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Repeatable mission: Explore Time-space Fold
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Author:  BinaryMan [ Sat Feb 12, 2011 3:11 am ]
Post subject:  Repeatable mission: Explore Time-space Fold

Repeatable mission: Explore Time-space Fold

A completion grants a spawn of a random NPC that is rank-independent, meaning you can potentially get a module that you missed because it was released after you were too high a rank to see the NPC share (mostly for boss NPC). I'm not sure how much people care about such modules though, but it would be interesting. It could also be a way to see some mission NPCs again (most of the mission module drops have an equip limit anyway, 2-4 modules). Kind of like a wildcard NPC.

Author:  Vekno [ Sat Feb 12, 2011 7:29 am ]
Post subject:  Re: Repeatable mission: Explore Time-space Fold

but that means you could potentially get an infinite amount of stryll deep trackers, and get a TON of extra npc slots.

Author:  blackknightmare [ Sat Feb 12, 2011 11:19 am ]
Post subject:  Re: Repeatable mission: Explore Time-space Fold

lol

Author:  Willeitner [ Sat Feb 12, 2011 2:54 pm ]
Post subject:  Re: Repeatable mission: Explore Time-space Fold

kind of like the idea of a lot of npc slots :0 and most modules you could have missed have upgrades later.

Author:  FerrusManus [ Sat Feb 12, 2011 3:31 pm ]
Post subject:  Re: Repeatable mission: Explore Time-space Fold

Vekno wrote:
but that means you could potentially get an infinite amount of stryll deep trackers, and get a TON of extra npc slots.


It could just not include missions NPCs.

Author:  BinaryMan [ Sun Feb 13, 2011 9:35 am ]
Post subject:  Re: Repeatable mission: Explore Time-space Fold

I meant it for specific missions where say you deleted the module but the limit is equal to the normal modules dropped; so for those you can recover a lost/sold module but not get any more ultimately than you could originally. Or for NPC that you can't normally see anymore. Obviously specific mission NPCs would be problematic here, so they would be excluded.

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