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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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this will probably be the last thing on a to-do list if it will be implemented, but how about reputation outside of combat?
There can be exploration reputation, scored by a total rarity of each planet scanned. (it will be a off-hand pointer to who has better planets to hack)
There can be political reputation, scored by total political favor gained in the course of the game. (and can surve as a requirement to some new missions)
And one more for combat: There can be honor reputation, scored positively for winning against higher rank opponents, and scored lower for suicide attacks and repeated one-sided combat. (can also be effected by what artifacts you use on other players [not traps])
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sat Jun 19, 2010 11:08 pm |
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Lore
Joined: Fri May 07, 2010 7:37 pm Posts: 109
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some of these are already implemented in a way. You can see how many planets a player has encountered in their stats page, for example. Political Favor, since its basically an item, could be part of a mission requirement already.
When I came to the topic I was hoping you were proposing something based on honor/reputation that would make the game more open ended, like possibly 2 ways to complete the same mission, with each leading to a different follow-up. One would be faster, such as destroying a planet's population, while the other would take longer, such as teaching them to defend themselves and making them part of the empire.
I already shy away from missions like omicron retaliation (terrorism), biological warfare (bioweapons), and invasive action (genocide), it would be an interesting twist to have the game move in a different direction for me than someone who goes for those missions.
_________________ Run.
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Sun Jun 20, 2010 2:03 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Lore wrote: When I came to the topic I was hoping you were proposing something based on honor/reputation that would make the game more open ended, like possibly 2 ways to complete the same mission, with each leading to a different follow-up. One would be faster, such as destroying a planet's population, while the other would take longer, such as teaching them to defend themselves and making them part of the empire. That was what I was looking for, but I guess I did it wrong. I was trying to create a way for the game to recognize fame. So far, only other players will act differently on reputation, not the game itself.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sun Jun 20, 2010 3:18 am |
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