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Harvest gp mods http://galaxylegion.com/forum/viewtopic.php?f=6&t=43501 |
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Author: | Peticks [ Thu Oct 15, 2015 12:56 pm ] |
Post subject: | Harvest gp mods |
Since dan added a bunch of gp mods for bane with nice abilities I'd like to suggest some mods for harvest that would get snapped up (more gp spent =good) Harvest ally. Galaxy legion is addicted to allys and theres been suggestions for this before. Considering theres been no other seasonal ally added this year theres realy no reason to avoid this. added bonus is the final ability has an extra 80ish days to be decided so theres less work to be done before the seasonal starts and more time to add free content. Terranian landers Ship mod. Ability - Reduces the cost of invasions and colonizations by 25% each. This cost spirals rapidly as you reach higher ranks and given there was a scrap bonus mods that increased ctp scrapping I think its not a overpowered device. Given terrranian outsiders are expansionist masters I'd imagine they have some efficent tech to make expansion less dear on their wallets BUT. These mods need to not be the only update for this seasonal. gotta make people want to npc even more than usual if their going to be buying these. Less activity less likely to purchase. |
Author: | draxsiss [ Thu Oct 15, 2015 5:31 pm ] |
Post subject: | Re: Harvest gp mods |
While I like the idea, I disagree with your numbers, the scrapping gives 10% each (max 2) even a 5% reduction on colonization would be enough for people to want them on their ship, |
Author: | Peticks [ Thu Oct 15, 2015 6:50 pm ] |
Post subject: | Re: Harvest gp mods |
draxsiss wrote: While I like the idea, I disagree with your numbers, the scrapping gives 10% each (max 2) even a 5% reduction on colonization would be enough for people to want them on their ship, I respectfully disagree. The pricedrop has to be significant enough to entice the majority of players to see the value in them so its not only those at the elite end of play where your talking hundreds of billions per invade who are going to get them. |
Author: | draxsiss [ Sat Oct 17, 2015 12:38 am ] |
Post subject: | Re: Harvest gp mods |
My counter to that is what low ranks are worried about money AT ALL? with legions as they are, I haven't seen people have problems with credits ever, most legions will GIVE you CR if you need some padding if you are a loyal/new low rank member. |
Author: | Syphonz [ Mon Oct 19, 2015 9:05 pm ] |
Post subject: | Re: Harvest gp mods |
Id argue against the "invasion" cost decrease, since that seems more suited for a bane seasonal arty. Id go along with the colonization cost decrease though. |
Author: | detregets [ Mon Oct 19, 2015 10:32 pm ] |
Post subject: | Re: Harvest gp mods |
How about an ally that as it levels it adds to your total possible owned planets or it takes a number of planets off of your normal list in reference to scanning possibility? For instance if you own 100 planets only 90 would count towards scanning ? |
Author: | ActualFate [ Tue Oct 20, 2015 7:16 pm ] |
Post subject: | Re: Harvest gp mods |
Pretty sure your ship mod idea is already a highlight of the current seasonal: Quote: Invasions and colonizations will cost 20% less in credits. Stack them and things get... Too cheap. |
Author: | Peticks [ Tue Oct 20, 2015 8:39 pm ] |
Post subject: | Re: Harvest gp mods |
ActualFate wrote: Pretty sure your ship mod idea is already a highlight of the current seasonal: Quote: Invasions and colonizations will cost 20% less in credits. Stack them and things get... Too cheap. Chuhn stacks with the salvage arms, hence I dont see any reason why a seasonal effect should prevent a effect from doing the same thing |
Author: | Syphonz [ Tue Oct 20, 2015 10:05 pm ] |
Post subject: | Re: Harvest gp mods |
Peticks wrote: ActualFate wrote: Pretty sure your ship mod idea is already a highlight of the current seasonal: Quote: Invasions and colonizations will cost 20% less in credits. Stack them and things get... Too cheap. Chuhn stacks with the salvage arms, hence I dont see any reason why a seasonal effect should prevent a effect from doing the same thing Yes, but getting 20% more CTP while scrapping is a LITTLE different from spending over 50 bil for a invasion. |
Author: | ActualFate [ Tue Oct 20, 2015 11:23 pm ] |
Post subject: | Re: Harvest gp mods |
Yep. There's a difference between 700b Credits and an extra 15 - 25 CTP per scrap. |
Author: | Peticks [ Wed Oct 21, 2015 3:23 pm ] |
Post subject: | Re: Harvest gp mods |
ActualFate wrote: Yep. There's a difference between 700b Credits and an extra 15 - 25 CTP per scrap. You sure? CTPs going at around 1b:1 atm. factor in the fact your likely to get mutliple scrap artis per day and invade much more rarely honestly the effective saving is not that much |
Author: | draxsiss [ Wed Oct 21, 2015 5:45 pm ] |
Post subject: | Re: Harvest gp mods |
you may wish to check the GTC CTP is between 500M0800M not a single auction is currently on for 1B each. |
Author: | Peticks [ Wed Oct 21, 2015 6:53 pm ] |
Post subject: | Re: Harvest gp mods |
draxsiss wrote: you may wish to check the GTC CTP is between 500M0800M not a single auction is currently on for 1B each. You say currently but the gtc is notorious for sniping. Probably a significant reason its not used as much as was initial conceptulised it would be. I know sun tzu sold off a bunch of ctp for 1t credits for a set of 1000 with the additional rider of you have to lose loyalty and put it in eots base. So I think the 1b per pricetag is a fair estimate |
Author: | TrinityThree [ Wed Oct 21, 2015 11:55 pm ] |
Post subject: | Re: Harvest gp mods |
I've been trying to buy the CTP on gtc. I kid you not, final prices above 800M is easy to find. 1B is not that uncommon, I've seen it rise to that several times while I was bidding at the last second. I used to be an avid sniper on the GTC in the old days, it's not as bad anymore but it's still there. |
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