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Joined: Thu Oct 27, 2016 2:52 pm
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senatorhung wrote:
you're assuming that GL is his day job. i'm assuming that it's not.

The developer of the game I shared has a full time job. He's created that game in his spare time. Again, it's just a lack of care or interest on Dan's part.

senatorhung wrote:
the inactive cloak debuff works because there is a tally in the database for active status.

I wasn't aware you've seen the database. It's a concern of security to me that any developer would expose such an integral part of an application to a player.

Again, I'm not so sure. I'd be willing to be that the activity of a player is simply determined from the duration since their last action. Doing it does this has 2 benefits:

  1. There's one less redundant column in a table.
  2. It allows the duration required for someone to be considered inactive to be changed arbitrarily, without having to recheck and update hundreds of thousands of player records.


senatorhung wrote:
but i doubt that the planet database is where Dan tracks the banned players (i assume that's on the facebook side). so Dan would have to add another column in the planet database to track banned status and somehow cross.reference that to the banned fb profiles.

Anyone with a shred of RDBMS knowledge would know that you can simply query across tables. And I know for a fact that the game uses MySQL for its backend data store.

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Sun Jan 27, 2019 11:22 pm
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