Bloodied Unbowed wrote:
My idea would be that after killing 100 NPCs of a given race, you'd get an enforcer ship of that race with stats x10 or x100 of common ships that would drop a cache of ctp (or EM or research/mineral/artifact points, anything that wouldn't require Dan to invent a new artifact). Every 10th enforcer would be a super enforcer with x10 stats and x10 reward. You could continue the progression infinitely with minimal programming.
i would bump the required number of NPCs of a given race up to 1000 and have the stats be 200x, but the principle is sound.
what i would be okay with is to give you a choice of rewards when these are dropped. the list of rewards can be randomized so you get 3 choices out of x possible, 1 of those choices being fixed based on the race of the enforcer. then the x can be the number of races, with stuff like prismodyne energy or ctp or relic badges or corruption, or a 4hr cache etc.