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 new non seasonal gp storage 
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Joined: Thu Jun 04, 2015 9:21 am
Posts: 104
Post new non seasonal gp storage
2500mining storage 2500search storage 2500artifact storage could be more if dan want to 22GP(COULD BE MORE) 2 space extractable NUMBER PLACABLE TBD

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Thu Jan 24, 2019 9:20 pm
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Joined: Tue Oct 09, 2012 1:42 am
Posts: 1070
Post Re: new non seasonal gp storage
Make it a new ctlab discovery that upgrades polychorons adding double storage bonus and also adds 1 to a random production type. Hell, you could even make it only randomly upgrade 1 storage type but in that case, triple the storage upgrade.


Thu Jan 24, 2019 10:40 pm
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Joined: Fri Jun 03, 2011 10:36 pm
Posts: 267
Post Re: new non seasonal gp storage
Not related but similar, I'd really like to see some of the new CT Lab items require some of the drops from uncommon npcs. Force people to actually play the game to benefit from some of it.


Fri Jan 25, 2019 12:40 am
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Joined: Thu Jun 04, 2015 9:21 am
Posts: 104
Post Re: new non seasonal gp storage
1 all res 500 storage all upgradable over time to 2000 2500 all cost blue badge and a lot of exotic matter rewarded by a blueprind in a random new mission or even anything for a blueprint that is really worth it

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Fri Jan 25, 2019 1:45 pm
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Joined: Tue Jan 14, 2014 9:01 pm
Posts: 106
Post Re: new non seasonal gp storage
Pitch Ninja wrote:
Make it a new ctlab discovery that upgrades polychorons adding double storage bonus and also adds 1 to a random production type. Hell, you could even make it only randomly upgrade 1 storage type but in that case, triple the storage upgrade.


Please, NO!

Players can already accumulate arti prod (Talth) and cloaked planets (Ravyn, Morph Suits) whilst barely ever ranking, by doing nothing more than logging in a few times a day and clicking a few buttons. Now you want to make it so they don't cap storage as quickly, so they can log in even less?!?


Sun Feb 03, 2019 9:50 am
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