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Lepus disruptions
http://galaxylegion.com/forum/viewtopic.php?f=6&t=44615
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Author:  detregets [ Fri Mar 30, 2018 2:17 am ]
Post subject:  Lepus disruptions

Make them last longer. 2 hours doesnt seem bad to me.

Plz no comments about joining a better legion blah blah blah

Author:  Pitch Ninja [ Fri Mar 30, 2018 9:59 am ]
Post subject:  Re: Lepus disruptions

HELL NO! You can't hit other primes then after you've disrupted until 2 hours after you've used the ability on the initial one. 1 hour is bad enough.

Author:  Thaumanovic [ Fri Mar 30, 2018 4:24 pm ]
Post subject:  Re: Lepus disruptions

What good reason is there for extending the disruption duration?

Author:  senatorhung [ Fri Mar 30, 2018 6:38 pm ]
Post subject:  Re: Lepus disruptions

Guide wrote:
What good reason is there for extending the disruption duration?

none.

Author:  DarthNefarious [ Fri Mar 30, 2018 9:09 pm ]
Post subject:  Re: Lepus disruptions

making hard core npc types suffer.

Author:  Thaumanovic [ Fri Mar 30, 2018 9:14 pm ]
Post subject:  Re: Lepus disruptions

DarthNefarious wrote:
making hard core npc types suffer.

We already ran out of missions and medals to do. Don't take this away from us too. </3

Author:  senatorhung [ Fri Mar 30, 2018 10:22 pm ]
Post subject:  Re: Lepus disruptions

Guide wrote:
DarthNefarious wrote:
making hard core npc types suffer.

We already ran out of missions and medals to do. Don't take this away from us too. </3

the OP is suggesting that the disruptions last 2 hours on the NPC .. which is ridiculous ... he should find a better legion blah blah blah.

Peticks misinterpreted the OP sarcastically to say that the ability to disrupt should only be once every 2 hrs .. which would indeed make the hard core NPC types suffer as DarthNefarious stated.

so i repeat my previous response to you .. there is NO good reason to alter the current setup for either scenario.

Author:  Thaumanovic [ Fri Mar 30, 2018 10:25 pm ]
Post subject:  Re: Lepus disruptions

senatorhung wrote:
so i repeat my previous response to you .. there is NO good reason to alter the current setup for either scenario.

My comment was in jest. I am in full agreement with you.

Author:  Peticks [ Sat Mar 31, 2018 5:18 am ]
Post subject:  Re: Lepus disruptions

senatorhung wrote:
Peticks misinterpreted the OP sarcastically to say that the ability to disrupt should only be once every 2 hrs .. which would indeed make the hard core NPC types suffer as DarthNefarious stated.

???? lol

Author:  juiceman [ Sat Mar 31, 2018 5:54 am ]
Post subject:  Re: Lepus disruptions

people on forum being sarcastic...people misinterpretting posts.....whats next? trolling??

Author:  detregets [ Sat Mar 31, 2018 7:56 am ]
Post subject:  Re: Lepus disruptions

juiceman wrote:
people on forum being sarcastic...people misinterpretting posts.....whats next? trolling??

Lol


The purpose would be for less intensely active legions a better threshold of time to allow for players on the other side of the planet time to disrupt as well.


You guys are always as usual an education in how the elite look down upon those not of their station

Author:  senatorhung [ Sat Mar 31, 2018 11:11 am ]
Post subject:  Re: Lepus disruptions

detregets wrote:
You guys are always as usual an education in how the elite look down upon those not of their station

GET OFF MY SPACE STATION !!

Author:  juiceman [ Mon Apr 02, 2018 11:25 pm ]
Post subject:  Re: Lepus disruptions

im ambivalenet to this idea...im not opposed, but just dont see a big need..

Some of your ideas i think are groovy..the real issue isnt the timer, but the activity level...

much like lm's which have tons of time yet many people never complete them...just sad fact of gameplay and current gamestate

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