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 Suggestion~ reinstate unknown critical hack of planets 
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Joined: Mon Jun 21, 2010 4:17 am
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As has been stated in the other thread (that was moved) one of the most exciting things left in the game( and yes there are few to begin with at this point) was hacking critically or being hacked critically....

You always knew you were hacked, and you always had a chance to figure out what it was. But there was also a chance that some would ignore it or any other number of variables inherent with human decision. Now it's gone, and people can instantly go oh, crap planet. No point in wasting flux probes now.

At least before if you hacked a crappy planet (which is like 95% of the time) you forced the other person to panic and go look.
That's part of the fun, the element of danger is there, but you can also do something about it.

I think it's safe to say almost everyone here wants a game more based in strategy and planning, not another stupid facebook game where you log on twice a day click the mouse button 74 times then log off to do something else. Evolve the game.....

A lot of new games are coming out that are doing just this, I don't think it will be long before the Castle age type (no brainer click once a day and do nothing) of games completely die out, unless of course they are filled with cows with pink bow ties and a cafe that sells ice cream to orphans (has to be a market for everyone right?:P)

But there are no cows here, only space ships, the spirit of human exploration in both physical space and in technology.... and of course in the end, violence and strife.

Evolve the game, or someone else will.

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Mon Mar 14, 2011 7:51 pm
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I have to concur with BOB here wholeheartedly .

+1

see related thread http://galaxylegion.com/forum/viewtopic.php?f=7&t=5267

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Mon Mar 14, 2011 8:00 pm
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bobsmith wrote:
You always knew you were hacked, and you always had a chance to figure out what it was.


That's not true. Before this change, the person hacked was not notified at all when one of their planet locations was discovered from a critical hack (only from a critical fail). This was the issue. Though, I do agree that it would probably be best to hide the planet name that was discovered, to allow for the mystery aspect of the pull.


Mon Mar 14, 2011 8:05 pm
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Agreed, and I'm not even a hacker, but in my opinion the game will suffer from decisions like this one.


Mon Mar 14, 2011 8:09 pm
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If thats so why can't the notification be fixed so they know "a" planet was hacked. They don't need to know which planet it was.

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Mon Mar 14, 2011 8:12 pm
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webguydan wrote:
bobsmith wrote:
You always knew you were hacked, and you always had a chance to figure out what it was.


That's not true. Before this change, the person hacked was not notified at all when one of their planet locations was discovered from a critical hack (only from a critical fail). This was the issue. Though, I do agree that it would probably be best to hide the planet name that was discovered, to allow for the mystery aspect of the pull.



ok so Dan reinstate the way it was but make it so it shows the hackee that yes a planet was hacked but not which one its the mystery of it all that makes it fun man

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Mon Mar 14, 2011 8:14 pm
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vladd13 wrote:
webguydan wrote:
bobsmith wrote:
You always knew you were hacked, and you always had a chance to figure out what it was.


That's not true. Before this change, the person hacked was not notified at all when one of their planet locations was discovered from a critical hack (only from a critical fail). This was the issue. Though, I do agree that it would probably be best to hide the planet name that was discovered, to allow for the mystery aspect of the pull.



ok so Dan reinstate the way it was but make it so it shows the hackee that yes a planet was hacked but not which one its the mystery of it all that makes it fun man


Yeah, I thought it already did that too, but that seems like the best route.


Mon Mar 14, 2011 8:15 pm
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I think thats a good solution. :)


Mon Mar 14, 2011 8:15 pm
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webguydan wrote:
I think thats a good solution. :)

Just gotta say I love the fact that you listen to the player input and are willing to actually implement the suggested changes ...

now lets talk about making sillix builders invincible :lol:

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Mon Mar 14, 2011 8:26 pm
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webguydan wrote:
I think thats a good solution. :)

Sigh but it hasn't been implemented yet. I just hacked a nice Oceanic planet and they are camping on it already. Since I haven't attacked it (and neither has anyone else), the only answer is this isn't fixed yet.


Mon Mar 14, 2011 9:27 pm
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Damn dude this aint mcdonalds drive thru , give it a few hrs maybe even days he has to change the code then test if he gets it wrong game breaks and how many posts would that generate :?:

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Mon Mar 14, 2011 9:39 pm
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vladd13 wrote:
Damn dude this aint mcdonalds drive thru , give it a few hrs maybe even days he has to change the code then test if he gets it wrong game breaks and how many posts would that generate :?:

Just annoying... out of the 20 or so planets I've ever hacked, this is the first one I would have even thought of taking.


Mon Mar 14, 2011 9:53 pm
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If we want to do it the more real as possible.

A dice roll must be roll on critical fail/success. If you success the roll, you see the planet, if fail, you only si somebody steal a planet information.

In real life, when somebody hack another person computer. Sometime you know exactly what the hacker steal to you. sometime no.

And logicaly the dice roll must consider the cloak/scan from both players.


Mon Mar 14, 2011 9:58 pm
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taking into account any errors as I try to translate the previous post in my head, no I don't agree. If someone hacks something, unless you were sitting there waiting for them to hack you(and then that would be a horrible hacker) you wouldn't know what had been done until it had already happened. You would then have to do an inventory of everything to see what was changed. This is exactly the way it works now, you are hacked, then you have to go through and scan your inventory to see exactly what had happened.

There are entirely too many gambling devices in this game already, this isn't supposed to be a casino.

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Tue Mar 15, 2011 12:59 am
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webguydan wrote:
I think thats a good solution. :)



great job Dan, and thanks for the "The Prejoran Power Diffuser now counts as a special module, and up to 4 can be created in addition to standard dampeners."

This was an unexpected present :o

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Tue Mar 15, 2011 6:43 am
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Dysonian_Peacemaker wrote:
great job Dan, and thanks for the "The Prejoran Power Diffuser now counts as a special module, and up to 4 can be created in addition to standard dampeners."

This was an unexpected present :o


+1 im so happy this was fixed. i think i'll go build some now.

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Tue Mar 15, 2011 7:14 am
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bobsmith wrote:
I think it's safe to say almost everyone here wants a game more based in strategy and planning, not another stupid facebook game where you log on twice a day click the mouse button 74 times then log off to do something else. Evolve the game.....

A lot of new games are coming out that are doing just this, I don't think it will be long before the Castle age type (no brainer click once a day and do nothing) of games completely die out, unless of course they are filled with cows with pink bow ties and a cafe that sells ice cream to orphans (has to be a market for everyone right?:P)

But there are no cows here, only space ships, the spirit of human exploration in both physical space and in technology.... and of course in the end, violence and strife.

Evolve the game, or someone else will.


some people like it simple, too overly complicated will make beginners give up and leave. Games like COD are just click click and theres not much thinking in it, fairly a linear game. But its still quite fun ! pew pew and kill asians and guerilla terrorists lol.

You can only make a facebook game so complex, you cant put a game as elaborate and engaging as COD into facebook :/ , unfortunenately not anyway, like this game the way it is

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Tue Mar 15, 2011 7:19 am
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vladd13 wrote:
Damn dude this aint mcdonalds drive thru , give it a few hrs maybe even days he has to change the code then test if he gets it wrong game breaks and how many posts would that generate :?:

There is only 1 mcdonalds in my town and I always hear people complain that the drive thru is 11 cars long. :)

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I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets.
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Tue Mar 15, 2011 5:43 pm
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