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New module ideas http://galaxylegion.com/forum/viewtopic.php?f=6&t=5246 |
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Author: | zophah [ Sun Mar 13, 2011 5:46 am ] |
Post subject: | New module ideas |
Here is a list of every ship module I have ever made, categorized by subject. I will edit it as I make more and any suggestions for what I make next would be great. When describing module abilities, "loss" means a penalty to that ship stat, "passive" means a percent extra to the stat's total, "bonus against" means extra stat related to that circumstance, and "recharge" means extra stat that only counts to offset penalties. "Crew strength" is a bonus to raids equivalent to extra members in the player's crew. Independent: (ship upgrades) Neutronic Subnet: A reinforced data transfer unit capable of withstanding harsh environments that most ships face (scan and hull) Dimension Variance Conduit: A device for quick and accurate control of changing inter-dimensional fields (cloak and max shield) Horizon Focus: A core used to stabilize singularities and subspace fields under influence of ship systems (defense and max energy) Eternity Drive: Magnifies phase shifting into a subspace fold, capable of holding the ship completely outside the time/space continuum (cloak, max shield, and defense) Phase Compensator: A field that alters the phase of outgoing attacks to match the phase state of enemy ships (attack) Magnetar Deflector Core: Harnessing the immense magnetic forces of a magnetar to simultaneously bolster power and deflector capacity (max energy and max shield) Cross-wave Absorption Dampener: Harnesses multiple states of incoming energies as system power (cloak, defense, and energy) Enigma Drive: A thruster modification that allows the ship to maneuver in subspace as if it was normal space (defense) Arbitration Computer: A ship network upgrade that coordinates data process from sub-systems and multiple A.I. persona (scan, attack, defense, and cloak) Syncopated Pilot Console: A complex autopilot guide system that adds erratic mobility to avoid enemy assaults (defense) Vector Modification Grid: A system router that optimizes and coordinates multiple thrusters and engines to maximize acceleration and mobility (max energy and defense) Multiform Elocation System: A relay net to advance the accuracy of energy and mass transfer devices (energy recharge, shield charge, attack) Independent: (new system) Quasisonar Dish: An active scanner that emits massive tachyon waves to locate the signatures of enemy ships (cloak loss, gains scan) Diplomat’s Beacon: A signature node that notifies surrounding ships of your political status (cloaking loss, gains defense) Theory Scanner: A scanner that detects the micro-disturbances in space-time left by force, mass, and energy (scan) Physics Armor: A charged plating that counters impact forces with it's inverse (hull) Inertial Field Emitter: A shielding device that alters conventional physics to immobilize incoming attacks (shield) Existence Relay: A relay that channels most variable energy forms through instant micro-wormholes (energy charge) Warp Shredder: A beam weapon that creates micro-lacerations through normal space for destructive attacks (attack) Existence Generator: A reactor that bolsters quasi-real physics to create energy from nothing (energy) Flux Spacial Drive: A micro-warp nacelle that magnifies natural flux to move the ship more easily (defense) Nonspace Emitter: A jamming device that folds incoming scan frequencies into null space (cloak) Arc Caster: Manipulates spacial folds to compact high-state electromagnetic waves into a solid form (max shield, cloak, and attack) Chaos Drive Field: Harnessing improbable states of matter that eminate cross-force energy, space itself can be used to protect the ship (max shield and defense) Split-wave Xenoscope: Manipulating the properties of electromagnetism into a lens, it focuses scans while creating a shield against detection (scan and cloak) Subspace Prow: A ship ram designed to induce spacial cavitation to reduce impact recoil (hull and attack) Reality Converter: A breakthrough in digital technology, this device can transfer computer data into mass and energy (attack and max energy) Interaxial Centrifuge: A graviton control mechanism designed to inhibit inertial forces and maintain ship integrity (defense and hull) Point-Defense Cannon: An auto-targeting precision laser for striking difficult targets at close range (attack) Escher Coil: A warp device that can create subspace folds with perfect accuracy, even within dimensional instability (defense, shield charge) Current NPCs: Shielded Prisoner Chambers: A Terran Outsider containment system for