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Joined: Thu Jun 04, 2015 9:21 am
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+1 if you want autonomous processor stats to change

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Sun Jan 29, 2017 6:05 am
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+1

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Wed Feb 01, 2017 5:16 am
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Joined: Tue May 20, 2014 1:56 am
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+1

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Wed Feb 01, 2017 5:17 am
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Joined: Sat Jun 23, 2012 1:46 am
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+1, +1, +1, +1, +1


Tue Feb 14, 2017 5:44 pm
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Joined: Tue Aug 16, 2011 3:02 pm
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No. They are fine as is. Bases can get up to stupid Defense right now so that +5% is amazing.

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Tue Feb 14, 2017 10:05 pm
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CapitainePaul wrote:
No. They are fine as is. Bases can get up to stupid Defense right now so that +5% is amazing.

It doesn't matter that they're fine, it's that they've been the same for years. The module is not true to its design.

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Tue Feb 14, 2017 10:53 pm
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Joined: Tue Oct 09, 2012 1:42 am
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ActualFate wrote:
CapitainePaul wrote:
No. They are fine as is. Bases can get up to stupid Defense right now so that +5% is amazing.

It doesn't matter that they're fine, it's that they've been the same for years. The module is not true to its design.

Yeah it just ended up like several other things:

Uldri Wave Ejector - says 2-4% attack - gives 3% every time
Clandestine Plot - Says 7-15% cloak for 4-8 hours - You get 1 of three possible ones: 7% always at 8 hours OR 10% cloak for 6 hours, or 15% cloak for 4 hours. You used to be able to get 15% for 8 hours, but no more. Never will you see 8%, 9%, 11%, 12%, 13%, or 14% or any 5 or 7 hour durations.

Thoe two are what immediately came to mind although I am sure there are others.


Tue Feb 14, 2017 11:00 pm
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Pitch Ninja wrote:
Uldri Wave Ejector - says 2-4% attack - gives 3% every time
Clandestine Plot - Says 7-15% cloak for 4-8 hours - You get 1 of three possible ones: 7% always at 8 hours OR 10% cloak for 6 hours, or 15% cloak for 4 hours. You used to be able to get 15% for 8 hours, but no more. Never will you see 8%, 9%, 11%, 12%, 13%, or 14% or any 5 or 7 hour durations.

To be fair, I don't think Dan has variable effects implemented within the game, so he'd have to create an individual effect for each outcome and that's just hassle. So he's made just a few to sort of fit that criteria, but not exactly.

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Tue Feb 14, 2017 11:19 pm
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+1 - even if it was like the UST and had a schedule would be better, though having a random change every week or month or whatever would be best and true to design.

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Wed Feb 15, 2017 3:06 am
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Joined: Fri Jun 15, 2012 12:04 am
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The whole design itself was flawed to begin with. It should be set up like one of the buffs that mimic a timer and reset itself, but with a truly randomly dealt buff to each player. That should probably do the trick. But like others say, it's not exactly a core issue either. There's bigger issues in the game about, I think it's all agreed that a few gimmicky effects are less important than other issues. Maybe it is random, but it just randomly never changed because RNG is a horrible troll? Maybe... maybe...

+1, but not the most glaring issue either.


Sat Feb 18, 2017 9:32 am
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