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 Need New Traps 
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Joined: Sat May 22, 2010 5:21 pm
Posts: 1132
Location: Caldwell, Idaho
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I really think new traps need to be added to the game that need to be very common traps to find. There are only really three traps in the game - two are combat traps (krionous and halcyon) and one is a hack trap (quantum). All of these are neutralized by the new Null Fuse. So if you have three Null Fuses in your cargo you are guaranteed to be able to strike a player off the battle tab that is weaker than you and be able to disable/hack them. I think traps should be added to common NPCs so that a player could easily gain them and would have simular effects as the krionous and halcyon - effects that would force the attacker to use a Null Fuse to continue attacking. I'm sure this has been brought up before with the new Null Fuse - but with the Null Fuse and with the abundance that high level players find them in their shipments, new traps are needed.

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Tue Apr 05, 2011 4:45 am
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Joined: Mon Nov 29, 2010 9:48 am
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viewtopic.php?f=6&t=5148&hilit=defense+trap

made a thread a looooong time ago about this.

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Tue Apr 05, 2011 5:11 am
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Joined: Fri Jan 21, 2011 5:51 am
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i think its fine atm, sooooo many high rankers complaining traps saying they cant get kill, guess what you can't please everyone, leave it be

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Tue Apr 05, 2011 5:15 am
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defensive traps are a must. the only reason high levels whine is cause they go through em 3 at a time. their intended purpose was to use ONE every few days. like when youre KVd and that elite youve been waiting for gets alerted. The reason im complaining is because if i get attacked by a high level, i have no defense. a trap used to be my defense, but now they can be removed with the click of a button. i need a defensive trap, which may not make me impossible to disable, but definitly give the attacker some difficulty. that way the attacker isnt inhibited, and im not inhibited.

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Tue Apr 05, 2011 5:21 am
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