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Using multiple numbers of an arti at a single time http://galaxylegion.com/forum/viewtopic.php?f=6&t=43678 |
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Author: | mirochi [ Sat Jan 02, 2016 3:37 pm ] |
Post subject: | Using multiple numbers of an arti at a single time |
I suggest, we should be able to use an arti (i.e. ship-bot) wtih multiple numbers at a single time like scrapping an arti with multiple numbers by entering number to the "quantity" tab. It's so time taking when using an arti one by one I hope I made my opinion clear, English is not my first language |
Author: | AEnterprise_ [ Sat Jan 02, 2016 3:39 pm ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
it's already on the todo list. top voted one on the "next project" sticky thread on this board |
Author: | pokerman123 [ Sat Jan 02, 2016 3:39 pm ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
we all have bee requesting this for years now it is a liked add to the game sadly has not been done so no hope for it |
Author: | mirochi [ Sat Jan 02, 2016 3:49 pm ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
Oh, I didn't know that this idea was already on the to-do list. Too sad that it hasn't been added to game yet |
Author: | detregets [ Sun Jan 03, 2016 6:42 am ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
Yes ppl have screaming for this for a long time. Ive even suggested a refinery method but to no avail. By refinery method i mean for instance refine 10 rescued prisoners into um lets say a rescued regiment that adds 30 rank points Ive also suggested new buttons next to the add rank point button that when clicked uses a prisoner on that stat Ive aaaaalso suggested a popup that appears when you click a rescued prisoner that lists all possible stats and you select where the points get dropped that way All of these could minimize repetitive clicking |
Author: | ActualFate [ Mon Jan 04, 2016 5:37 am ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
AEnterprise_ wrote: it's already on the todo list. No, no it is not. Dan hasn't mentioned anywhere that he'd do this. |
Author: | AEnterprise_ [ Tue Jan 05, 2016 7:37 am ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
ActualFate wrote: AEnterprise_ wrote: it's already on the todo list. No, no it is not. Dan hasn't mentioned anywhere that he'd do this. i ment the forum todolist, the sticky forum thread, sorry if it was misleading |
Author: | Gitami [ Thu Mar 24, 2016 5:17 pm ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
How about instead of multiple numbers add new theory lab items, ie. 100 android scientist for 1 android hyperbot that gives the same bonus? |
Author: | draxsiss [ Fri Mar 25, 2016 1:51 am ] |
Post subject: | Re: Using multiple numbers of an arti at a single time |
If you had read the thread you would know that yes that too has been suggested, the player base has wanted this for a LONG time, we have attacked it at just about every angle we could think of, even going so far as to take a loss for enchansed speed, (example use any number of Prisoner like scrapping but only gives us 2 rank points per unit or bracks that only give 5 hull ). To GP option (like a VIP pay so many GP a month you gain access), to a fixed purchase, to a ship mod, To a new mission ability, we have asked for this in just about every way shape and form imaginable none of them have happened ![]() |
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