View unanswered posts | View active topics It is currently Thu Mar 28, 2024 8:39 am



Reply to topic  [ 18 posts ] 
 Nekkro 
Author Message

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
Introduce a new npc species called the nekkro (or something like that ) with a mission chain culminating in 2 new pvp slots. These are reserved for nekkro-infected PLAYER ships that have been inactive for a year. Nekkro ships can be randomly buffed/debuffed and have random traps but never a halc. Infected can be disabled , raided , and hacked normally

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Wed Aug 16, 2017 2:58 am
Profile

Joined: Sun Aug 03, 2014 6:17 pm
Posts: 2224
Reply with quote
i htnk they should spawn flying dead ships!!!

_________________
Image
Image
Signature created by Necromancer

Spy status_ #1 Cloak master in galaxy
Moooooooooooooooooooo!


Wed Aug 16, 2017 3:40 am
Profile

Joined: Thu Dec 31, 2015 9:44 pm
Posts: 194
Reply with quote
i would like a new npc which drops a halc busting arti it would get more players npc hunting and more targets for pvping

_________________
LEADER OF SUBSPACE VANGUARD


Wed Aug 16, 2017 10:40 am
Profile

Joined: Mon Jun 18, 2012 4:04 pm
Posts: 199
Reply with quote
detregets wrote:
Introduce a new npc species called the nekkro (or something like that ) with a mission chain culminating in 2 new pvp slots. These are reserved for nekkro-infected PLAYER ships that have been inactive for a year. Nekkro ships can be randomly buffed/debuffed and have random traps but never a halc. Infected can be disabled , raided , and hacked normally


So we are talking about the inactive player being able to be attack ?
That seems like a great idea, tired of attacking always the same few players, I guess they are tired of being attack to.


Wed Aug 16, 2017 12:03 pm
Profile
User avatar

Joined: Mon Sep 08, 2014 6:44 pm
Posts: 846
Reply with quote
I like the OP idea - something different that could add a bit of variety. It could allow for attacking directly, or better yet, it will allow you to repair that necro ship and put it onto folks battle tabs.

I also like the halc buster idea, though it shouldn't work on calming amps, only halc traps. It could be an offensive arti that removes a halcyon aura, or it could be a counter-trap you set on your own ship which will block an enemy's halcyon trap from tripping.

_________________
--------------- GD: A good legion for collecting relic badges ---------------
---------------------------------------------------------------------


Wed Aug 16, 2017 6:46 pm
Profile
User avatar

Joined: Sat Oct 15, 2011 5:09 am
Posts: 3472
Reply with quote
Texas Toast wrote:
I also like the halc buster idea, though it shouldn't work on calming amps, only halc traps. It could be an offensive arti that removes a halcyon aura, or it could be a counter-trap you set on your own ship which will block an enemy's halcyon trap from tripping.

no no no no no.

artis are there for a reason, both defensive and offensive.

do i like setting off halc after halc ? nope. so i just wait 2 hours after the original halc effect expires and hit them again. it's all a matter of cycling thru your battle tab often enough.

what you *could* do is have a new uncommon NPC drop an arti that gives you a 30 minute offensive buff that triggers an effect on the enemy ship when you set off a halc .. the target player can not apply any new buffs to their ship for 2 hours (they keep their existing ones so if they are on a scan run, it can continue).

_________________
Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26
_____________Image
PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;


Wed Aug 16, 2017 7:15 pm
Profile WWW

Joined: Tue Aug 16, 2011 3:02 pm
Posts: 942
Reply with quote
How about the effect of triggering the Halcyon makes them self-destruct (no death) so we can raid them dry for being cowards ? 8-)

_________________
As of 08/07/2021 treadmillers will be ZEROED!!!


Wed Aug 16, 2017 8:26 pm
Profile
User avatar

Joined: Mon Sep 08, 2014 6:44 pm
Posts: 846
Reply with quote
senatorhung wrote:
artis are there for a reason, both defensive and offensive.


Yeah, that's why I think that any (let's admit it, never going to exist fantasy) halc buster functionality should not affect calming amps. You have to be online to use a calming amp; a halc is just a trap.

