For the Love of God Get rid of Glass Bases
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Broken bases shouldn't be scannable. Once a base is disabled, it should lose its ability to function (no production, no CT lab or UST or Legion Missions) and be taken off the scan list until manually repaired by the owners. The number of glass bases in the galaxy has truly become ridiculous and it takes much of the challenge and incentive away from basing -- and how could it not? If you get the same prize for less than 50 energy and 30 seconds of time as opposed to several thousand energy and an 30+ minutes of clickery, why do it the hard way? Removing dead bases from scannable list would mean: - Players have more incentive to grow their ship and actively play (as opposed to tapping for treats)
- Players have to work together to take down harder bases (or the base doesn't die), which fosters teamwork and the social aspect of the game
- Dan makes more in GP refills
Win win!
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Wed Sep 30, 2015 6:19 pm |
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swinephil
Joined: Sun Aug 26, 2012 7:06 am Posts: 510 Location: New Zealand
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You know that little robot alien sticker that says "No, No, No"....... well that!!
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Wed Sep 30, 2015 6:55 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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hell no !
glass bases are the only reason i am on the kills leaderboard. if only 'live' bases were in the pool, i wouldn't even bother with bases.
i *would* support modifying the raid rewards for dead bases ... glass bases get downgraded by 1 level or some such.
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Wed Sep 30, 2015 7:26 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Your missing the issue. This will probably get support by cavalry legions as removing the glass bases means their be called on more often, increasing the bases they do. However for the majority of legions, those who rely on glass bases for a portion or in some cases almost all their basing this would be bad news. not to mention that these weaker legions would be beat down even harder than they currently are getting, which will do nothing to bolster moral in these bases. I think that the solution to get basing more involved is not to remove glass bases but to add level 8 9 and 10 crates into the game with improved rewards providing the incentive for legions to get on these bases rather than 6s and 7s. Theres the cavalrys bonus without removing the ablity to get silvers and crates, while maybe not as good, from less powerful legions.
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Wed Sep 30, 2015 7:46 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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to be blunt, the reward for bases is not proportional to the energy required to down them. glass bases help mitigate this, the only reward from a base crate that is worth anything is a crystal. Who wants to attack a level 7+ base when a level 6 will give you the exact same chance for one? How many times have a tapper got a crystal while the big hitter gets yet another aberate station? Silver badages are not worth much (kinda like all badages except for black ones so I guess thats balanced in its own way) Really baseing WAS a great idea in concept but unlimited ship growth has made alot of bases weaker then some players.
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Wed Sep 30, 2015 7:51 pm |
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Redneck_King_of_Funk
Joined: Thu Feb 20, 2014 9:22 pm Posts: 388
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I dont bang bases for rewards, i bang them because killin shi.........schstuff is muchos buenos muey big time hella fun.
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Wed Sep 30, 2015 8:29 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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draxsiss wrote: to be blunt, the reward for bases is not proportional to the energy required to down them. glass bases help mitigate this, the only reward from a base crate that is worth anything is a crystal. Who wants to attack a level 7+ base when a level 6 will give you the exact same chance for one? How many times have a tapper got a crystal while the big hitter gets yet another aberate station? Silver badages are not worth much (kinda like all badages except for black ones so I guess thats balanced in its own way) Really baseing WAS a great idea in concept but unlimited ship growth has made alot of bases weaker then some players. I'm pretty sure a L6 and L7+ have different chances for a crystal. Wiki seems to think so but I don't actually have one of each to tell you.
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Wed Sep 30, 2015 8:34 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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you are correct my numbers are off by 1 but my point remains with the cap in place where some weaker bases are worth the same as higher level bases why go after the higher level ones.
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Wed Sep 30, 2015 8:39 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Quote: you are correct my numbers are off by 1 but my point remains with the cap in place where some weaker bases are worth the same as higher level bases why go after the higher level ones. That's kind of my point. 7+ base crates all have a 20% chance of a "rare" artifact like Crystals or (less often) Rift Traps, whereas it is only 10% with level 6 bases. So why go after a functional level 7, 8, or even 9 base when you have the same exact chance for an Enumeration Crystal for only like 15-20 energy with one of the (now numerous) broken down level 7 bases available? Approximately 18 months ago, the only glass 7 I knew of was Eye of the Universe, so it was kind of like hitting the jackpot when you got it. Now? I don't know about your legion, but we got plenty of people with reds to spare in mine, and before the current base, our last three were glass 7s. It's getting kind of ridiculous.  Quote: I dont bang bases for rewards, i bang them because killin shi.........schstuff is muchos buenos muey big time hella fun. Yeah, IMO it is a lot more fun when you are stirring things up with other active legions, rather than simply engaging in target practice. On that note, I think base battles would be way more interesting if: - Your base's daily production gave you a base amount (like in the current system) as well as a variable amount based on your hourly artifact production -- say, 10% of an hour for every day since last disabled with a max of one hour. Dan could offer GP base mods that add .1 hour variable production up to a max of 1.2 hours. For players who have serious struggles with AP growth, and for players who already have ridiculous AP this might be essentially meaningless, but for everybody else, that chunk of AP would be worth protecting!
