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Using multiple numbers of an arti at a single time
http://galaxylegion.com/forum/viewtopic.php?f=6&t=43678
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Author:  mirochi [ Sat Jan 02, 2016 3:37 pm ]
Post subject:  Using multiple numbers of an arti at a single time

I suggest, we should be able to use an arti (i.e. ship-bot) wtih multiple numbers at a single time like scrapping an arti with multiple numbers by entering number to the "quantity" tab. It's so time taking when using an arti one by one

I hope I made my opinion clear, English is not my first language

Author:  AEnterprise_ [ Sat Jan 02, 2016 3:39 pm ]
Post subject:  Re: Using multiple numbers of an arti at a single time

it's already on the todo list. top voted one on the "next project" sticky thread on this board

Author:  pokerman123 [ Sat Jan 02, 2016 3:39 pm ]
Post subject:  Re: Using multiple numbers of an arti at a single time

we all have bee requesting this for years now it is a liked add to the game sadly has not been done so no hope for it

Author:  mirochi [ Sat Jan 02, 2016 3:49 pm ]
Post subject:  Re: Using multiple numbers of an arti at a single time

Oh, I didn't know that this idea was already on the to-do list. Too sad that it hasn't been added to game yet

Author:  detregets [ Sun Jan 03, 2016 6:42 am ]
Post subject:  Re: Using multiple numbers of an arti at a single time

Yes ppl have screaming for this for a long time.
Ive even suggested a refinery method but to no avail.
By refinery method i mean for instance refine 10 rescued prisoners into um lets say a rescued regiment that adds 30 rank points
Ive also suggested new buttons next to the add rank point button that when clicked uses a prisoner on that stat
Ive aaaaalso suggested a popup that appears when you click a rescued prisoner that lists all possible stats and you select where the points get dropped that way

All of these could minimize repetitive clicking

Author:  ActualFate [ Mon Jan 04, 2016 5:37 am ]
Post subject:  Re: Using multiple numbers of an arti at a single time

AEnterprise_ wrote:
it's already on the todo list.

No, no it is not. Dan hasn't mentioned anywhere that he'd do this.

Author:  AEnterprise_ [ Tue Jan 05, 2016 7:37 am ]
Post subject:  Re: Using multiple numbers of an arti at a single time

ActualFate wrote:
AEnterprise_ wrote:
it's already on the todo list.

No, no it is not. Dan hasn't mentioned anywhere that he'd do this.


i ment the forum todolist, the sticky forum thread, sorry if it was misleading

Author:  Gitami [ Thu Mar 24, 2016 5:17 pm ]
Post subject:  Re: Using multiple numbers of an arti at a single time

How about instead of multiple numbers add new theory lab items, ie. 100 android scientist for 1 android hyperbot that gives the same bonus?

Author:  draxsiss [ Fri Mar 25, 2016 1:51 am ]
Post subject:  Re: Using multiple numbers of an arti at a single time

If you had read the thread you would know that yes that too has been suggested, the player base has wanted this for a LONG time, we have attacked it at just about every angle we could think of, even going so far as to take a loss for enchansed speed, (example use any number of Prisoner like scrapping but only gives us 2 rank points per unit or bracks that only give 5 hull ). To GP option (like a VIP pay so many GP a month you gain access), to a fixed purchase, to a ship mod, To a new mission ability, we have asked for this in just about every way shape and form imaginable none of them have happened :(

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