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 Turn energy into ap 
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Joined: Mon Apr 25, 2011 2:37 am
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A module that allows the loyal player to turn 1000 energy into 1 base ability point . current ap must be less than 30%. Gives no xp

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Sun Jul 24, 2016 8:31 am
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Joined: Mon Apr 25, 2011 2:37 am
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An upgrade for it could double the ap gained while the base is under attack

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Sun Jul 24, 2016 8:34 am
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Joined: Sun Jun 19, 2011 6:24 pm
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Location: UK
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detregets wrote:
A module that allows the loyal player to turn 1000 energy into 1 base ability point . current ap must be less than 30%. Gives no xp


255k energy here with ability to add another 30k if i wanted too

so yeah let me add 255 ability points to the base when it's under 30% ap

you do realize this is a stupid idea right??? considering most players rank 1k+ have refills to spare as well as energy bars of at least 15k energy, everyone can easily refill an entire bases AP bar.


Sun Jul 24, 2016 9:01 am
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Joined: Tue Oct 09, 2012 1:42 am
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big time -1


Sun Jul 24, 2016 11:21 am
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Joined: Sat Dec 12, 2015 9:47 am
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this would make taking down the base of a legion with a few high ranks. right now they would run out of ability points and get dissabled, that module is basicly infinite ability points


Sun Jul 24, 2016 11:42 am
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Joined: Sun Feb 12, 2012 2:27 pm
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not infinite ability points if the ability have a 1 hour cooldown, and a max of say 30K energy pr use

but still a bad idear, even if you put those limits on it

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Sun Jul 24, 2016 1:10 pm
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Joined: Sat Oct 15, 2011 5:09 am
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SOOOOOO AWWWWWWFUUUUUUUUL

63376 / 69736 Energy
Energy Cube (Uses Left: 50)
Tri-Matrix Emblem (Uses Left: 131)

69 AP per energy recharge ... so for me ... 2 recharges would refill the base AP back up to full.

at 4 AP per hull repair ... that is 17 repairs from 1 energy recharge.

even with DarkMar's one hour cooldown and 30k energy ... that's 7 hull repairs per hour ... so still an unkillable base.

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Sun Jul 24, 2016 5:18 pm
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Joined: Mon Apr 25, 2011 2:37 am
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Lol i meant to add a cooldown. A player can do it once every 15 minutes

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Mon Jul 25, 2016 1:47 am
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The intent is to have some kind of real-time action to base defense. Right now if youre not the one monitoring the hull and repairing then theres nothing else a loyal legion member of the defending team could do. This gives SOMETHING other than waiting for a player to do. More interaction means more excitement means more players. Or maybe im wrong lol

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Mon Jul 25, 2016 1:52 am
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Joined: Fri Jul 13, 2012 5:19 am
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i got an energy bar like kirk and we both was in the same legion with each other now think locking a legion with 3mil hull unbuffed say with even 5 fixers and you got 2 players who are online allot sitting there using there energy bar to make more ap on how do you think any legion or legions are going to rip it apart even with an 1 hour timer it makes it near impossible when you got multiple people that can do it with out thinking about it and not even miss the energy that is used heck even make it cost 50k energy per use and we still laugh as it will not effect our ranking.

this is just a horrible idea like the idea of the training awards for who ever came up with that stupid idea lol


Mon Jul 25, 2016 2:46 am
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detregets wrote:
The intent is to have some kind of real-time action to base defense. Right now if youre not the one monitoring the hull and repairing then theres nothing else a loyal legion member of the defending team could do. This gives SOMETHING other than waiting for a player to do. More interaction means more excitement means more players. Or maybe im wrong lol


if you activly want to defendt your base, you can already do that
all you need to do is identify who you think are the big hitters putting dammage on your base, and target them in PvP and with artifact spawm that reduce theire attack to reduce the dammage they can do pr hit

beeing able to generate AP's with energy, doesnt help interaction - it just make bases with high rank players that have a more or less unlimited energy bar imposible to kill..

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Mon Jul 25, 2016 8:58 am
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