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 Mega Colossal Base Crate 
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Joined: Sat Sep 14, 2013 12:46 am
Posts: 56
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I think it would be an excellent idea to have a richer base crate that drops from level 10 bases. It would add more prestige to said bases, and provide more basing incentive.

I would suggest:

Mega Colossal Base Crate
Common: Enumeration Crystal
Uncommon: Abysmal Rift Trap
Rare: Quasi-Spacial Expander

I think it's a good Idea, anyone else?


Wed Nov 16, 2016 5:00 am
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Joined: Fri Nov 29, 2013 4:41 pm
Posts: 297
Location: Earth 626
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Only base that would probably produce that would be Eots...

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Wed Nov 16, 2016 3:20 pm
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Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
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I like the idea.

I think the idea needs two tweeks a) something that is ONLY possable with level 10 base disables and b) drop the rift trap no on wants rift traps


Wed Nov 16, 2016 8:30 pm
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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draxsiss wrote:
I like the idea.

I think the idea needs two tweeks a) something that is ONLY possable with level 10 base disables and b) drop the rift trap no on wants rift traps

I know many people who want and use rift traps.

I think the idea itself of a L10 base drop is dumb. I do think adding something for higher level bases would be nice.


Wed Nov 16, 2016 8:34 pm
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Joined: Tue Aug 16, 2011 3:02 pm
Posts: 942
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Yes; especially since bases 8 and higher have no reason to be locked-they give the same rewards as 7's and have the same damage cap. Usually just a waste of Reds and Energy.

Basing has lost it's interest to many players so any type of change would be welcomed.

On a similar note, level 4 bases should die off for bases 7-8 or above as it only wastes precious reds. The same could be said for 5's although Tri-Phases are always nice and not worth extracting so I am torn on them.

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Wed Nov 16, 2016 9:33 pm
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Joined: Wed Sep 19, 2012 9:44 pm
Posts: 1997
Location: Causing chaos somewhere
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draxsiss wrote:
I like the idea.

I think the idea needs two tweeks a) something that is ONLY possable with level 10 base disables and b) drop the rift trap no on wants rift traps

Speak for yourself. Rift traps are highly usefull under several circumstances that do come up (eg a planet gets attacked but you want to flux and ensure its safe or you grab a planet while the owners online and so want to ensure they cant have alerted it to get round your flux.)
I do like the idea of more base crates but imo if a level 10 one is to be added levels 8 and 9 need to be added too. make taking out and raiding 9s more rewarding than 8s and 8s more than 7s.

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Wed Nov 16, 2016 9:55 pm
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Joined: Sun Aug 03, 2014 6:17 pm
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or go back to the route of better odds based on damage done....that would be nice too..enough doing 5-10 mill to base to get 2 stations

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Wed Nov 16, 2016 11:35 pm
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