criminals based around Stryll blueprints (shield and hull) Battle Assist Computer: A Crimson Blade aimbot server based around Sha'din microchips (attack and scan) Stryll Analysis Core: An adaption of Stryll Trap Probes to magnify current scan probing (scan) Rouge Phase Amplifier: A phase shifting upgrade made by the Rouge Science League for withstanding higher-order dimensional stresses (cloak and passive defense) Mylarai Drilling Laser: A common piece of mining equipment for the Mylarai made to break apart stone-like materials without destroying the resources (attack, bonus against asteroids) Sha'din Storm Cannon: A static launcher designed to electrify enemy ships to avoid harming the crew and cargo (attack, bonus against metallic NPCs) Badge Rewards: Culture Databank: A server full of biological and social information gained from planetary conquests (scan and invasion attack) Dominion Insignia: A plating design to instill fear, honor, and respect from your many successes in battle (invasion attack, crew strength, and hull) Untyped Mission & NPC: Subspace Rift Stabilizer: A self-sustained subspace control node designed to counter the chaotic fields of the Subspace Rift (defense, max shield, and max energy) Chaos Converter: A ram-scoop designed to funnel background chaotic forces into ship systems (max energy and cloak) Soul Drive: A rare machine made by a psychotic inventor, it is powered by a creature's will force to create massive energy reactions. (energy, max shield, and attack) Pseudo Alloy Plating: A bio-metallic nanosphere cross-lattice designed to anticipate incoming attacks (hull and max shield) Diplomat Suite: A set of rooms built for protecting VIPs, it can be quickly altered for the comforts of any species (defense and hull) Radiation Harmonizer: A shield modulation system for withstanding advanced electromagnetic frequencies (shield charge and cloak) Quicksilver Hyperdrive: A hyperdrive built to cross vast distances as fast as possible (defense) Void Suppressor: A barrier that protects against dark energy reactions (scan and cloak) Probe System: An adaption of attack probes to identify similar energy reactions when scanning (scan) Analyzer System: An adaption of defense probes to the Probe System by including inverse reactions in identification (scan) Diagnostic Sweep Matrix: An adaption of resource probes to the Analyzer System to identify the effects of artifacts in scanning (scan) Warp Priority Beacon: A signal node for denoting the ship's higher status to warp gates (defense) Shadow Field Emitter: A cloaking device for mimicking the effects produced by the Shadow Lab's tests (cloak) Overcharge Lens: An outfitted mechanism designed to continually overcharge weapons without feedback (attack) Null-Field Coating: An insulation of non-reactive Quinosa Matter that is used to alleviate damaging energies and loss of power (cloak, defense, energy recharge) Intra-D Jumper Piston: A dimensional ram designed to launch ships into higher-order dimensions for short periods of time (energy loss, gains defense, max shield, hull) Intra-D Piston Ram: A redesigned Intra-D Jumper Piston designed to launch ships through dimensional barriers (energy loss, gains attack and max shield) Refined Prism Matrix: It harnesses the crystal structure of sentient anomalies to create psionic fluctuations in space (max energy, invasion attack, crew strength) Boot Codex Drivers: A digital hardware upgrade that can read the computer code of outdated systems (scan, cloak, max shield) Sub-band Array: a communications upgrade for encrypting and decrypting sub-band frequencies (scan and cloak) Biosphere: an organic supply system that provides valuable life support and safe conditions for crew and other organic species (hull and crew strength) Cybernetic Plasma Rod: A machine adaptation to harness energized plasma from a biological source (max energy and attack) New Races: Newzaril Armaments: A set of advanced handweapons and siege gear for personal combat scenarios (invasion attack, crew strength) Autherian Barrier Field: A unique shielding system that condenses available shield energy and directs it to protect key systems (max shield and defense) Autherian Biocrystal Brain: A self-aware computer built from a cluster of logic diamonds entangled in a neural net (scan, defense, and cloak) Bervad Cipher: A server that contains vast amounts of astronomical data for projecting planetary movement along multiple scan types (scan and passive scan) Bervad Trans-D Engine: A massive system that can wedge the ship through alternate dimensions at the cost of power (energy loss, gains defense) Arberion Filter: A purification system for multiple energy and mass transfer devices (max energy recharge, cloak recharge, scan