senatorhung wrote:
if you want the benefits .. you have to do the work ..
the issue with all of these click all suggestions is that anyone who is already using a script will have even less work to do to abuse the system. so until you can block the abuse .. the click restrictions are going to stay.
No, I realy think its not that hard.
Imagine a new option, ship refit standards. You type in in it, what you want to add where, ect. You click add and the game calculates current values into final values.
Game locks for 5m.
values are updated at the end of the last 5m to the calculated final values when the thing started. game unlocks.
Since the new values are calculated 5m before any value updates, even if they managed to spam click to start the update, and the game unable to do a check during the 5m process to see if multiple versions are processing and abort them all, because the final values are set ones it wouldn't matter. If you had 10k brackets, 1m base level hull, you go to add them all Even if they got a thousand versions of it running right at the start, it would simply be set the final hull variable to 1.1m and when they complete set the hull value for the ship to 1.1m rather than add 100k, when each of them 5m later updates.
Unless im missing something, it seems like it is perfectly achievable to get a system running where people couldn't duplicate the artis.
The real issue, is dan just doesn't feel like it tbh, thats why its mostly shot down. yes we want it but no it appears its not going to happen so every time a new thread pops up its seen as a waste of time.