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 new artifact idea 
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Joined: Wed Dec 08, 2010 10:30 pm
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we have X charge cells that give usextra 5 shield we have duratanium brackets that give us 10 extra hull andriond scientists that increas research andriond helmsmen ect we also have terresect containers that increase our cargo space so basically we have an artifact that does what rank points can do for everything exept energy i think we should have an atifact that increases your energy perminantly by 2 which is the value of 1 rank point torwards it

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Thu Apr 28, 2011 8:26 pm
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yeah, im all for android engineers. im including em in a mission chain im writing... i'll get it done when the semester ends... professors think for some reason their students dont have lives outside of their one class...

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Thu Apr 28, 2011 9:34 pm
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Might as well throw in Android Tactical Officers too.

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Fri Apr 29, 2011 5:10 am
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Darth Flagitious wrote:
Might as well throw in Android Tactical Officers too.


way ahead of ya. :P

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Fri Apr 29, 2011 5:11 am
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Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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actually there is no need for that.. if you get rescued prisoners.. just put the point in engineers or tactical officers.. if we put more artifacts on the possible draws it will just lessen the chance of getting rescued prisoners and other cool stuff.

sorry

-1 on this idea

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Fri Apr 29, 2011 5:21 am
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Yes, true, i somewhat dont agree, your ship bots for decks anyways. rank points into tac officers or engineers. Otherwise artifact production will become too overpowered.

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Fri Apr 29, 2011 6:21 am
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Yea it sounds like a good idea even though most people dont need it it wont hurt to have em +1

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Sat Apr 30, 2011 12:22 am
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Joshball98 wrote:
Yea it sounds like a good idea even though most people dont need it it wont hurt to have em +1

Actually it would hurt.

High rankers (rank300+) get up 9000 artifact an hour , They would gain engineers and tac officers ridiculously quickly.
There are
ship bots for decks
Android for scientists and helmens
and containers and pods for cargo.
and resecued prisoners for engineers and Tac officers

If everything is obtainable by artifact production. think man. where's the challenge??

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Sat Apr 30, 2011 12:32 am
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Commonwealth <TK> wrote:
Joshball98 wrote:
Yea it sounds like a good idea even though most people dont need it it wont hurt to have em +1

Actually it would hurt.

High rankers (rank300+) get up 9000 artifact an hour , They would gain engineers and tac officers ridiculously quickly.
There are
ship bots for decks
Android for scientists and helmens
and containers and pods for cargo.
and resecued prisoners for engineers and Tac officers

If everything is obtainable by artifact production. think man. where's the challenge??

So, then make them rarer, i get them all the time too. Does it bother me no, would it hurt to add some engineers no.

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Sat Apr 30, 2011 12:35 am
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The experimental crate mission gives you android tactical officers and engineers.


Sat Apr 30, 2011 12:38 am
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Joshball98 wrote:
Commonwealth <TK> wrote:
Joshball98 wrote:
Yea it sounds like a good idea even though most people dont need it it wont hurt to have em +1

Actually it would hurt.

High rankers (rank300+) get up 9000 artifact an hour , They would gain engineers and tac officers ridiculously quickly.
There are
ship bots for decks
Android for scientists and helmens
and containers and pods for cargo.
and resecued prisoners for engineers and Tac officers

If everything is obtainable by artifact production. think man. where's the challenge??

So, then make them rarer, i get them all the time too. Does it bother me no, would it hurt to add some engineers no.


Well your still low ranked, maybe you dont know. Making them rarer doesn't help, most high rankers pull up 100,000 points worth of artifacts twice day. Give them a month and they would have up to 1000 engineers, please try fathom and imagine how big the numbers get at high ranks.

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Sat Apr 30, 2011 12:39 am
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honestly, i get complete crap with my artifact drops. if these androids were added in then i would finally get a boost to my energy and tac officers. i get one rescued prisoner maybe once a month... too rare imo. i get androids a bit more common than that. so i vote +1 on this being included. for everyone who draws them regularly, you have no idea how lucky you are.

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Sat Apr 30, 2011 2:22 am
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Vekno wrote:
honestly, i get complete crap with my artifact drops. if these androids were added in then i would finally get a boost to my energy and tac officers. i get one rescued prisoner maybe once a month... too rare imo. i get androids a bit more common than that. so i vote +1 on this being included. for everyone who draws them regularly, you have no idea how lucky you are.

really one prisoner per month, *whistles* how much is you art hour?

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Sat Apr 30, 2011 2:49 am
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Commonwealth <TK> wrote:
Vekno wrote:
honestly, i get complete crap with my artifact drops. if these androids were added in then i would finally get a boost to my energy and tac officers. i get one rescued prisoner maybe once a month... too rare imo. i get androids a bit more common than that. so i vote +1 on this being included. for everyone who draws them regularly, you have no idea how lucky you are.

really one prisoner per month, *whistles* how much is you art hour?

I was just saying the same thing to one of his legion mates. I went up 1 level in a little over 14 hours, in that time, I gained 9 decks. And most of my rescued prisoners go into energy.


Sat Apr 30, 2011 3:05 am
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Commonwealth <TK> wrote:
Vekno wrote:
honestly, i get complete crap with my artifact drops. if these androids were added in then i would finally get a boost to my energy and tac officers. i get one rescued prisoner maybe once a month... too rare imo. i get androids a bit more common than that. so i vote +1 on this being included. for everyone who draws them regularly, you have no idea how lucky you are.

really one prisoner per month, *whistles* how much is you art hour?


i get a little over 3k artifact per hour. i just have bad luck.

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Sat Apr 30, 2011 3:14 am
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