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[ 6 posts ] |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Alien Tech Parts. It would be an artifact that adds 10% to everything about a module. +10% upkeep, effects, and negative effects.
In most games they give you the option of researching further into the tech chain or upgrading what you already have. For some people, they want to zoom ahead in research and get the best stuff as soon as possible, but for others who want to save their money they go out and upgrade their beginning weapons and then ultimately get the best weapons before their supposed to.
This drop would be able to be used 5 times per module. (not on relays, because as much as i would love a 0 recharge time, its unfair.) If the module is sold then all upgrades would be removed. while that seems unfortunate for the people climbing the research tree, this would be a godsend to the small ship build people, allowing them to upgrade their zolazin analyzers and hull modules so that they could add a small amount of extra cloak and hull, whereas for the people climbing the research tree this would be a great thing to use on mission modules, and NPC drops.
To note where each level of the module is a prefix would be added to each one. Tier 1: 10% bonus: Modified Module Tier 2: 20% bonus: Developed Module Tier 3: 30% bonus: Advanced Module Tier 4: 40% bonus: Cutting Edge Module Tier 5: 50% bonus: State of the Art Module
The NPC would be scaled, and could belong to a new faction or an old one.
To give an example of a module with 5 artifacts used on it it would be a State of the Art Dark Energy Core Mk IV: Upkeep 6.45 Mil, Energy +356.
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Last edited by Vekno on Mon Feb 14, 2011 9:47 pm, edited 1 time in total.
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Mon Feb 14, 2011 4:02 am |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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While reading another module enhancing thread i came up with the idea that
* uncommon npcs has a 5% chance to drop a enchantment crystal (defence, attac, invasion, hull, shields)
* Each type of enchantment crystal can be applied to the same type of module (Attack enchantment crystal can be put on any weapon you currently own) - Applying this crystal increases the weapons output by 0.5% to max 20% per module. (means 40 crystals to max) - Crystal fail chance would be increasing fail% = ((AmountOfEnchantcrystals * 2) -1) -- This means if you have 39 crystals on a module the math would be: ((39*2)-1) -> 77% chance to fail applying it --- If failing a crystal enchantment the module lowers 10% and taking it closer to "breaking" where you have to repair it eventually.
* When atleast one crystal enchantment is applied the modules becomes 'special' type so you get a yes/no question so you cant sell it accidently.
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Mon Feb 14, 2011 6:39 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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why so many crystals required with a chance of fail? wouldnt it be better to just do it my way, an uncommon NPC with a guranteed drop and only having 5 crystals to enchant 50%? considering most people sell off their tech when they research the next tier, people are gonna go through these quickly. at a 5% chance of succcess with a minimum of 40 crystals (more like 80-100 with the way you described it) that would be way too many NPCs to kill especially at the lower levels. It would be more beneficial to just keep it at a minimum of crystals with a high drop rate for an uncommon.
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Mon Feb 14, 2011 5:54 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Vekno wrote: why so many crystals required with a chance of fail? wouldnt it be better to just do it my way, an uncommon NPC with a guranteed drop and only having 5 crystals to enchant 50%? considering most people sell off their tech when they research the next tier, people are gonna go through these quickly. at a 5% chance of succcess with a minimum of 40 crystals (more like 80-100 with the way you described it) that would be way too many NPCs to kill especially at the lower levels. It would be more beneficial to just keep it at a minimum of crystals with a high drop rate for an uncommon. I agree, at lower levels you'll just be selling the tech anyway, and once you max your tech you'd only need so many of them anyway, and after that they'd be useless. Maybe stick with calling it "enhancing" or something though, "enchanting" really doesn't fit for GL.
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Mon Feb 14, 2011 7:36 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i called it upgrading. then furious tried to make his own thread and it was merged to mine, but the title was replaced with 'enchanting'. i agree it sounds a little too fantasy for this game though.
EDIT: i fixed the title to sound more fitting to the spirit of the game.
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Mon Feb 14, 2011 9:47 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Vekno wrote: i called it upgrading. then furious tried to make his own thread and it was merged to mine, but the title was replaced with 'enchanting'. i agree it sounds a little too fantasy for this game though.
EDIT: i fixed the title to sound more fitting to the spirit of the game. Oh eye sea, sounds good then.
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Mon Feb 14, 2011 11:31 pm |
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