- In addition to crates, a successful raid allows you to dip into the Base's variable production stash (total stash / active players = payout), meaning the harder the base you kill (presumably), the bigger your haul!
Last edited by Pongoloid on Wed Sep 30, 2015 9:56 pm, edited 1 time in total.
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Wed Sep 30, 2015 9:51 pm |
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comaface
Joined: Tue Aug 16, 2011 11:19 pm Posts: 821
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I'd rather see the minimum scan-able base level (continue to) increase in proportion to the scanning legion's base than the outright removal of glass bases. Instead of capping the scan level at 4 for legions with 7+ bases, how about upping it to 5 for level 8s and then capping it at 6 for 9+?
Some people like easy bases, and some people like challenging ones. Speaking for myself and my legion, we generally prefer a mix of both; nothing but glass gets boring, and nothing but bricks gets tiresome and time-consuming. I don't imagine, though (and I'm sure at least person one will disagree), that a whole lot of people in legions with level 9+ bases are particularly attached to all the 4s and 5s they need to wade through to find a base they actually want to lock, whether it be a glass 6+ or a tougher 6+.
Increasing the scan-able cap would get rid of the detritus that almost nobody ever wants, while leaving the bases that at least some people want some of the time still available.
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Wed Sep 30, 2015 9:56 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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comaface wrote: I'd rather see the minimum scan-able base level (continue to) increase in proportion to the scanning legion's base than the outright removal of glass bases. Instead of capping the scan level at 4 for legions with 7+ bases, how about upping it to 5 for level 8s and then capping it at 6 for 9+?
Some people like easy bases, and some people like challenging ones. Speaking for myself and my legion, we generally prefer a mix of both; nothing but glass gets boring, and nothing but bricks gets tiresome and time-consuming. I don't imagine, though (and I'm sure at least person one will disagree), that a whole lot of people in legions with level 9+ bases are particularly attached to all the 4s and 5s they need to wade through to find a base they actually want to lock, whether it be a glass 6+ or a tougher 6+.
Increasing the scan-able cap would get rid of the detritus that almost nobody ever wants, while leaving the bases that at least some people want some of the time still available. Personally, while I'd be fine seeing 4s go off the menu, I don't want to see 5s disappear. I like annoying my legionmates by locking one once in awhile. Also, I think the system I described above (allowing raids of production as well as crates) would allow for glass/brick bases -- if you just want the crate, lock a glass base... if you want a much bigger haul, lock a base and steal actual stuff from other players 
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Wed Sep 30, 2015 10:04 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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I think if the base has less than 5 people it shouldnt be lockable. They have enough issues.
If the base has zero, it should disappear off the map in like say 3 months.
PEople whine for glass bases, because they either aren't willing to kill big bases, can't make the time, or it ruins their tap and get free stuff playstyle. To me this is the epitome of weakness. Again, making people actually work for their supper rather than being spoon fed a soft serve cone of mush and then getting a nice dice roll to get extra free stuff. Wow, while we're at it let's let normal pvp raids drop crates for players too!!!
I feel no sorrow for a legion who 'suffers' because they can't spend the reds to find a weaker, but living base/legion, or who has so llittle game motivation as to actually fight and kill one. IF anything this is a much saddening state of game affairs.
In a very common scenario, i spend say 20 reds to find a base...in those 10 scans, i will get 3-4 level 4's with no one in them..wheee...same or more 5's..and the other 4 scans will be something like 1 very hard base (50+ people, level 7-9), 1 medium base (say 35-40 people, level 6-7) and 1-2 easy level 5 or 7 bases. That is sad. This is a further discouragement for people to not work for anything.
First people can leech resources from the base, planets from shares of high ranks who only take platinum tier planets, and then free taps on bases for crystals and other rewards. They don't actually eARN any of those mind you. HIgh rank legions only scan for soft bases to save time and becuase OF the great reward to e expenditure. No one can blame a legion for taking the free meal if it's there, but maybe it shouldn't be there , right?
Just like how buying badges for other colors, or rewards rather than earning the items would be silly, and undermine play, so do glass bases. You want a glass base, go to pier one. In game, let's fight bases that actually try to defend.
