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Badge Contract http://galaxylegion.com/forum/viewtopic.php?f=6&t=5538 |
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Author: | Tommy15551 [ Sat Mar 26, 2011 3:08 am ] |
Post subject: | Badge Contract |
Last updated: March 27, 2011 Ratings: -2: 1 -1: 0 0: 0 +1: 2 +2: 0 -------- 0 total I know that we have research contracts that allow research to be converted into credits but what if we had a similar contract for badges? A lot of people have many, MANY badges because they already got everything maxed (except for planetary buildings or artifacts) and those badges are waiting to be spent on something other than the current items, so this is what I thought: (This could also expand the battle market) Badge Contract: (Missions are one-time completions to finish) Unlocks when completing a mission chain: 4 Chains: ![]() ![]() ![]() ![]() (you can suggest the mission chain as well as the order) (Has to be Ranks 125+ for balance) < you can suggest required rank In the battle market, the Badge Contract will be available when the required missions are finished. (Could be to the right of the purchase option) One ![]() One ![]() One ![]() One ![]() Double Badge Contract: (Missions will require 2 completions to finish) Unlocks when completing a mission chain: (some combinations looks reversed but are different) (ranks 175+ for balance) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3 ![]() ![]() 3 ![]() ![]() 5 ![]() ![]() 5 ![]() ![]() 7 ![]() ![]() 8 ![]() ![]() 8 ![]() ![]() 10 ![]() ![]() 12 ![]() ![]() 6 ![]() ![]() 6 ![]() ![]() 7 ![]() ![]() This is the last mission for the Double Badge Contract. This mission will require 4 completions to finish. 10 ![]() ![]() ![]() ![]() Multiple Badge Contract: Coming soon! More badges = stronger items (coming soon) ------------------------------------------ What do you think? Good (+1), bad (-1), Neutral (0), Very good (+2), Unbalanced (-2) |
Author: | Raptor [ Sat Mar 26, 2011 8:30 am ] |
Post subject: | Re: Badge Contract |
+1 its good, i like the idea seeing as how some peeps in my legion are already complaining about maxing out on red badges lol, some problems i forsee though, first, there is already a tractor beam, its a mission completion bonus, it gives hull and defense, i think after 78 missions, i could be wrong on that though. 2nd, the sniper cannon, its a little high, and is that a 10% chance of killing them when you attack them, or when you attempt to raid them? it could be quite crippling to anyone who relies on large numbers of crew members aka scout classes. 3rd, how does your hacking grid for the planets work? is it a permenant leech on a planets research prodution, or is there a time limit on it, and is there a way to get rid of it like a planetary Null Fuse? 4th, would all of these mission contracts be repeatable? or is the mission chains just one time things(except for the ones which you said there are two) thanks, im not trying to be picky, you have a really good idea here its still a +1 from me |
Author: | Tommy15551 [ Sat Mar 26, 2011 9:27 am ] |
Post subject: | Re: Badge Contract |
Raptor wrote: +1 its good, i like the idea seeing as how some peeps in my legion are already complaining about maxing out on red badges lol, some problems i forsee though, first, there is already a tractor beam, its a mission completion bonus, it gives hull and defense, i think after 78 missions, i could be wrong on that though. Didn't see the mission tier rewards. I'll change that to something else. Thanks for the comment! ![]() Raptor wrote: 2nd, the sniper cannon, its a little high, and is that a 10% chance of killing them when you attack them, or when you attempt to raid them? it could be quite crippling to anyone who relies on large numbers of crew members aka scout classes. It does seem a bit unbalanced. I personally think it should be a one use artifact. Raptor wrote: 3rd, how does your hacking grid for the planets work? is it a permenant leech on a planets research prodution, or is there a time limit on it, and is there a way to get rid of it like a planetary Null Fuse? Half of the research production is stolen. Does not decrease production. The Artifact is a one-time use. No leeching. Think of it as hacking a planet. Artifact Use Limit: 1 use/6 hours Raptor wrote: 4th, would all of these mission contracts be repeatable? or is the mission chains just one time things(except for the ones which you said there are two) The badge contract missions will be a one-completion mission. The Double Badge Contract missions require 2 completions, but the last mission for the double badge contract (one with all colored badges) require 4 completions. Please see the updated version of my first post. Thanks! ![]() |
Author: | Spleenface1997 [ Sat Mar 26, 2011 1:00 pm ] |
Post subject: | Re: Badge Contract |
1+ its a really good idea to have a whole buch of rewards and combos, but -2 because it is unbalanced to get those things for only 2 badges. If you increased the number of badges required, then the -2 can be considered null and void |
Author: | ConnorVanecek [ Sat Mar 26, 2011 11:32 pm ] |
Post subject: | Re: Badge Contract |
First off, I haven't heard about 'research contracts'. Second, the hacking grid and raiders beam should not detract from the target planet, only allow the user to temporarily gain the production. I do like the idea that it should only be used once per planet. |
Author: | Tommy15551 [ Sun Mar 27, 2011 12:45 am ] |
Post subject: | Re: Badge Contract |
Spleenface1997 wrote: 1+ its a really good idea to have a whole buch of rewards and combos, but -2 because it is unbalanced to get those things for only 2 badges. If you increased the number of badges required, then the -2 can be considered null and void As many people have many badges, I can see why it would be unbalanced for it to cost just 2 badges. I'll change that. ConnorVanecek wrote: First off, I haven't heard about 'research contracts'. Second, the hacking grid and raiders beam should not detract from the target planet, only allow the user to temporarily gain the production. I do like the idea that it should only be used once per planet. I would also think that your idea is better than mine, so I will change that. Updated! |
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