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Missions that improve chassis http://galaxylegion.com/forum/viewtopic.php?f=6&t=5481 |
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Author: | DeathMuffin [ Wed Mar 23, 2011 12:19 am ] |
Post subject: | Missions that improve chassis |
I get alot of chassis of all kinds in my shipments - however having 50+ chassis of each type taking up cargo space when you won't every really need them, but still don't want to scrap them, gets abit annoying. I think there could be missions that use the chassis and then reward better chassis of the same type. |
Author: | Darth Flagitious [ Wed Mar 23, 2011 12:41 am ] |
Post subject: | Re: Missions that improve chassis |
I like the idea of upgrading the chassis buildings, but I've got a silly question. If you can't use them, can't trade them, and keep getting tons of them, what exactly is the point of NOT scrapping them? |
Author: | ODragon [ Wed Mar 23, 2011 12:56 am ] |
Post subject: | Re: Missions that improve chassis |
As soon as he does, Dan will put that mission out! ![]() |
Author: | Vekno [ Wed Mar 23, 2011 2:15 am ] |
Post subject: | Re: Missions that improve chassis |
im all for that. infinitly repeatable missions- 2x chassis gives 1 mkI 2x mkI gives 1 mkII 2x mkII gives 1 mkIII 2x mkIII gives 1 mkIV 3x mkIV gives mkV mkI=2xchassis size2 mk2=2xchassis size1 mk3=3xchassis size 2 mk4=3xchassis size 1 mk5=4xchassis size 1 each mk 5 would require 48 chassis which i believe is not unreasonable. however, the actual mechanics are up to dan to decide. I would just like to offer my support to this idea. +1!! one mk5 requires 48 chassis total |
Author: | Willeitner [ Thu Mar 24, 2011 2:53 am ] |
Post subject: | Re: Missions that improve chassis |
agreed |
Author: | Remric [ Thu Mar 24, 2011 6:00 am ] |
Post subject: | Re: Missions that improve chassis |
this is interesting but I think the reason why dan limiteed the chasis on each planet is because of the possibility of having 69 phase cutters on a toxic planet. or 75 warpgates on a dyson. but if this chasis would be limited to resource + 5 size one.. it would really be awesome. |
Author: | Vekno [ Thu Mar 24, 2011 6:37 am ] |
Post subject: | Re: Missions that improve chassis |
i figure if dan implements this itll work the same as the stryll/shadin buildings. only the type limit of chassis would be able to be constructed. |
Author: | ODragon [ Thu Mar 24, 2011 11:18 am ] |
Post subject: | Re: Missions that improve chassis |
Well, he just added a high level mission that does what you want: Upgrades an existing Spy Uplink structure on your planet to a Sha'jha Uplink, doubling its research bonus and tripling its cloak bonus. (For those bad at math, size 1, Research +2, Cloak + 140). It costs 8,000 energy per attempt, 25 completions for a total of 200k energy. |
Author: | Vekno [ Thu Mar 24, 2011 11:41 am ] |
Post subject: | Re: Missions that improve chassis |
8000 what? spy uplinks? kurenite? aidonium? |
Author: | ODragon [ Thu Mar 24, 2011 11:51 am ] |
Post subject: | Re: Missions that improve chassis |
Vekno wrote: 8000 what? spy uplinks? kurenite? aidonium? Energy (the math spelled it out, 8000x25 = 200k energy). |
Author: | Vekno [ Thu Mar 24, 2011 12:13 pm ] |
Post subject: | Re: Missions that improve chassis |
ODragon wrote: Vekno wrote: 8000 what? spy uplinks? kurenite? aidonium? Energy (the math spelled it out, 8000x25 = 200k energy). ah, thankyou for the clarification. lol. |
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