_________________
--------------- GD: A good legion for collecting relic badges ---------------
---------------------------------------------------------------------


Thu Aug 17, 2017 12:47 am
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
Nekkro-infected combat rep and personal stats are not affected . maybe new nekkro stats added?
Their planets can be crit-hacked tho

Random temporary buffs could include :
Double/half hull/shield
Def de/buff
Att de/buff
Scan/cloak de/buffs
Random negative status proc
Random heal effect
Containment missle proc
Double /half raid /hack bonus
Impervious to hack/raid
Double /half hack/raid chance
Cant hack until disabled
Cant disable until hacked
Repair ship spawn
Chance of rare planet coordinates ( maybe new nekkro planet type)

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Fri Aug 18, 2017 12:21 am
Profile

Joined: Thu Apr 24, 2014 3:57 pm
Posts: 423
Location: England
Reply with quote
Best way to deal with the halc issue is have a 'passive mode', where you switch it on and become untargetable for attacking, and you appear less on battle tabs. But works like a halc, except you have to wait 2 days before you can activate it after performing an offensive action. That way people who want to PvP can and people who prefer not to dont get harrassed. (On a side note, they should change combat rep to clearly reflect the status eg 320x someones deaths in kills equals insane)

_________________
Active Leader at Stargate Operations

viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log

Image


Fri Aug 18, 2017 4:19 pm
Profile
User avatar

Joined: Mon Sep 08, 2014 6:44 pm
Posts: 846
Reply with quote
TheBandit wrote:
Best way to deal with the halc issue is have a 'passive mode', where you switch it on and become untargetable for attacking, and you appear less on battle tabs.

Then you can't be hacked, either.

_________________
--------------- GD: A good legion for collecting relic badges ---------------
---------------------------------------------------------------------


Fri Aug 18, 2017 5:20 pm
Profile

Joined: Thu Apr 24, 2014 3:57 pm
Posts: 423
Location: England
Reply with quote
Didn't specify Hacks but i guess they would count as an offensive action. Maybe you could get hacked, maybe you couldn't. Who knows as it hasn't been implemented but it is a solid idea in my view.

_________________
Active Leader at Stargate Operations

viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log

Image


Fri Aug 18, 2017 7:42 pm
Profile
User avatar

Joined: Mon Sep 08, 2014 6:44 pm
Posts: 846
Reply with quote
TheBandit wrote:
Didn't specify Hacks but i guess they would count as an offensive action. Maybe you could get hacked, maybe you couldn't. Who knows as it hasn't been implemented but it is a solid idea in my view.


If you don't appear in battle tabs, and you ahven't done anything offiensive in two days, then nobody can do anything to you. Hence, you couldn't get hacked. It pretty much removes you from PvP 100%.

Also, is a side note and not part of the original post, I think we're getting off track a bit.

_________________
--------------- GD: A good legion for collecting relic badges ---------------
---------------------------------------------------------------------


Fri Aug 18, 2017 9:54 pm
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
Erm... Thanks for talkin about my idea guys lol


Anyway my reason for this is 2fold...
1) more pvp targets
2) theres alot of old players who's ships are just floatin around out there. It would be cool to see them around again if only as a ghost. Maybe dan could make a medal for finding and defeating nocifer or fluffybunny or some other notorious player from the past

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Tue Aug 22, 2017 2:24 am
Profile

Joined: Mon Jun 18, 2012 4:04 pm
Posts: 199
Reply with quote
detregets wrote:
Erm... Thanks for talkin about my idea guys lol


Anyway my reason for this is 2fold...
1) more pvp targets
2) theres alot of old players who's ships are just floatin around out there. It would be cool to see them around again if only as a ghost. Maybe dan could make a medal for finding and defeating nocifer or fluffybunny or some other notorious player from the past


Yeah I totaly love your idea :)


Tue Aug 22, 2017 12:14 pm
Profile

Joined: Sun Oct 09, 2011 2:56 pm
Posts: 955
Location: Not Present
Reply with quote
+1 to this idea, lots of inactive ships could easily be added to the battle tab.
It would also make things somewhat fairer if they were to have a buff, lots of people quit due to being to weak to do anything pvp wise and getting disable constantly, so having loads of weak inactive ships would make it no challenge to get pvp medals.


Wed Aug 23, 2017 7:04 pm
Profile

Joined: Fri Jul 13, 2012 5:19 am
Posts: 852
Reply with quote
TheBandit wrote:
Best way to deal with the halc issue is have a 'passive mode', where you switch it on and become untargetable for attacking, and you appear less on battle tabs. But works like a halc, except you have to wait 2 days before you can activate it after performing an offensive action. That way people who want to PvP can and people who prefer not to dont get harrassed. (On a side note, they should change combat rep to clearly reflect the status eg 320x someones deaths in kills equals insane)


then hitting a base should become an offensive action or taking part in hitting a planet even if you are not the 1 hitting invade


Fri Aug 25, 2017 12:36 am
Profile

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
Crit hacked nekkro ships could have a nekkro effect added to the planet that is hacked. Special structure or planetary effect or npc defensive blockade?

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Fri Sep 08, 2017 12:27 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 18 posts ] 

Who is online

Users browsing this forum: Google [Bot] and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.