View unanswered posts | View active topics It is currently Sat Apr 27, 2024 7:26 am



Reply to topic  [ 20 posts ] 
 Tiered Professions 
Author Message

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
In this game, you start out with a profession that is already maxed out (never gets any better). I would suggest that professions level up as you do. I would say that have 3 levels

I would see them tiering up every hundred levels, maxing when you hit level 200. When you change race/profession, your new profession would start at whatever your old profession was.

  • Profession
    • Basic: 50% of what the profession does now (Levels 0-99)
    • Mid-Professional Knowledge: Same % we see now (Levels 100-199)
    • Expert: 150% of what the profession does now (200+)

Examples:
  • Merchant
    • Barterer: 15% extra max cargo space (available for Inergon, Sillixx, and Human)
    • Merchant: 30% extra max cargo space (available for Inergon, Sillixx, and Human)
    • Efficiency Expert: 45% extra max cargo space (available for Inergon, Sillixx, and Human)

  • Spy
    • Spy-in-Training: 10% extra cloaking skill (available for Inergon, Konqul, Human, and Vygoid)
    • Spy: 20% extra cloaking skill (available for Inergon, Konqul, Human, and Vygoid)
    • Spy Master: 30% extra cloaking skill (available for Inergon, Konqul, Human, and Vygoid)

  • Physicist
    • Shield-Technician: 15% extra max shielding (available for Aerlen, Inergon, and Vygoid)
    • Physicist: 30% extra max shielding (available for Aerlen, Inergon, and Vygoid)
    • Multi-Doctorate Physicist: 45% extra max shielding (available for Aerlen, Inergon, and Vygoid)

And so on. Basically, one starts out with 50% of what they have now, at level 100 they get what they would have now and at level 200, they would have 150% of what they have now. This adds a depth of character to the professions that you don't have now. (For Saboteur, it would either be related to the timer length).

Ideally, I would prefer to see the professions not linked to your race so throughout the game you could choose to master 1-2 of them, get a good knowledge of 2-3 of them and get basic proficiency in most/all of the rest of them. You could choose the order you did them in. This direction would probably require profession based missions, and maybe a special 'profession credit' that would be deducted every time you did one of those missions so you couldn't try to max 4 professions and get basic knowledge of none of the rest.


Mon Mar 14, 2011 7:35 pm
Profile
User avatar

Joined: Sun Sep 12, 2010 10:05 pm
Posts: 943
Reply with quote
I like the idea of tiered professions .
would like to see mission chains that are only available to the specific profession which would unlock artifacts and abilities only usable by that profession .
also If you switch professions after becoming a master in one you should lose a percentage of the benefits of mastery in the profession you are leaving ,
"jack of all trades master of none "
that % lost would also be affected by your mastery of another profession .

master merchant 150%
leave profession for another drop to 125%
progress 1 lvl next profession drop to 115%
lvl 2 100%
mastery 90%

so ya don't completely lose all the benefit of mastery of one when you switch to another ,does that make sense .

_________________
Image

Image


Last edited by vladd13 on Mon Mar 14, 2011 8:54 pm, edited 1 time in total.



Mon Mar 14, 2011 7:53 pm
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
+1

_________________
Image
Image


Mon Mar 14, 2011 8:49 pm
Profile
User avatar

Joined: Wed Nov 03, 2010 2:27 pm
Posts: 373
Reply with quote
This is a great idea over all. I agree that once you are at a master level and then you change then there should be some decrease to the level until you can master that profession. Maybe taking back to the mid-level for 10 or 20 ranks until you go to master in the new profession.

_________________
Image


Tue Mar 15, 2011 2:13 pm
Profile

Joined: Tue Mar 15, 2011 2:17 pm
Posts: 6
Reply with quote
I would prefer you gain points and distribute them as you wish.

so i could put 1 pt in every profession and be really crappy at all of them or put all my pts into the same profession and be excellent at it.

Also there could be "locked points" for instance from doing certain missions that can never be moved around so you could have 5 pts you can move around by artifacts and then 3 pts from an excavator mission that give +3 to excavator but those ones cannot be moved by artifacts. So in a way you are somewhat locked into your path but not completely punished for it if you ever want to change it later.


Tue Mar 15, 2011 2:23 pm
Profile
User avatar

Joined: Wed Dec 08, 2010 10:30 pm
Posts: 1441
Location: chilling inside of the epic Odyssey eating cookies
Reply with quote
+1

_________________
join delta surfers! we have cookies
thanks xzien and thunderbolta for the banners!
Image
Image


Tue May 03, 2011 8:40 pm
Profile
User avatar

Joined: Fri Mar 18, 2011 6:33 am
Posts: 2519
Location: Behind you
Reply with quote
+1

_________________
ImageImageImageImageImage

Champions of Time: Kronyn Builder : Rank 463


Tue May 03, 2011 9:59 pm
Profile

Joined: Mon Mar 28, 2011 8:23 am
Posts: 229
Reply with quote
+1


Wed May 04, 2011 6:54 am
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
cris.litvin wrote:
I would prefer you gain points and distribute them as you wish.

so i could put 1 pt in every profession and be really crappy at all of them or put all my pts into the same profession and be excellent at it.

