8% mining Rep 5: Mylari Strip Mine(size 2, Bonus 4, Cost 5k) Rogue Science League Rep 1: +2% research, Rep 2: +4% research, Rep 3: +6% research, Rep 4: +5% research Rep 5: Rogue Science Lab(Size 2, Bonus +4 research, Cost 5k) The Stryll Order Rep 1: +5% scan, Rep 2: +10% scan, Rep 3: +15% scan, Rep 4: +20% scan Rep 5: Stryll Scanner(size 20, Bonus +100, Cost 2k) The Terran Outsiders Rep 1: +5% shields, Rep 2: +10% shields, Rep 3: +15% shields, Rep 4: +20% shields Rep 5: Terran Outsider Shield (Size 20, Bonus +233, Cost 30k) the crimson blades rep 1: crimson engine(size 4,cloak 50)rep 2:04% cloak.rep 3:crimson mega ray(planet space,90 attack) rep 4: 8% cloak and 4% attack.rep 5:8% cloak 8% attack |
Author: | Vekno [ Fri Feb 11, 2011 6:26 am ] |
Post subject: | Re: Factions |
the crimson blades are about attack. the sha'din are about cloak. |
Author: | Drake Oblivion [ Fri Feb 11, 2011 7:00 am ] |
Post subject: | Re: Factions |
Cant the whole 'reputation with factions' part be independent of any legion activities? Why not be able to gain rep simply by doing things for those factions? It doesnt have to be necessary to lose rep to opposing factions because of it nor have to have anything to do with legions at all. ~ D |
Author: | Davistron [ Fri Feb 11, 2011 7:05 am ] |
Post subject: | Re: Factions |
I like the idea, but as for the legion leader choosing, well, let's say I want to be lazuli, and the leader wants to be stryll. What then? I'd want to be lazuli, but I wouldn't want to leave my legion to be it. I like the idea for players to do stuff for a NPC faction, but keep it just that. Don't let there be wars between each other. Keep it so you just do missions for them or attack a NPC from another faction, but no fighting between players. |
Author: | flame [ Mon Feb 14, 2011 10:03 pm ] |
Post subject: | Re: Factions |
Vekno wrote: the crimson blades are about attack. the sha'din are about cloak. |
Author: | Vekno [ Mon Feb 14, 2011 10:05 pm ] |
Post subject: | Re: Factions |
flame wrote: Vekno wrote: the crimson blades are about attack. the sha'din are about cloak. what does sarin nerve gas have to do with anything? |
Author: | Fralo [ Mon Feb 14, 2011 11:45 pm ] |
Post subject: | Re: Factions |
I assume it has to do with nerves and gas, however, I think that if this was implemented, people could side with a faction, and everybody in a legion had a faction, but it wouldn't affect your legion membership. (Too much at least.) It would just be that wars and stuff, you might have to fight your legion members, and they wouldn't get the same bonuses and stuff. Otherwise, it would just be not good because everybody's legion would probably have to get split up. |
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