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Self Disabling Using the Lutuma Chain NPC (Needs Fix)
http://galaxylegion.com/forum/viewtopic.php?f=6&t=44601
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Author:  chickenpatrol29 [ Thu Mar 15, 2018 10:50 am ]
Post subject:  Self Disabling Using the Lutuma Chain NPC (Needs Fix)

As many probably notice, this is getting out of hand. Many players are now using this tactic to keep death count low and its frustrating when you cant disable them back. I can already see comments saying, "But its an easy yellow".
An easy fix to this is to make it such that you will always have some hull left to the formula for the damage given by the NPC.
So (-60%(Hull+shield)) +500 Hull
That way you cant self disable, you cant attack the npc until a repair is perform.

Author:  Thaumanovic [ Thu Mar 15, 2018 11:26 am ]
Post subject:  Re: Self Disabling Using the Lutuma Chain NPC (Needs Fix)

They're punishing themselves by not completing the chain. I don't see why intervention is required.

Author:  Texas Toast [ Thu Mar 15, 2018 12:10 pm ]
Post subject:  Re: Self Disabling Using the Lutuma Chain NPC (Needs Fix)

There are multiple ways to disable yourself, be it through some seasonal bosses or through various mission chains.

It's a valid tactic to protect a meaningless stat. I don't think it's worth stressing over.

Author:  Pongoloid [ Wed Mar 21, 2018 9:08 pm ]
Post subject:  Re: Self Disabling Using the Lutuma Chain NPC (Needs Fix)

Quote:
They're punishing themselves by not completing the chain. I don't see why intervention is required.
Because inducing anxiety, paranoia, and a host of other health issues related to sleep deprivation in those who obsess over their death count is one of the only pleasures remaining in GL for some of us?

Don't be a grinch, dude.

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