I do like the idea that once a base dies it is removed from visibility by all until it repairs. This effectively removes glass bases and also makes live legions actually repair their base and pay attention if it get taken down. Glass bases promote the worst character development in the game--the notion that easy is good and free rides are abundant.
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Wed Sep 30, 2015 10:49 pm |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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I think this is one of those suggestions that only works for well-established and strong legions and would completely suck for any legion that is not. I don't think further encouraging a smaller number of strong legions at the expense of lower ranked or more casual legions is a great idea at all.
Those glass bases form the only realistic opportunity for the much needed starter legions, where lower ranked players can play and grow with people around their own rank, rather than not alerting bosses because there are only 5 people their rank that can see them.
A half decently built and defended 4 or 5 can suck with their low damage cap. For legions nurturing a larger percentage of lower ranks, leaving only "active" bases would essentially stop their basing dead in the tracks. I don't think that's a good thing.
If you really want to enjoy the "fun" and "challenge" of spending hours to take down a 6 for around a 10% chance at a crystal, then just lock a stupidly crunchy one and do the work. Simple.
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Wed Sep 30, 2015 11:16 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Bad idea -1
Dont want a glass base lock ? Scan again. Many legions have a database to cross reference when scanning. Try looking at that to avoid glass bases.
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Wed Sep 30, 2015 11:26 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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detregets wrote: Bad idea -1
Dont want a glass base lock ? Scan again. Many legions have a database to cross reference when scanning. Try looking at that to avoid glass bases. Yeah, but if other legions are allowed lock glass bases, they've just spent less energy and gained less dreaded XP for essentially the same tangible reward as you. Not cool. There are two options for cheeseburgers. One costs $0.15. The other cost $15, and it is sitting on some other guy's plate. You have to walk over to his table, punch him the face, and take it for yourself. Then, after you've eaten it, you text him and call him a stupid loser. Now, everybody knows cheeseburgers taste better when you've taken them from somebody else, but there is a matter of economics at play here. Forget the undeniable joy that comes with rubbing somebody else's face in the dirt: at the end of dinner, the people who chose the less fun $0.15 burger will be $14.85 richer. I.e. they are being rewarded for being lazy and/or non-aggressive. How is this even in the spirit of cheeseburgering? On some level, pretty much everybody understands that the economic disadvantage of a $15 cheeseburger outweighs the less tangible (though very real) enjoyment of virtually beating up on others. And with more and more $0.15 cheeseburgers popping up every day, eventually, people are going to exist primarily on $0.15 cheeseburgers simply 'cause they don't want others having more currency than them. This kills cheeseburgering. And the only answers for this are: Get rid of $0.15 Cheeseburgers --Or-- Offer valuable rewards for the $15 Cheeseburger that can not be obtained without hitting somebody else.
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Wed Sep 30, 2015 11:55 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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i know if there were curly fries and a litre of cola for the same price included, i might be further enticed.....or perhaps a sexy wait staffer, as opposed to the self serv combo line
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Thu Oct 01, 2015 12:18 am |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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juiceman wrote: i know if there were curly fries and a litre of cola for the same price included, i might be further enticed.....or perhaps a sexy wait staffer, as opposed to the self serv combo line Exactly. Thank goodness somebody gets it. Bases with a large number of active players need to drop curly fries to make all that clicking worth it. There is no question.
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Thu Oct 01, 2015 2:16 am |
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acesrolledup
Joined: Tue Aug 12, 2014 3:04 pm Posts: 22
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-1, every small base has to start base attacking somewhere and glass bases make that possible. It would make weak legions have an even harder time getting silver badges
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Last edited by acesrolledup on Thu Oct 01, 2015 3:17 am, edited 1 time in total.
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Thu Oct 01, 2015 2:59 am |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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why are silver badges so key? how many ships ultimately use many of those modules?
Now if you are talking clamps for your base, ok now we have some meat to chew on. Back in the day there were not NEAR this many freebies. A few sure, but most base locks were real fights. We didn't get all that gravy poured down our gullets.
I am not TOTALLY opposed to the help a brother out on small legions idea...but at same time, its like saying let's dumb down the game /keep it on easy setting so those who aren't as adept can catch up. This isn't HArrison Bergeron. We don't need to lower the bar to help people gimp along.
It SHOULD be harder at first then get easier, isn;t that the rule in life? Experience and time create systematic proficiency and ease in accomplishment..
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Thu Oct 01, 2015 3:11 am |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Back in my day, we locked killable level 3 and 4 bases every day and we liked it! So many of these whippersnappers nowadays won't even bother showing up for anything less than a glass 7! 
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Thu Oct 01, 2015 4:10 am |
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