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 Missions that improve chassis 
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Joined: Sat May 22, 2010 5:21 pm
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Location: Caldwell, Idaho
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I get alot of chassis of all kinds in my shipments - however having 50+ chassis of each type taking up cargo space when you won't every really need them, but still don't want to scrap them, gets abit annoying. I think there could be missions that use the chassis and then reward better chassis of the same type.

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Wed Mar 23, 2011 12:19 am
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Joined: Thu Nov 25, 2010 6:49 pm
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I like the idea of upgrading the chassis buildings, but I've got a silly question. If you can't use them, can't trade them, and keep getting tons of them, what exactly is the point of NOT scrapping them?

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Wed Mar 23, 2011 12:41 am
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Joined: Fri Jun 25, 2010 1:16 am
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As soon as he does, Dan will put that mission out! :-D


Wed Mar 23, 2011 12:56 am
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Joined: Mon Nov 29, 2010 9:48 am
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im all for that.

infinitly repeatable missions-

2x chassis gives 1 mkI
2x mkI gives 1 mkII
2x mkII gives 1 mkIII
2x mkIII gives 1 mkIV
3x mkIV gives mkV

mkI=2xchassis size2
mk2=2xchassis size1
mk3=3xchassis size 2
mk4=3xchassis size 1
mk5=4xchassis size 1

each mk 5 would require 48 chassis which i believe is not unreasonable. however, the actual mechanics are up to dan to decide.

I would just like to offer my support to this idea. +1!!

one mk5 requires 48 chassis total

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Last edited by Vekno on Thu Mar 24, 2011 3:00 am, edited 1 time in total.



Wed Mar 23, 2011 2:15 am
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agreed

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Thu Mar 24, 2011 2:53 am
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Joined: Tue Jun 08, 2010 6:52 am
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Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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this is interesting but I think the reason why dan limiteed the chasis on each planet is because of the possibility of having 69 phase cutters on a toxic planet.

or 75 warpgates on a dyson. but if this chasis would be limited to resource + 5 size one.. it would really be awesome.

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Thu Mar 24, 2011 6:00 am
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i figure if dan implements this itll work the same as the stryll/shadin buildings. only the type limit of chassis would be able to be constructed.

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Thu Mar 24, 2011 6:37 am
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Well, he just added a high level mission that does what you want: Upgrades an existing Spy Uplink structure on your planet to a Sha'jha Uplink, doubling its research bonus and tripling its cloak bonus. (For those bad at math, size 1, Research +2, Cloak + 140).

It costs 8,000 energy per attempt, 25 completions for a total of 200k energy.


Last edited by ODragon on Thu Mar 24, 2011 11:50 am, edited 1 time in total.



Thu Mar 24, 2011 11:18 am
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8000 what? spy uplinks? kurenite? aidonium?

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Thu Mar 24, 2011 11:41 am
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Vekno wrote:
8000 what? spy uplinks? kurenite? aidonium?

Energy (the math spelled it out, 8000x25 = 200k energy).


Thu Mar 24, 2011 11:51 am
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ODragon wrote:
Vekno wrote:
8000 what? spy uplinks? kurenite? aidonium?

Energy (the math spelled it out, 8000x25 = 200k energy).


ah, thankyou for the clarification. lol.

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Thu Mar 24, 2011 12:13 pm
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