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Notification
http://galaxylegion.com/forum/viewtopic.php?f=6&t=44699
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Author:  detregets [ Mon Sep 03, 2018 8:29 am ]
Post subject:  Notification

It would be helpful to receive a notification when an effect on a planet expires

Author:  juiceman [ Mon Sep 03, 2018 2:21 pm ]
Post subject:  Re: Notification

this seems like it would be hard on system...with so many planets and effects....i use a bunch just on my biggest for production

Author:  Thaumanovic [ Mon Sep 03, 2018 4:54 pm ]
Post subject:  Re: Notification

juiceman wrote:
this seems like it would be hard on system...with so many planets and effects....i use a bunch just on my biggest for production

Probably wouldn't be that hard. Not even a hundred lines of code.

The issue is, though, that it wouldn't be exactly when the effect expires. This is down to the simulated "real-time" nature of the game.

Author:  senatorhung [ Mon Sep 03, 2018 9:39 pm ]
Post subject:  Re: Notification

juiceman wrote:
this seems like it would be hard on system...with so many planets and effects....i use a bunch just on my biggest for production

not sure what the point would be. the effect that you care most about expiration (on your best planets), you are likely tracking already.

http://galaxylegion.com/wiki/index.php/ ... nd_Effects

Ancient Relics : Artifact +10%
Annex Warning : Attack -10% (1 day, 7 hours left)
Bane Coercion +10% production
Bane Darkness : Defense -15% (59 mins left)
Bio-Con Control : Production +5% (11 hours, 19 mins left)
Compound Lockdown : Defense +50% (1 week left)
Darmos Champion Rally : Production +20% (1 day, 3 hours left)
Devastated Landscape +100% build costs
Enemy Blockade - Akulan Entity : Production -60%
Enemy Blockade - Allovore Entity : Production -60%
Enemy Blockade - Chaotic ArcRift Entity : Production -60%
Enemy Blockade - Kulgox Entity : Production -60%
Enemy Blockade - T.O. HyperSeeker Entity : Production -60%
Enemy Blockade - Scruuge Hijacker : Production -60%
Engineered Virus : Populationrate -99.9% (23 hours, 59 mins left)
Enslaved Prisoners -50% to build cost (half cost in credits AND minerals)
Field Collapse : Attack +70% (6 days, 4 hours left)
Fuel Transfer : Mining +40% (1 day, 21 hours left)
Gateway Link (Max) : Production +6% (2 days, 23 hours left)
Improved Invasion : Production +50% (1 day, 3 hours left)
Inhibitor Shield : Defense +1000% (1 week, 5 days left)
Insurgent Uprising -50% to total defenses
Ion Storm : Defense -15% (59 mins left)
Klorvis Supply Conduit +30% to all production
Lepus C-32 Replication : Production +24% (5 days, 23 hours left)
Lepus Replication
Litheor Crystal Focus : Production +10% (19 hours, 31 mins left)
Longevity Serum : Population +50% (19 hours, 39 mins left)
Lost Undersea Archive +30% research production
Lutuma Command Codes : Production +13% (1 day, 3 hours left)
Mysterious Pathogen : Attack +50% (6 days, 4 hours left)
NSX Crate: Amber : Artifact +1% (2 weeks left)
NSX Crate: Amethyst : Research +1% (2 weeks, 2 days left)
NSX Crate: Jade : Mining +1% (5 days, 5 hours left)
Orbital Mass-Disruption : Attack -30% (1 hour, 59 mins left)
Pure Deposits : Mining +10%
Q-Pedd Docking Station - Production +5%
Regional Science Summit +25% research production
Sentry Guards : Attack +300 (3 hours, 42 mins left)
Shield Sentries : Defense +300 (3 hours, 42 mins left)
Trading Hub : Production +10% (1 day, 8 hours left)
Trellith Influence : Artifact +30% (1 day, 19 hours left)
Ultra-Pure Deposits : Mining +20% (8 hours, 25 mins left)
Unique Lifeforms +10% research production
VARA Interface Link : Production +4% (19 hours, 33 mins left)

and there are plenty more including all the LM artis and nanoshear sites and on and on ...

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