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More incentives to level up. http://galaxylegion.com/forum/viewtopic.php?f=6&t=5846 |
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Author: | Frail [ Thu Apr 07, 2011 8:50 pm ] |
Post subject: | More incentives to level up. |
Hey Dan, I know your busy with the new legion bases. But, I was wondering if you could look into adding a new mission for high ranks. PSICore mentioned he didn't see any new missions at the 1100+ rank. I'd like to have some kind of incentive for ranking up. Also, I've noticed that what you get for selling minerals hasn't changed much from rank 500 to 1000 (I could be mistaken about this, but I don't think I am). I have 20+planet slots I can't fill because I can't afford to colonize them. Is it possible for you to increase even more the payoff for selling minerals as you reach the higher ranks. |
Author: | ODragon [ Thu Apr 07, 2011 8:54 pm ] |
Post subject: | Re: More incentives to level up. |
Frail wrote: Also, I've noticed that what you get for selling minerals hasn't changed much from rank 500 to 1000 (I could be mistaken about this, but I don't think I am). I have 20+planet slots I can't fill because I can't afford to colonize them. Is it possible for you to increase even more the payoff for selling minerals as you reach the higher ranks. Its not just you... I am about 1/3 of your level and can't afford to buy the tech I've researched, get new planets, update old planets, etc. At the very least, more tier rewards will help a little for people who are spending their energy on missions. |
Author: | BinaryMan [ Thu Apr 07, 2011 8:57 pm ] |
Post subject: | Re: More incentives to level up. |
You are correct. I haven't seen mineral quality increase in a couple hundred ranks either, I think there is a max once you get a roughly normal distribution around the middle mineral, Erixon I think. The x^3 planet cost is most likely intended to slow down colonizing, even with a mineral quality increase, you won't be able to keep up forever. You can rank faster as your AP increases due to prisoners, but you colonize slower due to minerals. He adds new missions when he can, they appear immediately, but nothing in that rank range since no one else could do it. At most though, 1 mission/day usually. And, PSICore would be done with it pretty quick even so. You and I with energy builds even faster, depending. We'd start to need missions that either take massive amounts of energy, some artifact/resource, or spawn an NPC or require killing an NPC thats a boss, with huge matched stats. I see plenty of mission rewards, but I am also at the end of all missions most of the time. So either the missions need to be really long/tedious, or more are released. I've seen the energy req scale up a lot on the higher missions, but it's still goes quick when you focus on it. You have to realize Dan is making them for average player .. not ridiculous high energy folks. |
Author: | Sparky [ Thu Apr 07, 2011 8:59 pm ] |
Post subject: | Re: More incentives to level up. |
What about changing aidonium and allowing players of all levels to receive it in shipments and make it slightly more common that would help lower ranked players gain the credits before they need it for there researched items |
Author: | webguydan [ Thu Apr 07, 2011 9:14 pm ] |
Post subject: | Re: More incentives to level up. |
Frail wrote: I was wondering if you could look into adding a new mission for high ranks. We closed out the Sha'din chain this week by adding the final 2 missions, but not very many players will even be able to experience it. These missions require ranks in the mid 200s. |
Author: | BinaryMan [ Thu Apr 07, 2011 9:53 pm ] |
Post subject: | Re: More incentives to level up. |
Yeah .. you have to make content for high and low ranked players as well. Challenging keeping up with all this isn't it ? |
Author: | BinaryMan [ Thu Apr 07, 2011 10:48 pm ] |
Post subject: | Re: More incentives to level up. |
Frail, regarding minerals... rank 726 data (compare drop % over a couple shipments, not the actual amount): ![]() It's been like this , slightly tilted normal curve, for 100-200 ranks with no change that I noticed. So I think there is a max quality around rank 500 or something. |
Author: | mento [ Thu Apr 07, 2011 11:04 pm ] |
Post subject: | Re: More incentives to level up. |