recharge, max shield recharge) Organic: Phase Web Shield: A cybernetic device that emits a tight net around the ship made of thread from a phase spider (shield) Phase Venom Launcher: A bio-mechanical weapon made to mimic the caustic venom of phase spiders (attack) Phase Spider Hide: A cybernetic material that cancels out phase vibrations much like a phase spider's natural ability (cloak) Dragon Heart Reactor: A cybernetic core that contains the advanced supernova reactions of a Space Dragon's heart (energy) Dragon's Breath: A bio-mechanical weapon that produces similar disruptive energies to a Space Dragon' breath (attack) Dragon Scale Armor: A bio-mechanical plating fused with the massively compressed Fermium scales of a Space Dragon (hull) Dragon's Aura: A cybernetic emitter made to reproduce the psionic buffer of a Space Dragon (shield) Bioplasm Reactor: A genetically engineered florescent gel that produces clean, organic energy (max energy, energy recharge) The Galactic Dawn: Paladin Tracker Beacon: A sensor made to locate organic signatures of planetary organisms (scan and invasion attack) Twilight Targeting Array: A combat computer made to coordinate multi-fire weapons in complex battles (scan and attack) Breska Command System: A helm computer that coordinates and displays strategic information with great accuracy (attack and shield) Breska Targeting Dish: A sensor that maps out a wide area of close space combat with a linked holographic display (defense and scan) The Void: Void Engine: A mysterious spacial drive that draws power from dark energy forces (defense and energy) Vindicator Beam Cannon: A dark energy weapon of inter-dimensional origin (attack) Executioner Command Bridge: A ship helm with multiple combat stations to coordinate interplanetary battles (attack and defense) Continuum: Prototype Continuum Reactor: A power system designed around the scalar abilities of the Vox (attack and energy) Prototype Continuum Device: A strange mechanism designed from a combination of the Prime Navrik Treasures and Newzaril weaponry (cloak, attack, and scan) Continuum Antenna: A multipurpose communication system that reads data transference from waves in shield energy (scanning and shield) The Zepther Empire: Titan's Eye Control System: Direct access to a Zepther adapted Protogrid (scan) Zepther Magneton Deflector: A perfected magnetic/graviton shield hybrid (shield) Zepther Melody Codex: A prototype adaption to magnifying shield harmonies (shield charge) Zepther Adaptive Lattice: A lattice shield perfected with a mutable data harmonizer (max shield and shield charge) Zepther Phase Launcher: A cannon that condenses phase energy into a magnum (attack) Zepther Eternity Drive: An advanced phase engine that sustains complete seperation from normal space (defense) Zepther TEMPEST Controller: "Triaxial Endurance Management in Phase-Existing Spacial Time" A shield adaption to phase technology designed to eliminate dimensional alteration, spacial fatigue, and temporal mutability (max shield, defense, passive max shield, passive defense) Vable Radiation: Vable Field Canceler: uses Vable radiation to sterilize the surrounding space of electromagnetism, thereby reducing incoming wave energies. (cloak and defense) Vable Charge Inducer: uses Vable radiation to funnel ship power for increasing system efficiency. (energy recharge and shield charge) Vable Harmonic Tuner: uses triple stage radiation to produce multiple wave frequencies simultaneously, allowing quick restoration of outgoing wave systems. (scan and shield charge) Vable Infusion Booster: concentrates radiation over external and internal power reactions to magnify output. (attack and max energy) Made from Suggestions: Manifold Concussion Cannon: A system that impacts dimensional membranes, allowing easier scanning of Intra-D vibrations that doubles as an effective weapon (scan and attack) Superstring Manipulator: A very unstable device that can shred superstring entities causing massive destruction and energy output (defense and max shield loss, gains attack and max energy) Charged Grapple Launcher: Ship-to-ship docking clamps that have been weaponized to debilitate an enemy ship with an electrostatic shock during raids (attack and crew strength) Dark Mist Shield: A thin mist of caustic plasma that is controlled in an ionic field to disintegrate material attacks and corrode the enemy's hull (attack and max shield) Warp Jammer: A signal scrambler array that blocks enemy communications and dissipates subspace fields (attack and cloak) |
Author: | RavenDark13 [ Sun Mar 13, 2011 9:40 am ] |
Post subject: | Re: New module ideas |
I wouldn't mind seeing a communications jammer artifact, while you're at it. |
Author: | Commonwealth <TK> [ Sun Mar 13, 2011 10:22 am ] |
