Joseph wrote:
A new repeatable(maybe daily) mission gives a device that can destroy non-occupied planets(2 new planets are generated per destroyed planet), which depending on the planets type,size and resources generates multiple types of debris.
there are already plenty of planets around now. the issue is too many useless planets.
instead of the daily mission giving you an artifact which will destroying non.occupied planets, the mission should instead give you an artifact that will take 1 of your currently occupied planets and meld it with an unoccupied planet. the new planet will be at least 1 size bigger than the biggest of the original planets. the resulting planet will have a permanent effect preventing further melding.
however the resulting planet type and richness will be a bit more randomized ... toxics and volcanics will be more likely (50%) due to the melding process, but exotics and dysons (5% each) might be part of the mix.
i like the idea of debris also being a byproduct, but i'm not sure if it needs to be a galaxy wide thing. it could just result in either positive (20%) or negative (75%) production for the planet itself, or even coalesce into small moons (5%).
something like this would definitely be a new toy for existing players, but i really doubt it would bring in new players.