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 New DMG cap why not make this fair 
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Joined: Sat Dec 18, 2010 6:20 am
Posts: 25
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I am a big ship level 111 and a deck of 540+ starting to research null ray the cap was never a problem for me I have more decks and I can amp my hull and def a scout would have to refill energy 4 or 5 times to even make me get worried. A scout class made an interesting point to me if scouts are so much a problem then why has it been the attack style of almost every army in the world. I think the cap was fine if you are a bigger ship then you had the opp to increase your def and hull I see a bunch of crying for nothing if you are changing the dmg cap then change the ship cap too I can hit any level from 1 to 1000 if you need to have the change to the dmg cap then at least make it so a 250 can't hit a 40 with this new cap then I would think it only fair to make a level cap of only 20 or 30 levels. so I could only hit a level 81-141 and i would only be in the attack range of about the same. The new cap is more size friendly now and we went from one ex-stream to the other. The cap was a fair cap even a def and hull raised could have changed the out come of a lot of battles with a scout class. :( i think the change is a sad example of (I am big and your small so now I am going to pummel you) but with a level to level cap then there will be a lot of players able to advance with out bigger players coming in to hold them down. I would think the rares and other NPC sharing was fine but PVP the level cap would be a great addition with the new level to DMG cap


Thu Apr 07, 2011 7:57 pm
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Joined: Tue May 18, 2010 5:12 pm
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I can sell an return/enter key for only 2 kurenites each!

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Thu Apr 07, 2011 8:07 pm
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Joined: Mon Nov 29, 2010 9:48 am
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FuriousRage wrote:
I can sell an return/enter key for only 2 kurenites each!


+1 paragraphing would work wonders for your point. i still have no clue what youre talking about.

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Thu Apr 07, 2011 10:39 pm
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