Post subject: | Re: New module ideas |
sounds complicated , im gonna try and come up with a few! its good btw (: |
Author: | zophah [ Sun Mar 13, 2011 4:34 pm ] |
Post subject: | Re: New module ideas |
Commonwealth <TK> wrote: sounds complicated , im gonna try and come up with a few! its good btw (: It's a general rule I use for science fiction: if you want something to seem more powerful, you need to make it appear more complicated. |
Author: | Fralo [ Mon Mar 21, 2011 12:00 am ] |
Post subject: | Re: New module ideas |
Here are some of my own. Plasma Drive-Similar to an ion drive, but using plasma, this engine accelerates explosively, and leaves a trail of hot plasma that harm ships that travel through it. Adds defense and attack. Extra-Dimensional Chamber-A special container that exists in several places at once, allowing its interior to contain more things than it's exterior size suggests. Adds bonus to cargo. Quantum Spacial Anchor-Literally uses space itself to prevent a ship from moving. However, it increases the durability of the ship tremendously. Adds shield and hull. Quantum Temporal Disassociation Matrix-A special variation of a psionic amplifier, this device uses the mind of it's operator to locate or hide things using scanning devices. Cloak and scan. Tribophysical Macro-Kinetic Pulse Re-director-A powerful device that can literally "create" kinetic energy out of potential energy. This can allow ships to make massive jumps from one location to another. Defense Molecular Super Imposer-This device can "knit" together matter. And just as easily take it apart. It is good for raiding purposes. Increases raid chance and defense. Subspace tri-axial Beacon-A specialized device that can confuse computer equipment. Adds hack value. Deck Charger-This weapon fires a jet of ions that can electrify the deck plates of the target. This can kill crew and decimate electrical equipment. Has a "Charged" effect. When attacking an enemy, it lowers the effectiveness of their crew and modules for 15 minutes, and doesn't stack. |
Author: | zophah [ Mon Mar 21, 2011 2:06 am ] |
Post subject: | Re: New module ideas |
As I edited in above, should i compile all my module ideas here? (even from all my NPC races?) |
Author: | Quaritch [ Mon Mar 21, 2011 2:17 am ] |
Post subject: | Re: New module ideas |
zophah wrote: As I edited in above, should i compile all my module ideas here? (even from all my NPC races?) Definitely. |
Author: | zophah [ Mon Mar 21, 2011 1:44 pm ] |
Post subject: | Re: New module ideas |
I just added everything I have made, though more editing will be needed to update the old ideas I moved here. |
Author: | Hansolocal [ Tue Mar 22, 2011 3:55 am ] |
Post subject: | Re: New module ideas |
I have one! What about... a Bistromathic Drive? 'Bistromatics are a relatively newly discovered form of technology, science, and transport. As time is relative to factors, memories, ways organisms remember things, and time travel, it is impossible to say whether Bistromatics are newly discovered, apallingly ancient, or non-existant at the time. Bistromatics are the study and technology of resturaunts, as numbers in resturaunts are unlike those anywhere else in the universe, due to the large amount of non-absolute numbers in the resturaunt setting.' http://hitchhikers.wikia.com/wiki/Bistromatics |
Author: | zophah [ Tue Mar 22, 2011 10:32 am ] |
Post subject: | Re: New module ideas |
Hansolocal wrote: I have one! What about... a Bistromathic Drive? 'Bistromatics are a relatively newly discovered form of technology, science, and transport. As time is relative to factors, memories, ways organisms remember things, and time travel, it is impossible to say whether Bistromatics are newly discovered, apallingly ancient, or non-existant at the time. Bistromatics are the study and technology of resturaunts, as numbers in resturaunts are unlike those anywhere else in the universe, due to the large amount of non-absolute numbers in the resturaunt setting.' http://hitchhikers.wikia.com/wiki/Bistromatics Unfortunately restaurant management has nothing to do with running an interplanetary empire. And what would the module bonuses be? |
Author: | zophah [ Fri Apr 08, 2011 6:36 pm ] |
Post subject: | Re: New module ideas |
Updated the opening post. If you would like me to add your ideas as well, mention them in a reply and I will be glad to include them. |
Author: | zophah [ Tue Apr 19, 2011 3:20 pm ] |
Post subject: | Re: New module ideas |
Updated again! If you want to name a few ideas that you want me to make, go right ahead! |
Author: | MitchellN [ Tue Apr 19, 2011 3:23 pm ] |
Post subject: | Re: New module ideas |
i read the fist sub heading and i was like, this is good, but there is SO much to read, lol +1 for most |
