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New Artifact: Invasion calculator http://galaxylegion.com/forum/viewtopic.php?f=6&t=4497 |
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Author: | Razorback [ Mon Feb 14, 2011 5:17 am ] |
Post subject: | New Artifact: Invasion calculator |
I think this has been brought up before, but I don't recall if it's ever been suggested as a direct artifact. call it an "Invasion Probe", and it tells you your odds of a sucessful landing. Either the exact %, or if you'd prefer to keep some ambiguity it could use the following scale. 10% (the minimum I think) - 20%: Poor 21% - 35%: Chancy 36% - 50%: Fair 51% - 65%: Good 66% - 80%: Excellent 81% - 90%: Git 'er Done! |
Author: | Vekno [ Mon Feb 14, 2011 5:19 am ] |
Post subject: | Re: New Artifact: Invasion calculator |
... i think i would be worried if i saw a readout on my ships computer screen that said 'git er done'... but i do like the idea. alot more useful than TRAP probes... |
Author: | Darth Flagitious [ Mon Feb 14, 2011 5:29 am ] |
Post subject: | Re: New Artifact: Invasion calculator |
Only drawback as I see it--- If you use it BEFORE you nerf the att/def of the planet it won't give you an accurate calculation. If you use it AFTER you run the risk of (1) running out the time on Mutagenic Cartridges, and (2) letting the owner know you want his planet and thereby giving him the chance to flux it. |
Author: | Vekno [ Mon Feb 14, 2011 5:32 am ] |
Post subject: | Re: New Artifact: Invasion calculator |
true. but thats what this game is about. acting quickly. i dont get alerts on whats happening until 5-10 minutes after its happened. i'll kill a boss npc, and then a few minutes later an alert comes up and i have to do a double take. ive had planets stolen from me and the alert that its under attack came after it had already been fluxed. |
Author: | Darth Flagitious [ Mon Feb 14, 2011 5:36 am ] |
Post subject: | Re: New Artifact: Invasion calculator |
Don't get me wrong, I like the idea.... Just pointing out some things so it can be discussed and developed a little. |
Author: | Vekno [ Mon Feb 14, 2011 5:39 am ] |
Post subject: | Re: New Artifact: Invasion calculator |
yeah, i understand. and it may react quicker with different browsers... honestly i wouldnt mind this being a second option drop on stryll trappers. i always trash my trap probes. |
Author: | Obscura [ Mon Feb 14, 2011 5:40 am ] |
Post subject: | Re: New Artifact: Invasion calculator |
Vekno wrote: yeah, i understand. and it may react quicker with different browsers... honestly i wouldnt mind this being a second option drop on stryll trappers. i always trash my trap probes. Send them to me. I will pay you for them. |
Author: | Darth Flagitious [ Mon Feb 14, 2011 5:44 am ] |
Post subject: | Re: New Artifact: Invasion calculator |
Obscura wrote: Vekno wrote: yeah, i understand. and it may react quicker with different browsers... honestly i wouldnt mind this being a second option drop on stryll trappers. i always trash my trap probes. Send them to me. I will pay you for them. They are not sendable. I used a bunch of those during my personal war with All Are Welcome/The Corsairs, but now that it is over, I imagine I'll start scrapping them too lol. |
Author: | FerrusManus [ Mon Feb 14, 2011 2:30 pm ] |
Post subject: | Re: New Artifact: Invasion calculator |
Darth Flagitious wrote: Only drawback as I see it--- If you use it BEFORE you nerf the att/def of the planet it won't give you an accurate calculation. If you use it AFTER you run the risk of (1) running out the time on Mutagenic Cartridges, and (2) letting the owner know you want his planet and thereby giving him the chance to flux it. Well, you wouldn't use it after you use a Mutagenic Cartridge, because at that point you might as well just go for it, so just use the Invasion calculator to see if you want to use a Mutagenic Cartridge or not. |
Author: | Threadbare [ Mon Feb 14, 2011 2:47 pm ] |
Post subject: | Re: New Artifact: Invasion calculator |
I like the idea but see a problem - an enterprising person, and there are plenty here, could figure out the formula used for determining your chance, if they had a range to work on. Scan, up your attack, scan, up your attack, scan... Then do the same by taking down some buildings on the world. I would bet within a week of this artifact being available we'd have the formula for invasion on the wiki. |
Author: | FerrusManus [ Mon Feb 14, 2011 6:57 pm ] |
Post subject: | Re: New Artifact: Invasion calculator |
Threadbare wrote: I like the idea but see a problem - an enterprising person, and there are plenty here, could figure out the formula used for determining your chance, if they had a range to work on. Scan, up your attack, scan, up your attack, scan... Then do the same by taking down some buildings on the world. I would bet within a week of this artifact being available we'd have the formula for invasion on the wiki. Good point, didn't think about that. |
Author: | Razorback [ Mon Feb 14, 2011 8:47 pm ] |
Post subject: | Re: New Artifact: Invasion calculator |
Yeah, a person could reverse-engineer the formula that way. It wouldn't necessarily be a hugely game-balancing thing. You'd have some more enterprising people using it to pre-calc what their odds are without needing to use the artifact, but I think the majority of players would be satisfied with using the tool. |
Author: | Chrace [ Mon Feb 14, 2011 9:09 pm ] |
Post subject: | Re: New Artifact: Invasion calculator |
+1 Terrific idea. |
Author: | BinaryMan [ Mon Feb 14, 2011 11:46 pm ] |
Post subject: | Re: New Artifact: Invasion calculator |
I like this; might as well know your odds. |
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