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Trans-Temporal Grav-Whip Mine http://galaxylegion.com/forum/viewtopic.php?f=6&t=5642 |
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Author: | Vekno [ Wed Mar 30, 2011 3:28 am ] |
Post subject: | Trans-Temporal Grav-Whip Mine |
A new trap that works similar to the omicron mine. when a ship attacks you for every rank above you they would take 25x damage. so if youre a 200 and theyre 225, theyd take 625 damage. if youre 200 and theyre 600, theyd take 10,000 damage. if theyre a lower rank than you, they would not set off the trap. this would give some protection to people getting ganged up on, especially if theyre lower ranked than the aggressor. |
Author: | kevinthebruce [ Wed Mar 30, 2011 3:38 am ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
not bad but i think it would work better if you the threshold for the trigger was 10 levels above you or 10% above you. i get where you are coming from, trying to force people to badge hunt closer to home. also i think the multiplier is a bit high i think 10 or 15 per level would be more fair, but i love the idea of a scale-able artifact |
Author: | Vekno [ Wed Mar 30, 2011 3:40 am ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
well, i was trying to keep the initial 40% between thetacrons and omicrons, while outside the 40% would take some real damage. |
Author: | zophah [ Wed Mar 30, 2011 1:35 pm ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
what happens if they are lower level than you? does it repair them? |
Author: | Vekno [ Wed Mar 30, 2011 4:48 pm ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
I had posted that a lower level could not set off the trap. if they disable you the trap would still be intact after the battle. |
Author: | JoshFFuller [ Thu Mar 31, 2011 12:31 am ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
+1 higher levels need to stop the attacks on lower levels, and if you say I'm bias, I'm rank 296. I just feel there needs to be more honor there |
Author: | ConnorVanecek [ Fri Apr 01, 2011 1:35 am ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
It should also not go off on people who are 5 ranks away from you. |
Author: | zophah [ Fri Apr 01, 2011 12:57 pm ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
I did suggest before about a level-matched invasion defense building, so how about a ship trap that damages the attacker equal to 3 times their level? |
Author: | Darth Flagitious [ Fri Apr 01, 2011 1:09 pm ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
5x sounds better to me. I'm level 312 so 3x would do 936 damage, that doesn't even eliminate my shields even though I don't even have any researched modules. 5x though, that's gonna scratch the paint... |
Author: | Commonwealth <TK> [ Fri Apr 01, 2011 1:16 pm ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
+1 |
Author: | Shadow0utlaw [ Fri Apr 01, 2011 7:06 pm ] |
Post subject: | Re: Trans-Temporal Grav-Whip Mine |
+1, sounds very likely to happen in the future |
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