BinaryMan wrote: Frail, regarding minerals... rank 726 data (compare drop % over a couple shipments, not the actual amount): ![]() It's been like this , slightly tilted normal curve, for 100-200 ranks with no change that I noticed. So I think there is a max quality around rank 500 or something. That's about the same amount i get and i'm rank 583 |
Author: | Frail [ Thu Apr 07, 2011 11:14 pm ] |
Post subject: | Re: More incentives to level up. |
It's similar to what I get and I'm rank 1000+. |
Author: | Frail [ Thu Apr 07, 2011 11:18 pm ] |
Post subject: | Re: More incentives to level up. |
webguydan wrote: Frail wrote: I was wondering if you could look into adding a new mission for high ranks. We closed out the Sha'din chain this week by adding the final 2 missions, but not very many players will even be able to experience it. These missions require ranks in the mid 200s. I apprecitate that you have made this chain more difficult to finish (The one requiring 40 uncommon spawns being the most difficult). But, having said that, I'm almost finished with the last mission of the chain. I'd like to see a mission for rank 1000+ that is brutally tough to finish but with a great reward. As I've said before I think you do a great job Dan. I know it's hard to keep introducing new content while trying to keep it somewhat balanced. |
Author: | webguydan [ Thu Apr 07, 2011 11:39 pm ] |
Post subject: | Re: More incentives to level up. |
Frail wrote: I'd like to see a mission for rank 1000+ that is brutally tough to finish but with a great reward. Duly noted. We have a few ideas already... I really think the TitanCore deserves a brutal return. |
Author: | Frail [ Fri Apr 08, 2011 6:50 am ] |
Post subject: | Re: More incentives to level up. |
webguydan wrote: Frail wrote: I'd like to see a mission for rank 1000+ that is brutally tough to finish but with a great reward. Duly noted. We have a few ideas already... I really think the TitanCore deserves a brutal return. Lmao. Reminds me of that saying "Be careful what you wish for because you might get it" ![]() I still have nightmares about the TitanCore. "brutal return" sounds scary. Hope you include a surrender button. ![]() |
Author: | zophah [ Fri Apr 08, 2011 1:20 pm ] |
Post subject: | Re: More incentives to level up. |
webguydan wrote: Frail wrote: I'd like to see a mission for rank 1000+ that is brutally tough to finish but with a great reward. Duly noted. We have a few ideas already... I really think the TitanCore deserves a brutal return. You can always add my mission chains! ![]() |
Author: | Vekno [ Fri Apr 08, 2011 6:13 pm ] |
Post subject: | Re: More incentives to level up. |
lol yeah. between zophah, fralo, and me you have around 15 chains you can add minimum. and dont worry, we didnt copywrite em. :P |
Author: | Fralo [ Fri Apr 08, 2011 9:19 pm ] |
Post subject: | Re: More incentives to level up. |
We all have made up some cool stuff. I think it would be nice if something at least similar to something we made up was featured. One of the mission chains could be added in exactly as we've said, with a little thing that says we made it up just to make us feel good. ![]() I would really like to see my Gurekelan, Grob, or Hominn saga featured, but it's fine if they haven't. Although, I think I might have inspired Dan to make the Mylarai plasma lance...in my Grob saga, I had a weapon called a phase lance...and shortly afterward the plasma lance came out. |
Author: | zophah [ Fri Apr 08, 2011 11:29 pm ] |
Post subject: | Re: More incentives to level up. |
Fralo wrote: Although, I think I might have inspired Dan to make the Mylarai plasma lance...in my Grob saga, I had a weapon called a phase lance...and shortly afterward the plasma lance came out. ![]() |
Author: | FerrusManus [ Fri Apr 08, 2011 11:30 pm ] |
Post subject: | Re: More incentives to level up. |
webguydan wrote: Frail wrote: I'd like to see a mission for rank 1000+ that is brutally tough to finish but with a great reward. Duly noted. We have a few ideas already... I really think the TitanCore deserves a brutal return. The Prejor seemed to leave an opening for more missions also... |
Author: | Fralo [ Fri Apr 08, 2011 11:42 pm ] |
Post subject: | Re: More incentives to level up. |
Yes, definitely the Prejor. The one I'd like to see again? The Glaviz. They showed up, and did nothing but complain. Why are they so reclusive? Are they hiding something? We know nothing about them, except what they look like. I want to see more about them. |
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