Author: | zophah [ Tue Apr 19, 2011 5:23 pm ] |
Post subject: | Re: New module ideas |
MitchellN wrote: i read the fist sub heading and i was like, this is good, but there is SO much to read, lol +1 for most It is a cumulation of every module I have created on this forum. And I will continue to make more. ![]() |
Author: | Joshball98 [ Tue Apr 19, 2011 11:53 pm ] |
Post subject: | Re: New module ideas |
zophah wrote: MitchellN wrote: i read the fist sub heading and i was like, this is good, but there is SO much to read, lol +1 for most It is a cumulation of every module I have created on this forum. And I will continue to make more. ![]() Im a thinker myself but usually i think NPC or Missions, currently working on a Silthion Hive Chain, idk if they have one already have one, heres my idea :/ Sonic Wave Emitter(working on name) - Harnesses sonic amplification in the surronding enviorment to emit high frequency sounds disableing most interstellar modules.(defense and/or attack) |
Author: | Fralo [ Wed Apr 20, 2011 12:39 am ] |
Post subject: | Re: New module ideas |
But...sound doesn't travel in space! On Earth, there is air, which takes sonic vibrations and transfers them over a distance. In space, there isn't much of anything. Actually, I have heard that sound would travel through space since it's not a perfect vacuum, however, it probably wouldn't travel well. |
Author: | Joshball98 [ Wed Apr 20, 2011 12:49 am ] |
Post subject: | Re: New module ideas |
Fralo wrote: But...sound doesn't travel in space! On Earth, there is air, which takes sonic vibrations and transfers them over a distance. In space, there isn't much of anything. Actually, I have heard that sound would travel through space since it's not a perfect vacuum, however, it probably wouldn't travel well. Unless its concentrated and emitted inside air, basically it would shoot Air would rush through carrying Sound emitted in a concentrated blast, plus isnt this whole game science fiction basically? I mean we are in space and humans breath air so how is it possible for them to be alive, besides the obvious. |
Author: | JKGreene76 [ Wed Apr 20, 2011 1:02 am ] |
Post subject: | Re: New module ideas |
if there's anyone I would pick out to say they play TOO MUCH GL ...... I would guess you....lol .... sum good ideas though |
Author: | Fralo [ Wed Apr 20, 2011 2:17 am ] |
Post subject: | Re: New module ideas |
Joshball98 wrote: Fralo wrote: But...sound doesn't travel in space! On Earth, there is air, which takes sonic vibrations and transfers them over a distance. In space, there isn't much of anything. Actually, I have heard that sound would travel through space since it's not a perfect vacuum, however, it probably wouldn't travel well. Unless its concentrated and emitted inside air, basically it would shoot Air would rush through carrying Sound emitted in a concentrated blast, plus isnt this whole game science fiction basically? I mean we are in space and humans breath air so how is it possible for them to be alive, besides the obvious. Breathing air inside ships. And I don't think you want to emit that outside if you need it to live in an attack. I'm not trying to bash your creativity, I'm just saying that you should try to make it sci-fi, but sound legit. |
Author: | Joshball98 [ Wed Apr 20, 2011 2:30 am ] |
Post subject: | Re: New module ideas |
Fralo wrote: Joshball98 wrote: Fralo wrote: But...sound doesn't travel in space! On Earth, there is air, which takes sonic vibrations and transfers them over a distance. In space, there isn't much of anything. Actually, I have heard that sound would travel through space since it's not a perfect vacuum, however, it probably wouldn't travel well. Unless its concentrated and emitted inside air, basically it would shoot Air would rush through carrying Sound emitted in a concentrated blast, plus isnt this whole game science fiction basically? I mean we are in space and humans breath air so how is it possible for them to be alive, besides the obvious. Breathing air inside ships. And I don't think you want to emit that outside if you need it to live in an attack. I'm not trying to bash your creativity, I'm just saying that you should try to make it sci-fi, but sound legit. you just trollin, I mean not to be rude but sounding legit in a game like GL forget it lol, Soinic waves are so powerful they move so fast that they dont need air to travel.Its called Breaking the Sound Barrier! so they arent considered sounds they are considered Booms. And why do you have to ruin something by being the geek to point out whats REAL, i mean with all modules look at ALL OF THEM and say all of them are possible. |
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