Also there could be "locked points" for instance from doing certain missions that can never be moved around so you could have 5 pts you can move around by artifacts and then 3 pts from an excavator mission that give +3 to excavator but those ones cannot be moved by artifacts. So in a way you are somewhat locked into your path but not completely punished for it if you ever want to change it later.



I like this spinoff on rank points. Right now we can only benefit our ship. i would also like to benefit the captain of the ship. i had suggested a sort of 'stat point' thing when i first joined the forums, but i think this could be a good addition. Players could recieve Stat points every 5 levels, and rank points every level.

_________________
Image
Image


Wed May 04, 2011 7:00 am
Profile

Joined: Tue Sep 28, 2010 1:34 am
Posts: 374
Reply with quote
+1 this is one of the best ideas I've heard of yet.

_________________
Image


Wed May 04, 2011 7:44 am
Profile

Joined: Sun Jul 18, 2010 10:26 pm
Posts: 363
Reply with quote
Best thing since nuclear fusion.

_________________
"Nice people tend to think everyone is nice."


Wed May 04, 2011 10:19 am
Profile
User avatar

Joined: Sat Jan 08, 2011 10:22 am
Posts: 57
Reply with quote
can't think of any improvement so will just say +1

_________________
Image
thanks to Vekno
Image
Image

Ten soldiers wisely led will beat a hundred without a head.
Euripides


Wed May 04, 2011 10:42 am
Profile
User avatar

Joined: Tue Feb 22, 2011 12:44 pm
Posts: 1582
Location: Western Australia, Australia
Reply with quote
solid idea. +1

_________________
Why hello there


Wed May 04, 2011 2:41 pm
Profile
User avatar

Joined: Sat Oct 30, 2010 4:03 pm
Posts: 229
Location: A land far far away
Reply with quote
+1
nice idear

_________________
Image


Last edited by Krog on Wed Aug 24, 2011 4:54 pm, edited 1 time in total.



Wed May 04, 2011 3:05 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
+1 this is a brilliant idea

_________________
Image
Inventor of Invisible SandTM


Mon Aug 22, 2011 8:52 pm
Profile WWW

Joined: Tue Feb 08, 2011 10:22 pm
Posts: 632
Reply with quote
+1

_________________
Image
Captain0Reid
Starfleet Federation Cmnd, Co-Leader and Founder
It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!


Mon Aug 22, 2011 11:47 pm
Profile

Joined: Sat Dec 25, 2010 4:04 am
Posts: 641
Reply with quote
I like the idea and the thought of keeping a good portion of the master when you change would be fun. tho you should get full back if you go back to that profession.

_________________
Image


Tue Aug 23, 2011 12:08 am
Profile

Joined: Mon Jan 10, 2011 6:29 am
Posts: 119
Reply with quote
I like RED, deal with it...

I love the Idea... a Sab could then remove three buildings insteadof only one...great idea :)


Tue Aug 23, 2011 1:36 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
JimSwarens wrote:
I like RED, deal with it...

I love the Idea... a Sab could then remove three buildings insteadof only one...great idea :)

Sab's would be WWWAAAYYY over-powered. How about teired proffesions that give other bonuses.

Example:
Teir 1 Physicist: 30% extra sheilds
Teir 2: 40% extra sheilds (not stacking w/ teir 1)
Teir 3: 5% extra energy (more efficeint sheilds)

_________________
Image
Inventor of Invisible SandTM


Sat Aug 27, 2011 8:04 pm
Profile WWW
User avatar

Joined: Tue Jun 08, 2010 6:52 am
Posts: 1742
Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
Reply with quote
ODragon wrote:
Ideally, I would prefer to see the professions not linked to your race so throughout the game you could choose to master 1-2 of them, get a good knowledge of 2-3 of them and get basic proficiency in most/all of the rest of them. You could choose the order you did them in. This direction would probably require profession based missions, and maybe a special 'profession credit' that would be deducted every time you did one of those missions so you couldn't try to max 4 professions and get basic knowledge of none of the rest.


Everything is great but this is the best part that I love.

oh and having 2 profession is also nice.

Maybe if I can add certain professions can draw certain artifacts. which can be traded

_________________
Brains of Battlestation Dysonia Defense
ImageImage
Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126


Sat Aug 27, 2011 8:42 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 20 posts ] 

Who is online

Users browsing this forum: No registered users and 69 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.