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 Suggestions to fix current bias in game Reduex 
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Joined: Sat May 01, 2010 11:39 am
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I know these have been mentioned before but I thought them worth a revisit.

1) Have bias for battle damage/hack/raid only apply to those outside your 40%. The bias was meant to protect the smaller people but a level 500 does not really need that protection from a level 600 regardless of deck size. The bias gives the smaller player a very large advantage.

2) Halcs that actually work. No player should be able to hide behind a halc and hit players/planets with artifacts like containment missiles and flares. The current set up still allows a player to attack others and be involved in gang attacks.

3) Halcs apply to NPCs - All the other traps apply to NPCs, this one should also. This would also keep the big guys from hitting the little guys that because they cost would outweigh any potential gains.

4) Quantum Traps should block the hack, not kick in after the hack. This will also give the little guys a more reasonable defense against the big guys.

5) News tab having separate windows for legion alerts and attacks on your ship.

6) Alert timers on your planets and alert timers on enemy ship/planets being separate.

These are small fixes that would make game play much more equitable than skewing the calculations so that the little guys have an advantage regardless of how little they actually are.

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Sat Apr 02, 2011 3:23 pm
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Kaos wrote:
1) Have bias for battle damage/hack/raid only apply to those outside your 40%. The bias was meant to protect the smaller people but a level 500 does not really need that protection from a level 600 regardless of deck size. The bias gives the smaller player a very large advantage.


+1. if a player id in your caliber then they deserve to be treated as a threat, and not have technicalities to block damage work in their favor.

Kaos wrote:
2) Halcs that actually work. No player should be able to hide behind a halc and hit players/planets with artifacts like containment missiles and flares. The current set up still allows a player to attack others and be involved in gang attacks.


+1 pacified should mean pacified, ie no offensive actions taken against an enemy. otherwise youre not truely pacified.

Kaos wrote:
3) Halcs apply to NPCs - All the other traps apply to NPCs, this one should also. This would also keep the big guys from hitting the little guys that because they cost would outweigh any potential gains.


+1 i do this myself when under attack from people above the 40% mark that try to farm me. altho it would seem like its awful, with null fuses you have a choice if you want it off to fight a boss.

Kaos wrote:
4) Quantum Traps should block the hack, not kick in after the hack. This will also give the little guys a more reasonable defense against the big guys.


Quantum traps should give a scan-vs-player bonus so that the trap cant be stripped with a fuse and then the player farmed for all their rp. a +1000% scan-vs-player bonus should be good enough.

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Sat Apr 02, 2011 4:03 pm
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One other I forgot

7) Production storage based on hourly values and not varying values based on a number of factors. Currently a low level can go days without maxing their AP/RP/MP production but a high level gets 5-6 hours (I get a lot less). Make the storage a flat 8 hours worth of production for that resource.

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Sat Apr 02, 2011 4:58 pm
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Kaos wrote:
One other I forgot

7) Production storage based on hourly values and not varying values based on a number of factors. Currently a low level can go days without maxing their AP/RP/MP production but a high level gets 5-6 hours (I get a lot less). Make the storage a flat 8 hours worth of production for that resource.


or whichevers higher imo. im still at the point where it would take 30 hours to max my ap, but my research maxes in 7 hours. id prefer to keep my max artifact production, but have my research raised a bit for the 8 hours.

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Sat Apr 02, 2011 5:08 pm
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Kaos good suggestions.

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Sat Apr 02, 2011 5:23 pm
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@Kaos: people can still stick artifacts on you when you are halyconed.

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Sat Apr 02, 2011 6:28 pm
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The News tab one is my favorite since its my biggest peeve. Id like to see the ship log just have some filter buttons on the top of it. Don't need all new pages, but just be able to filter out say all the NPC shares, or Legion planet shares, leaving me with just comm messages and enemy shares, etc.

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Sat Apr 02, 2011 7:17 pm
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~#1 haven't seen a problem with that

~#2 Halc stopping everything not sure about that can see keeping it good and changing the way you want as well just not sure..

-#3 Halc not affecting npcs know with the nulls you no longer want it but I only see this hurting lowers sense sometimes the only way to stop a group attack is to hit a halc and they might still want to try for that rare they need without being exposed. Also nulls are rare so how are they to get them to get out if they want.

-#4 if it blocks the first how are you to get blues they will put up another and bang your out for another 2 hours for your trying for a badge. but I also see how it can stop group attacks and such but it would make going after them on your own a bad idea only group attacks would work.

+#5 been suggested and still all for. Like Drakes version better but same end thing is the goal.

+#6 still like it from the last time suggested good idea to the guy to first suggest it.

+#7 Still like this idea from before whoever suggested it.

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Sat Apr 02, 2011 11:32 pm
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You also shouldn't be able to raid while halcyoned or use offensive artifacts while disabled. I think a lot of the problem is that the only way to be truly safe is by attacking people, which is bass-ackward, or cheating and having someone use a net on you.

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Sun Apr 03, 2011 12:17 am
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SpoonyJank wrote:
You also shouldn't be able to raid while halcyoned or use offensive artifacts while disabled. I think a lot of the problem is that the only way to be truly safe is by attacking people, which is bass-ackward, or cheating and having someone use a net on you.


Having someone net you is playing dirty but it is no more cheating than Sauerkrauz and his boys ganging on one player to farm him/her. No where in the rules that I have seen says not to use a net on a friend.

That said if halcs truly worked and basically turned off your attack power and offensive artifacts, there would be a significant reduction in farming. Who is going to risk not being able to do NPCs for an hour to help Sauerkrauz maintain his rankings?

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Last edited by Kaos on Sun Apr 03, 2011 12:46 pm, edited 1 time in total.



Sun Apr 03, 2011 11:39 am
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PLUS ONE TO ALL

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Sun Apr 03, 2011 11:49 am
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well, you can't use artifacts on friends. You have to unfriend them to do something friendly along with finding a way to target them after you unfriend them by probably sending them something before you unfriend them. Something is telling me this isn't the intended design of the game. It's a bit of a runaround at the very least. You could get on the kills leaderboard to expedite the targeting process, but that just goes back to aggression leading to immunity just like tripping halcyons on purpose to be safe. It's backwards and it should be fixed.

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Sun Apr 03, 2011 3:47 pm
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I agree with all suggestions. I really hope Dan does something with this list.


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Mon Apr 04, 2011 2:10 am
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